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I have two major problems with the game. The first is that there is no real goal. Sure, there are short term objectives and the "goal" can be seen as 100% completion, but there's no purpose or drive to it all.
Which leads into my next problem of which time doesn't matter. The research speed upgrade is only useful in reducing real world time which, while nice, means that you've put in an annoying mechanic to your game and an in-game way of solving it for no reason other than for it to exist. This of course highlights the fact that the time that research takes really has no impact on the game.
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got to attached to one of my Z's needs the ability to switch between zombies so you dont train one up and then have to kill it just to progress
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what i'd really like to see is the specimen data on the zombie screen. an extra layer of detail on top of that could show effects of the item you want to use. in a weird sort of way, this game reminds me of doodle god.
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finally gotten 100%
Nice game, at the end a bit repetitive
too many research points at the end without a actual use
is there a way to actually leave and end the game officially?
anyway this one need badges :)
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It would be nice to disable some of the voice acting. After hearing "I believe I now know how to use this....." it makes me want to punch myself.
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Wow... This thing takes FOREVER to load for me. Which is odd because even larger games load in a few seconds for me. O_o WTF?
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okay,
so i manged to get all reactions, researched EVERYTHING i found, found all notes and taped, but got only 99%
the only two achievements I'm missing is the Full DMG one and of course the 100% one
So do i need the full dmg one? how do i do this? kinda tried everything, the guy looked more like a Christmas tree than a walking corpse in the end, but still nothing
or do i missing something else?
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For anyone having difficulty with the "fully damage a zombie" achievement, simply cover the zombie's entire body with wounds from every kind of weapon that leaves a mark. You don't need to destroy any limbs, but you do seem to need to break the jaw and blow a hole in the stomach.
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Hey, just a thought. If you do add the option to have multiple specimen at the same time, how about testing their reactions to each other? Also, should be able to give one or multiple ones items during that time. Just in case I'm not making any sense: you give one a gun, and they possibly shoot the other zombie in the head :P
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yeah. this game just kept me engrossed for the past 1.5 hours. I'm going to quit now and take a break, but 5/5 for keeping my attention for so long. it is rare that a game can do that, and only the best of them can do that. Kudos!
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Dear log,after finding that the zombies can learn i shot him several times and gave him a loaded gun......this makes perfect sense
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Nice and unusual kind of game, but don't know why I needs time to research the stuff, there is not ingame 'real' time progress and so far I see it, researching just causes you to lose a lot time without any real need for it. Immediate research of new objections would prolly make it more fun, because less waste of time. Sometimes you just have to research and research and research, so waiting is boring. 4/5
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This is an amazing game! You get to study a zombie and what they do, and even become friends with it! This game is one of the most best ideas someone could come up with! I wish to see a sequel with more things! 5/5
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So glad to see this game on Kong, the only other place I knew of where this game was, was on a "hacked" site, it'll be fun to play it legit :D
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How do I turn the narrator's voice off? I've unchecked Music and Sound, turned on Subtitles, and unchecked Voices. Is it possible to mute ALL sound?
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Colour me sappy, but what kept me playing were the advanced reactions that let me see just how close I could get these guys back to humanity. The zombies' mannerisms and Allen's reactions are totally worth the tedium. Fantastic game. Repetitive, yes, but 5 points for so, so much effort.
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am i missing something? how does one get advanced reactions? i've researched everything.. now stuck on 210 reactions..