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eh in level 20 you can just jump left to the top of the blocks covering the goal. I can't even explain why I played 20 levels this must be a good game.
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I agree with all the above stated comments, and also I could reflect myself in this in a way, reminds me of how I get to work everyday. Jumping on colored bricks, using elevators and avoiding spikes, occationally falling down and die, respawn and do it all over again.
Btw, I like the part where you jump
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Super easy, but relaxing to play. Sometimes when game are this easy I get bored and stop part way through, but I did enjoy playing this.
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I certainly enjoyed it, especially compared to all the other new games. Only noticed a few minor bugs, certainly nothing that broke the game. Did manage to get 0 deaths and a total time of 337 seconds for the first 39 levels (although the credits play after that -- how do I play level 40?)
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I feel like there was a lot of un-needed stuff in the levels. 50% of the time, I could skip an entire part of a level simply by doing the obvious, no trick jumping needed. If asked, I could make an example of this on at least 5-6 levels. Also it was far too easy. 90% of my deaths came from trying to do the levels faster then they were intended or trying to skip parts all together. I like the uniqueness of movement though, it's always good to have something like that in your game. I say you should make a second one, keeping the 'puzzle' part of this in mind as well as your audience. We aren't a group of 5 year old's here and I'd like to see that difficulty reflected in the game.
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Meh, it was alright.
controls were fine.
music was ok.
gameplay was average.
it just felt like it was lacking that extra oomph.
keep at making games though, you can probably only get better!