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This game grew on me as I played along. Really challenging, and I didn't mind the platform levels as the controls work quite well.
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Any advice for factory 22? There are constant columns of 4 balls that can neither be moved through nor teleported. Am I not seeing something?
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I definitely see what some people are saying. The later part of the game is completely different from the beginning part of the game - it starts out quite a good puzzle game, then the later half of the game is not really a puzzle game but more a tight timing platformer. Really should have stuck with the puzzle theme rather than the constant air jumping timing stuff.
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Awesome game. Spent a while on level 8, probably one of the hardest level if you want BOTD. I'll probably keep playing the rest of this game, its too good to just use it for BOTD.
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Tower and outskirts are fairly easy, the tower is really hard thoug. Still stuck on Tower level 20 despite getting the first badge over three years ago and I try to beat the level like once a month
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Scorchx, it's because the only BOTD games they do now are games that are non-flash (so comparatively recent games considering their overall library) and games that were given badges before Kong stopped accepting new games (or updates to existing games). So, there's a very small selection of games that they cycle through for BOTDs.
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Wasn't this a badge of the day just a few weeks ago? I mean it's a fun game, but Kongregate has been using several games on a regular basis. Is their some reason for that?
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This is a brilliant minimalistic game! It's easy to learn, but I can still fail at a level multiple times + the fault has always been my own timing. (not slippery mechanics or "hitbox/animations confusion") Great game! 5/5
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I went through most of the levels without any large problems and then tower 14 came and I have been stuck here for half an hour
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It's nice it gives you the hard badge without having to complete the level or all the levels... just most of the levels, level 21 of the 3rd area to be precise :/
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I had a very strong desire to loadly curse the dev when I saw the last level. But after the first move I was astounded. It appeared to be the most entertaining level of all of them. Well done!
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the most frustrating game ever. Can't even get past level 4 because the arrow keys only work *sometimes* while midair.
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Great background jazz music. Usually, the music tracks are so annoying that I turn them off, but the jazz music was relaxing.
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this is a good game with beautiful visuals, a good premise, smooth jazz music (great music), and a lovable robotic protagonist, but sadly some of those puzzles are a bit too difficult and they need insanely good timing, lightning fast reflexes and a good amount of luck...
good game, but it should have an easier level 10...
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I've seen people asking how to beat level 16 in the tower. First, you want to go to the left, fall down two blocks, phase through the green laser, fall down one more block, then back onto the platforms without activating the two pink boxes. Then, from underneath the second pink box, you want to go right, fall down two blocks, left, and then down, and that should get you through the green box without it activating and onto the platform just above the third pink box. From there, go right, fall down four blocks, go up, fall down two blocks, then go left, and that should get you under the final pink block without it activating. From there, just collect the shield, and spam up to victory! Hope this helps!
Also, sorry for my first attempt at this. I messed up my thoughts and said the wrong thing.
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I've seen people asking how to beat level 16 in the tower. First, you want to go to the left, fall down two blocks, phase through the green laser, fall down one more block, then back onto the platforms without activating the two pink boxes. Then, from underneath the second pink box, you want to go right, fall down two blocks, left, and then down, and that should get you through the green box without it activating and onto the platform just above the third pink box. From there, go left, fall down one block, warp up, fall down two blocks, and then left, and that should get you under the final pink block without it activating. From there, just collect the shield, and spam up to victory! Hope this helps!
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This is what bothers me about many puzzle games. They inevitable have to difficulty curve with tricky timing events, instead of challenging puzzle dynamics. Changes the game to more of a platformer than puzzler. No problems with the game to speak of. I am just missing the challenge of a harder puzzle.
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As hylliepyllie says, what do I do to get past the purple exclamation box in the bottom without dying, the portals seem useless!
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For lvl 20, outskirts. Go right/left and fall two squares before going back into the middle and then up, straight into the teleport.
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I really have the greatest respect for people developing puzzle games. It's one thing to solve them, but another one to come up with them, within a very limited set of rules and still be consistently challenging. And this one definitely stands out among other puzzle games, so hats off to you Ferociter!