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Oh, to the author: it would be nicer/easier to play if you could "drag" the towers around, instead of repeatedly placing and deleting them.
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Raykizap: Yes, that one gave me headaches too. But it gets easier if you start thinking about where the shadows are, not where the light fills. And the answer is super-easy (warning, spoiler): you place one tower at the very left edge, the other - at the very right edge, both exactly in the middle of that edge.
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Neat concept game, the one thing I would like changed is the color scheme for non-covered areas. Before placing any towers the non-covered areas are grey, then once a tower is place, make the non-covered areas black or red.
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the sole and only level which made me search was the 30th (tough i had 99.9%, i couldn't make it be 100 :/)
100% on 39/40 but was a nice little game anyway :)
lvl15 :26 sec lvl29 :23 sec lvl39 :33 sec
lvl22 :44 sec lvl34 :30 sec lvl40 :1min 29 sec
else was under 20
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I really like this concept, and I played through all the levels because it was really addicting. But I think you need to develop the idea some more-- maybe add some more levels, especially some more difficult ones... and perhaps something other than just towers and blocks? Don't get me wrong, I'm plenty entertained--but I'd like to see more. The only technical difficulty I had was that sometimes towers wouldn't disappear until I had clicked the "x" a bunch of times.
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The game was challenging at points, but it was over pretty quickly. Maybe a level editor would increase playability.
2 things I found annoying: 1. It's really difficult to see what you're missing when at >99.0%. it would be nice if the parts NOT covered were highlighted in some manner.
2. The success screen pops up after I've won, but am trying to adjust the towers. if it was moved up top between the time and level, it wouldn't be in the way when trying to make precise adjustments.
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Fix:
Description: You can setup a limited number of celluar network base stations. Your obstacle is a muffled signal and you must choose station's optimal positions to cover the maximum area possible.
Instructions: It is better if you cover 100% of the area but if you’re lazy, you can continue the game with 97% covered and return to the level later :)
There are 40 levels, the first 5 are introductory in order to understand the game mechanics, the last 3 being the hardest. Good luck!
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Something irksome I found about this was that the last levels were pretty easy actually. Adding more tower spots just makes the placement more obvious. Also, the huge clunky pop-ups need to go. Maybe you could make it smaller, and set aside a fixed space where you are going to make them appear where it doesn't interfere with the game.
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As an actual telecommunication engineer, this game made me be glad that electromagnetic waves in real life don't work like that.
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level 30 is a real toughy. got it to 99.9 but i cant seem to pinpoint that 100. its the only one i'm really needing to work for.
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maybe it's a nice idea to add a "reset" button..
if there already is one, I did not notice, so you could make it somewhat more obvious. otherwise nice game
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The colors are too light, it's hard to see what's covered and what's not Also I don't like the message that covers have the screen to say you got 97%. All i care about is 100% so a little sidebar that shows progress would be much more helpful. I hate having to close extra screens.
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This game is okay I guess, but has a lot of potential. A great way to better improve on this idea would be to maybe add different kinds of transmitters and bojects that bounce the signals. Possibly adding certainlevelswhere you need to get the signal to certain points in order to win?
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The game is boring enough. The algorithm to cover the area is baby-simple, the only limiting factor is drawing/eye/mouse positioning.
The game could be more interesting if using real physics bu it isn't.
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good idea, basic and well implemented, a bit easy and simple, would prefer a bit more variety and difficulty...like to see more
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Very well done! As others have said, could do with some harder levels, but i really liked this. Please make a 2nd game with additional obstacles, harder maps or new variations!
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Very good game. COuld use some improvements. Except for a handful of levels, i got 100% after only a try or 2. Even the last level only took me about a minute to get 100% on. Game needs more depth, but is definitely on the right track. 4/5
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I love logistics games. I'd suggest making every tower connect to another, and then introducing bandwidth and cables as well as a topographical dimension to increase difficulty. Get coverage on mountains, low population areas, and so on with minimal resources.
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I like the concept. I would suggest for the sequel that you have some obstacles that dampen the signal but don't cut it completely. Also, nice to have a 'well done' message when you finish the last level.