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Ragequit at the skull door. The skulls don't necessarily make it clear you clicked them, and you have to go through the same text thing over each time, and the foghorn is super irritating.
We're glad you liked it so much! We'd like to make a spicy comeback to your comment, but there may be children around, so we'll just say: thank you so much! :D Have a great day and keep having fun!
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I am IN LOVE with the background music... It's so "wrong" from a musical standpoint but it works so well and sounds so epic yet hilarious at the same time. It's so, so perfect for a game like this. Love it.
Thank you very much! :D We're SO glad you liked the music... of course, we hope you liked the game as well! XD Thank you very much for playing and keep having fun!
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Very nice game. I like the simple graphics, the music is funny, and the humour does its job well ! The puzzles were a bit too easy (especially the one with the red skulls), and the game felt a bit short, but that's fine (and who will complain when it's free ?). ^^ Thank you very much for this game !
This is, no doubt, one of the most thoughtful comment we ever received on kong. u.u Thank you SO MUCH for your words and for playing; we hope you'll like our other adventures as well! If you didn't do it yet, maybe try 'A Matter of Caos' and tell us if you like it! At least, it is MUCH longer than RQ. :D Thank you again and keep having fun!
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Got to say that I love the game and also the fact that you (The devs) actually seem to respond to every single comment is amazing! Love seeing those rare developers that actually interact with the fans and players!
We're really glad you liked our game! :) And yes, we try to answer our players whenever we can; we believe that developers should always be available for their players. Then again, how could someone not answer to such kind words? :) Thank you very much and keep having fun!
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It would help if the skulls eyes would light up so you know you clicked them. It's easy to think it didn't click and mess the pattern up.
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:spoiler:
that you actually have to click on him with the jewl took me like 10 minutes XD like yea lets click him with the thing he is looking for, didnt expect that
As we answered to other players, this is an HTML5 game: you must have Javascript enabled with no script blocker enabled to play! As one of our player suggested: if you have NoScript (Firefox-Addon) allow "createjs.com" in it.
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*notices the game on the kongregate homescreen.* *it looks interesting.* *clicks on it* *reads the comments while the game loads.* *sees that comments say this is amazing* *notices a comment that says no pixel hunting* *screams inside out of joy* *notices that the dev replies to pretty much every comment.* *rates five stars* *writes this comment* *starts to play*
*reading the comments as they every time they can* *see a comment full of asterisks* *it looks amazing* *read it* *the game loads while we read the comment* *notiche that the comment's author seems nice and funny* *screaming inside out of joy* *screaming again because the player is screaming too* *screaming too much, and a police officer comes to see what's happening* *the officer reads the comment too, and says that the player must be a very awesome person* *wanting to rate the comment five stars but can't* *post the comment*
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my mouse doesn't show up in game. If it helps I'm using an alienware, and therefore also using windows ten. I'm running the game on the Microsoft edge browser as well.
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I haven't got any script blocker and Javascript is enabled and the game worked the first time I ran it. it was only after It tried the second time to play that I got the pop up. the same thing happened for ATOC Overture I was half way through the game on the browser and I ended up having to download it and start over. I REALLY love these games. I borrowed a computer for a week just to play them when my computer was broken. I suppose I can download chrome JUST to play THIS game because no one seems to know why I only SOMETIMES get this pop up.
Are you talking about the "use firefox" popup? It sometimes happen whit Firefox and unity WebGL builds, in many cases for some problem in the Firefox installation. To solve the problem you can try to reset Firefox! :)
As we answered to other players, this is an HTML5 game: you must have Javascript enabled with no script blocker enabled to play! As one of our player suggested: if you have NoScript (Firefox-Addon) allow "createjs.com" in it.
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"Blah doesn't work blah blah browser. Try installing Firefox!" *is on Firefox*... or...I'll do something else I guess...
As we answered to other players, this is an HTML5 game: you must have Javascript enabled with no script blocker enabled to play! As one of our player suggested: if you have NoScript (Firefox-Addon) allow "createjs.com" in it.
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The skulls puzzle is really annoying. I know the pattern, but it keeps flunking me due to timing- when it will accept input.
No problem, we're going to release a DLC; there, you'll be able to 1. open the box and find out the treasure 2. meet Johnny the ghost, a secret character 3. change Konrad's outlook and add him a hat.
This is an HTML5 game: you must have Javascript enabled with no script blocker enabled to play! As one of our player suggested: if you have NoScript (Firefox-Addon) allow "createjs.com" in it.
It's easy: clicking on an item will let Konrad interact with it. To open your inventory, just click on your backpack. To use an item from your inventory, click it, then click on the item you want to use it on. :)
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Am I the only one who thought the goblin adventurer was the second creature sample for the mixture? Spent a good 5 mins trying to combine him with everything
We're sorry you didn't like it, but thank you for the feedback (and the wishes). We hope you'll like our other adventures a little more, then: if the story here was too simple, maybe you'll like 'A Matter of Caos', which is a bit more deep. :) Have a nice day and keep having fun!
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Part 2: 4. As the title says episode 1, I assume this is going to be the first episode of a plotline? If so, that would be awesome. Everyone knows that AMOC is a masterpiece, and, at least for me, that was because of the suspenseful plotline and intriguing puzzles that were conveyed in a simplistic, 2-dimensional environment. I see that you have fine-tuned the artistic magic that sprouted from AMOC, and I'm excited to see how the story-telling magic will manifest if this is part of a plotline. Sorry about the long review. I just couldn't help but let the nostalgic style of this game speak for itself. 5. Being a programmer myself (though I'm not skilled at it), I understand that programming takes time. That's not even factoring in making concepts for story progression, characters, settings, villains, etc. I'm not sure about others, but, again, I'm ok with you taking your time to produce a well-rounded game. Genius, which is found plentiful in your games :D, cannot be rushed.
4. We're already developing a new RQ adventures; this time, though, there will be a new main character - as we'll try to explain within the series, the 'rogues' in the title are sort of a guild, and Konrad is just one of its members. We hope you'll like his friends... 5. Once again, thank you. We're putting all of our energies into our games, and it's not easy, as you say, but we'll keep on fighting and it's just GREAT to recevi feedbacks like yours... so thank you, even from Mr. Gilbert, Konrad and Terry!
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Some notes and comments: 1. I spent an hour trying to punch the gate with my fist. I are dumb. 2. This is an interesting new character. One thing I noticed about the protagonists so far. Mr Gilbert is a psychic. Terry is a technomancer. Konrad seems to be somewhat of a brute. Love the diversity here. Plus, you capture each protagonists' personality perfectly by their way of getting things done. For example, Konrad punched down the wall with the fist tool. I would imagine Terry would have made a corrosive acid with her alchemy set. Mr. Gilbert would dig a hole in it with his pen knife. In short, I love your portrayal of characters. 3. Awesome game. Love how the dialogue is concise enough to make them simple to understand. The objective is clear, the means are clear, but creativity is needed to achieve those means.
We're SO glad for your words! D: Thank you, you just made our day! Answering your points... 1. Nah, it's ok, wanting to punch things is just Konrad's personality affecting you. 2. Thank you: to us, character development is a key element and we already put maximum efforts into it! Maybe one day we'll make a crossover, who knows XD 3. Thank you very much: after some long adventures, we wanted to try something shorter, so that we could be able to release faster, and it's great to know it went good.