Comments for [GiTD #28] Dodge or Die

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Jan. 30, 2013

Under rating threshold (show) Gets a bit boring eventually. Jumping over projectiles seems pretty pointless since most of the time, there is a pixel-shaped margin of error. Blocking needs to cost stamina, as otherwise, this is less 'Dodge or Die" and more 'Block or Die". Block area could have been less to make the game more challenging. Like the controls and idea.

+ - !


Developer response from feartehstickman

Seeing as I made it in a matter of a few days, my goal wasn't really "grandious epic entertainment for hours" but rather "simple fun game mechanic that works". But it could certainly use a few more features and balancing tweaks. Thanks for the comment.


Jan. 25, 2013

Under rating threshold (show) Made in 10 days for GiTD#28:

+ - !


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