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you need a better level designer... you can't assume what players will do in your game. they can do anything they want. if possible to jump to another platform than you intended, players will jump to it (often skipping half or more of your level). if players can just jump over a ramp without needing to build momentum, they will just jump over that ramp. etc, etc.
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"click to continue" is not really a good idea in a keyboard game... it's annoying to switch to the mouse only to get from one level to the other.
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The gameplay is pretty simple; just follow the trail to x marks the spot. The difficulty jumps up suddenly from level 1 to 2. Jumping can really be a problem especially where all the platforms are all closed in together. You can easily skip major proportions of a level if you have enough acceleration and jump. Also maybe include more in the game to hook more people onto this like perhaps some powerups, upgrades, or a storyline. If its all moving around and jumping, not many will get attracted to that.
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Not the best roll-a-ball-to-the-goal game I've seen, but -something- stands out on this one. I'm not sure what. I hope to see this expanded upon in the future.
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@dasmitimsad, This game is very easy, if you fall off, you deserve to start at the beginning. And as a creative note, I would like to see a second version of this with maybe a wind factor at some points in the game? *if there is in later levels, i didn't play but like 15 levels or something like that*
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A bit boring because it takes you back to the start of each level when you fall off, so you have to do the same half a level like a billion times and yeah...
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though the idea and way of play for this game is a copy of marbles from ps1, you made the graphics and everything else yourself. also since i dont see 3d flash gams 5/5.
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Also the jumping seems to be off too it is more like throwing dice you never know what your going to get and it the jumping is the same you just don't know which direction it's going to go.
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this game could be better the jump doesn't always work and when you start the game there are times where the ball will fall right through the floor and the controls are kind of hard to use.
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Very good as a tribute/ripoff of Marble Madness and/or Super Monkey Ball. Could do with a few gimmicks every now and then (switches, weird ramps, etc.), but overall pretty solid.
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yeah I can't like a game that makes you fly through the ground after the first level.. its hard for me to just get past the ground to the first jump >.>
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I agree with catala. A great game, and with things like checkpoints, skins and upgrades, this could end up as popular as hedgehog launch 2!
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I am not getting solid gameplay like everyone else. It pauses when I die, and I can see my ball squarely on the platform before it gets resets to try again.
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i hate these games but 5/5 for solid seeming game play. My only criticism is you have to click the mouse to go to next level while everything else is done with the keyboard.
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It isn't quite right yet, the ball never looks like it's on the floor, always looks like it's floating, other than that though a pretty decent game. 3/5
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great game! although it gets a bit boring. And another thing: think about the levels! at level 4 (I think) you could skip a HUGE part of the level by jumping across a gap to the ending part of it. think about that and maybe add some different backgrounds,musics,unlockable balls and a level editor and this will be an awesome game!