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french translation feedback:
some 'nobr' tag are visible, ex: 'Vendre toutes les cartes en surplus ?'
i notice this in the card filter menu and card surplus sell menu.
some untranslated sentence:
'Owned boosters-packs' > 'Paquets possédés'
'Time remaining' > 'Temps restant' ()
and enemies decks names in practice mode
i hope this helps you!
Epic mode is just for fun and a good place to get experience for the warlords. Some players love epic challenges and others don't, but we want all of them to get all the rewards of the expansion.
Hi! In Deck menu, there is a button with cards, next to the search button. If you pushed it you'll see all the cards available.
If you are in edit deck menu you'll see the ones you could use in that deck, you'll be able to see prize and to buy them with right click on them.
If you are in collection menu you'll see all of them and clicking on them you'll see the prize and the button to buy.
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Achievements for hitting new leagues would be nice, like 100 gems every time you advance to new league (one time only)
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when i click replace card, the same one comes back, even though i only have 1 of that card. please make it so replaced cards always come back different, thanks
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Honestly so far the campaign is a lot more entertaining to play than the PvP I recommend expanding on it a lot. I usually love playing PvP but it sometimes takes forever to find a match and to have no campaign or PvE to play when it simply takes too long to find a match is rather frustrating.
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a suggestion, can you add a cancel to the mines? i clicked the wrong one, would be nice to cancel and select the one i wanted. thanks
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I can't believe it. Legend division in my first week of playing and I only spent 25 kreds on the game. For those who are saying that this is a pay-only game, it isn't true so far. But I can see that I'm going to run into trouble against really good players who have all the best cards soon.
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So far so fun. One suggestion: should goblin warbands really be able to create more goblin warbands? I'm having trouble keeping track but it feels like the AI's been able to chain-spawn 3 or 4 bands and at leas that many other goblins from just one original creature. I mean, they're hardly that threatening but it's annoying to say the least.
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The main flaw of the game is that some decks are locked behind pay wall because of how chapters of kruhh works, you should divide it to 4 missions, rename it and let people decide which one they want to buy (just like you did with druids and knights). In current state it favors vampires, knights and druids. Orcs have to pay 2k, elfs 3k and necromancers 4k. Please fix it.
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I like the theme and all but progression is too slow for me. 30 gems from first 10 wins, 25-30 gems/day. A 10-15 min match for only 1-3 gems. All the while it take 100 gems to buy a pack. 1000 to unlock new campaigns. Sorry, it would take too long for me to grind.
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Am I missing something? Grinding all those hours to unlock a campaign and spending all those gems leaves nothing for booster packs. And why can't I sell some of my cards? My deck only allows 2 copies while I have 4.
Hi! You can get gems with quests and mines to buy more booster packs. You can sell extra copies in the same edit deck menu (Right click) or collection menu (clicking in the card). You'll need to have 3 or more copies to sell them.
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The deck editor could use some improvement. Examining a card doesn't show you what its referenced cards or abilities are. There doesn't seem to be a way to filter by rarity or race, and there's no way to search for a card by name.
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is it possaable that when you click on a card that summons something you can see that card it sommons next to it, it would make seeing what some cards do alot easyer
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The developers said "The latest update speeds up the battle" I don't see any speed -up , we need an x2 x3 button...it is very tedious as it is
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Game looks very nice. Just have odd bugs during battle where the game freezes and I end up losing through no fault of my own.
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so after a while i started getting 1 gem per pvp fight instead of 3, is this based on number of fights or ranking or something else? if it is number of fights, can you put counter somewhere or timer for when i will get 3 again?
Hi, yes! You get 3 gems for the first 10 victories each day, so you will get 3 gems again next day. We will think about adding a counter. Thanks for the feedback!
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waiting for your opponent to reconnect, still stuck at 01 seconds. Why can't you just allow us to click the X? why does the whole screen have to have nothing clickable, so your opponent switch tabs and your game breaks? seems a fix is needed there. thanks
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game broke, i clicked play on pvp and in a few seconds a popup says waiting for your opponent to reconnect, 30 second timer, then it got to 1 sec and froze their, after another 30 seconds of it not doing anything i was forced to restart browser.
ups... that's weird! did you change tab while waiting for the 30 seconds?
We will investigate further to see what happened. Thank you for letting us know and apologies for the problem!
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yes, very nice update on speed and sound and controls. now let us talk about quests, i finished the campaign and now everything costs rubies to play except pvp. I do not like pvp that much, in order to unlock the next area i need to be level 15, i am only level 10. i do not want to play pvp for 5 more grinding levels. please can you have a pve area for free where i can play and gain experience. thanks
Hi Fuzzyfsh! We are glad you liked it and thank you for your feedback! The game is design to be mostly pvp. The main campaign is made as an onboarding to understand the game and learn the different cards, strategies and lore. You have also the mines campaign for free where you will be able to unlock mines and collect gems. The next areas are expansions and they will cost gems too, you will need that time to collect the gems at the same time you gain the experience.
Hi, thanks for the feedback! We've just released enabling clicking to attack and play cards, instead of dragging, and saving your sound settings between sessions. We keep trying to improve things, so do let us know if you have more suggestions!
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You can skip all of the boring tutorial missions except for the last one. After that you are rewarded with a really well crafted hearthstone like ccg. 5/5 for ccg lovers ;-).
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Needs more speed. Drag and drop is very clunky, plus when you drag a spell onto an enemy minion, I can't tell if my warlord is attacking or if I am casting the spell.
Hi, thanks for the feedback! It's indeed a very good idea, so we've just published an update enabling that kind of control for attacking and playing cards. The game now also saves your sound settings between sessions. Please let us know if you have more suggestions for improving the game!
Yes, good point! We've just released an update that will save your music settings for future sessions, so if you disable the music and sound fx, the game will remain silent when you open it up again next time. It's not exactly the same as a mute button at the start, but we hope it solves the problem!
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If you have problems loading the game try closing your browser completely and restarting it again or try using a different browser. Restarting Firefox worked for me today.
The game has just started suffering a problem with the authentication server that seems to be affecting most players. We are investigating it, and hope to have it up and running again shortly.
EDIT: Everything should be working well again. Please let us know otherwise! (for the fastest response time, please email us at support@everguild.com)
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Not really seeing any difference in speed and do not see any x2, x3 speed increase buttons during matches or campaign. Also, annoying to have to modify settings every time I log in. I do not want to play with sound, so I turn it off, unfortunately, everytime I log back in, it is turned back on.
Hi, thanks again for the feedback! We've just released an update that will start saving your music settings on the server, so if you disable music and sound fx, it will remain muted on your next session. We are still evaluating the idea of the speed-up button, but for now we've increased the speed of animations a bit further. Hopefully it will feel smoother now!