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Hmmm... I thinked that game will be 4.59x better when I play it, but, huh, there's only one weapon to upgrade, when I upgrades weapon 2 times, i gets -1500 gold and receives 1302 gold (so I don't need to upgrade weapon, I can buy some bread :D ). So, this game needs:
-exploring, to find weapons and other stuff
-FREE upgrading
-some items like in RPG
-EXP received from upgrading
-monsters (oh, I wanna to see at least one monster what drop gold)
And for now it's all
I did that selling price because fusing +2 is very easy. But you are right about making a game with exploring some weapons or equipments. I will make Enchantment Alchemy 2. There will be 2 item sellers. One will sell weapons and the other will sell equipments. Thanks for your comment. It helped me a lot.
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needd to hit lvl 3 to break evedn make slightly without using stones/ Barely seem to be able to do that. Allow us to upgrade skills by making low level weapons to increase chances of actually being able to play for more than 2 mins.
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Another five minute random badly made flash game. Kongregate should rework their game upload rules. Too much uploaded crappy games the last year and now it continues in the new year.
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played for about 45 seconds, good idea, but.....
needs more to it. Please have the chance at upgrading be high at first, so you can almost always break even. Let us see what the chances are of upgrading. Have certain random 'customers' influence the amount offered for each sale, like normal people would in MMOs. I appreciate the effort, and will rate pretty high if changes will be made. if not, then sorry.
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I tried to make a game like MMORPG's upgrading system. Also MMORPG's upgrading systems does not shows success rate. And I know , this game isn't professional game but the people can enjoy who plays MMORPG games.
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Not a very fun game. There is no information on your success rate for upgrading the weapon. And it seems like no matter how hard I try, I can never make a profit from a weapon!