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Great game! I come with multiple suggestions (some of them I think have been already suggested):
*Show stats for rings and maces.
*A blacksmith or something to fuse maces/rings. for example 2x lvl3Heal mace+some gold = lvl4Heal mace.
*Speed button.
*Number of units counter (for both teams).
*Main hero's stats (to see which upgrades you've got).
*Summon's stats (to see how many times you've upgraded each unit and to see their actual HP/damage/speed/delay).
*Achievements.
*A mode indeep explanation of skills and upgrades.
Hope you take some of this in consideration for an update/ future versions.
Keep it up!
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Nice would be to be able to see the stats of the critters; I always wondere, if it still makes sense to upgrade turtoises if you have Rhinos, for instance or dragons, and I never know if sending tons of mice is better than some roos, since I can only estimate their strength by the bars, and defense is not given at all.
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Good game, but it would be nice to see some more numbers in the UI, especially for the level up perks. For example; it is very difficult to tell if you would actually want to level up your maximum food, when it doesn't tell you by how much it will increase.
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I'm with emekoo, some clarification on items would be good. I too am confused as to the health ring and the regeneration ring; the descriptions are kind of vague and confusing, especially with descriptions like with the health one in the shop where it talks about healthier citizens making a healthier nation. That goes for stats/skills too. For ex., how do we know what % increase, say, treasure finding gives us? How much regen does the regen skill give us? Does def reduce damage by a static amount, or a %? How does each mace compare in damage? Does, say, the lightning mace have enough extra to make up for how unpredictable it is? I have a ton more, but you get my point. I realize that your first lang. probably isn't english, so it's likely a pain in the ass to have to write detailed descriptions, but they would certainly be very helpful when choosing gear and skills.
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why cant paladog just hit with his mace instead of casting only? you dont have to make him achilles, but its funny how he just sits there watching his friends get smacked senseless.
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So if all of the animals have a history of nothing but peace, then why do so many have such violent backgrounds and histories of criminal activity??
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According to the description, the animals were pure, innocent and peace loving. So why is the rat a notorious gangster and the monkey a mercenary?
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The "Bunny Rush" method works for much for every level, including the bosses. Just rapid spawn as many bunnies as you can, and an occasional turtle or dragon to take the damage. Food staff and food ring help.
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"Once a notorious gangster..." Wait, wait, wait. I thought the entire reason for the demon's assault was that they couldn't find any evil in the critters to use?
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I agree with the suggestions to help improve this game just a little bit more. For one, upgrading the units doesn't seem to provide us, the players, with much other than just grinding for the money to do it. It would be better for all of us if they got some slight improvements with their appearance, IE, armor / weapon changes, increases in size, masks of some sort, different weapons of the same class etc. A quality button would help those with performance issues, as well as being able to control your units more. Instead of a free for all, go as you are summoned type, give us the option of sending groups of units, or the whole gang, or just individual units at a time. It would help the overall replayability of the game as well.
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Ring effects do stack. Tested with one max food increase, and then repeated level with a second equipped as well, almost doubled effect. Just thought you all might want to know=)
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It would be nice to have an experience bonus for completing each level; it sometimes feels like I'm being penalized for finishing too quickly without grinding through more enemies...
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Would be nice if the Seller actually had useful itens to sell, it would be nice to randomly see a +X item on there, and not everytime the same item...
Maybe add something like, gold items, platinum items, something like that... ;~
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Far more stages than were really needed. You could have easily cut the number of stages in half, doubled EXP gain and still had a very long, grind-happy game.
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heard the max lvl is 200 yet I beat the game at 99 with onlyl ike 7/20 dragon upgrades.... seems to scale in gold wayyy to high and requires way to much pointless farming ;) please lower it!
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Is there any significance to stars other than the level end gold bonus? Any incentive to go back and get more stars on previous levels? What about game difficulty? Is there any benefit or reason to play at a higher difficulty? After as many hours as this is taking on normal, I'd rather not find out 30 hours from now that I needed to play on a higher difficulty for some reason.
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Can see the "white screen" issue has affected quite a lot of recent players. Can confirm for Edge and Chrome that refreshing several times does eventually load the game to the main menu. Unsure why this is this case however. Remember playing this back in 2014. really enjoyed it!
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I haven't had any problems playing through supernova but with this game when i try to launch it... The game just says Error
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so the rabit with a bow...to OP..WAY to op... just get your max food and production up...then level your bunnys to max and spam em...nothing will be able to leave base