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Comments for Paper Knight Quest -The Cube World-

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Josiahssen

Sep. 26, 2025

Under rating threshold (show) At first, I was a bit frustrated by this game--it didn't really engage me much and was slow to start--but after playing it a while, I've grown to like it, especially because it isn't P2W and there are no infuriating countdown timers to throttle your gameplay. I like being able to play it as much as I want as long as I want. It also has a nice fusion of different modes of gameplay to keep things interesting. Keep up the good work, ferx_zero!

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Developer response from ferx_zero

Thanks

garfman2

Jul. 06, 2025

Under rating threshold (show) (4.) - I feel that the camera in battle moves around too much and should be more steady and stay focused on one side's attacks at one time instead of clumsily panning in and out so much. It feels like a roller-coaster at times. This may come off like a whiny, hate-filled post, but I feel like the criticisms really needed addressing more than the praises, especially since people can pay for this game with transactions. I didn't go over everything, like spelling errors ("shinny", weird sentence structuring) or game play-breaking bugs/glitches (falling off of blocks traveling to the background layer, MCs and rarities blocked off by a bridge in alt. Snow Area, etc.), because I believe most of these will likely get fixed and don't need addressing any further. If you asked me to give this game a rating, it would be 5 out of 10. I don't hate it, there's a good game at its base, but there are too many glaring flaws that keep me from placing it any higher.

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Developer response from ferx_zero

Thank you for the feedback, The enemy reward, especially big-sized enemies, is tweaked in v1.5.9, I understand "Turbo" speed mode is useful, but making it default will look like an ugly mess, The dynamic battle camera is designed with normal 1:1 battle speed.

garfman2

Jul. 06, 2025

Under rating threshold (show) (3.) [Minor Nitpicks]: - Spending 500 MCs to get a random secondary ability (out of a large pool of abilities) on one character is expensive. If it instead cost something like 2,000 MCs and you could choose an ability you wanted, I feel it would be more acceptable. - Magic Shield is completely over-tuned and overpowered. Blocking status effects (even though it doesn't say it in-game), plus reducing damage, makes it really difficult to counter. It feels like two skills in one, or more, for the exclusive Magic Shield-based skills. - There's not enough information about the mechanics of the game shown in-game (idk about the Discord). For example, I've "beaten" the game, yet I still don't know what weaken, or charm do. Also, information like the secondary attack effects of weapons (e.g., Starlight Rod's Charm effect) is not explained.

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garfman2

Jul. 06, 2025

Under rating threshold (show) (2.) Rewards from normal enemies are always bad and don't scale with levels, even from boss encounters. It makes progressing a slog, as a lot of your time spent in expeditions will be running away from "time-wasting" encounters, which I feel like defeats the purpose of the game. - Ambush fights. My biggest gripe with the game, and I feel like making them more noticeable/avoidable would help improve it. Some are impossible to avoid without the "EOTB"-bought upgrade. Some can 'catch' you whilst jumping, and running into the 'supers' at floor 200+ makes them even more insufferable. - The lighting in some areas in certain settings is far too bright, especially in the snow area and sunset-themed areas, making it hard to see some platforms at times. (e.g., the 'invisible' platforms with the clouds in Area 1 in the daytime setting blend into the background.)- The battle system is slooooow, especially on speed settings lower than Turbo. Turbo should be the default, IMO.

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garfman2

Jul. 06, 2025

Under rating threshold (show) (1.) This will be a long post. I've played this game for around a month now as an F2P player on Hard difficulty, and unlocked forge tempering. I don't know the roadmap for potential changes or fixes for the game in the future, so please keep that in mind. I won't list any spoilers for others reading. [Positives]: - You're not "forced" to spend money for incentives. - You can get to floor 999 without spending money. - The battle system is easy to learn and easy to play. - The Activities system is a good way to get people to keep playing further. [Criticisms]: - There's not enough variety in level design. There are only a few variations of level design in each area, and it gets stale quickly. With the newly added 'Classic Hard' difficulty, you have to traverse a total of 7,992 floors to get all achievements. IMO, this doesn't respect the player's time, since the game is not fast-paced. - There are no incentives to fight 'non-playable', 'non-super' enemies in expeditions.

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(1)

Ishidakun

Jul. 03, 2025

Under rating threshold (show) No explenations to the game, first enemies already one hit you, dumb game

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AdamHowell

Jun. 11, 2025

Under rating threshold (show) I also lost any progress I had when I reopened the game, not that I had managed to accomplish much.

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Developer response from ferx_zero

​The game is saved locally, and the cloud save feature can be activated in the game settings menu.

AdamHowell

Jun. 11, 2025

Under rating threshold (show) I have no idea what's going on in this game, but my guy keeps falling through the floor randomly ending the expedition and I've lost all 5 fights I've tried because my guy keep reviving the enemies.

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(0)

Developer response from ferx_zero

The game is about getting stronger (gathering materials, weapons, runes) and rescuing then recruiting new characters. The skill can be toggled on-off in auto battle.

SilF1

Mar. 21, 2025

Under rating threshold (show) New Updates! This will be much much better!

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(-1)

SilF1

Feb. 22, 2025

Under rating threshold (show) Do not worry guys, this game is under testing and improvements, so give it time.

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PhotonicLight

Feb. 11, 2025

Under rating threshold (show) nice ahh game

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(1)

983172

Feb. 09, 2025

Under rating threshold (show) The game is very beautiful and offers various ways to enhance immersion. It features great sound design and an art style reminiscent of Paper Mario. However, it quickly becomes repetitive, and after about half an hour, the constant need to repeat the same tasks to collect coins and make purchases starts to feel tedious. Character progression and equipment upgrades are slow and somewhat confusing. To improve the experience, the game could invest more in storytelling and speed up the early levels to give players a stronger sense of progression.

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(1)

JoshueFabriV

Feb. 05, 2025

Under rating threshold (show) Que buenos recuerdos con el juego

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(-1)

bakkart

Feb. 05, 2025

Under rating threshold (show) Tried this game out for the past day; there's some real promise here, but the progression of levels and gold seems very low, and thus not terribly appealing to continue. Am I missing something?

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(1)

Developer response from ferx_zero

The game encourages players to explore and gather materials, equipment, and runes along with character rescue/recruiting in expeditions. Selling excess loot and materials will net lots of gold.

TF2YoloGuy420

Jan. 31, 2025

Under rating threshold (show) The OG Paper Knight Quest should've been ported to unity or something instead of working on this entirely different game.

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(5)

WoodPecker2d

Jan. 30, 2025

Under rating threshold (show) There is also a Cloud save Option. kind of I should say. Making a New Cloud save Acount is not easy. and We need some instruction son how to make an act. Direct Saves to the PC ar enever a good option as the Browsers Often remove the save files. The Devoloper should work on the cloud saving system.

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Meissner_Effect

Jan. 25, 2025

Under rating threshold (show) Phaet, since the heroes can be encountered as enemies on expedition, this allows for some fun battle situations where the enemy heals your team for you or even resurrects one of your fallen party members. If you have this ability, then you can just choose not to use this ability. The ability description clearly says it affects enemies. There are also a number of attacks which target both teams. They generally have lower AP / CT costs. You can see some enemies use these and even stun themselves during battle which can help you out. Hope that helps! The wiki is also live now and has all skill in game on there with more detailed information.

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Phaet

Jan. 25, 2025

Under rating threshold (show) Rising dead rises an enemy?! The hell?!?

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Meissner_Effect

Jan. 21, 2025

Under rating threshold (show) sillypirate, would you happen to be using the Raising Dead ability? That ability specifically only resurrects enemies. Resurrection will resurrect a single ally and Divine Resurrection will resurrect entire team. Hope that helps! The Discord has this information as well some sneak peeks of the game wiki that is in progress.

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Paganesimo

Jan. 19, 2025

Under rating threshold (show) How can I save my progression for next games? It's very frustrating, I started the game three times...

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(0)

Developer response from ferx_zero

The game saves local data on the PC (default) -autosave. Cloud Save can be activated in option settings. Save&Exit button can be accessed from the top-right of the main menu.

sillypirate

Jan. 17, 2025

Under rating threshold (show) Am I missing something? Every time I want to be resurrected the toon brings back an enemy?? Something I am doing wrong to direct the resurrection?

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(3)

JackVermicelli

Jan. 13, 2025

Under rating threshold (show) Rotating positions in a battle makes the fighters all forget the commands they were given? That's really dumb.

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(2)

Meissner_Effect

Jan. 13, 2025

Under rating threshold (show) Just to clarify: - difficulty: hard for up to 5x mana crystals (main rare currency), +25% XP, double gold, and special reward at end - character level: HP, effectiveness of stats, rune slots, skill points (many OP skills) - every weapon has elemental affinities + unique extra attacks (in brackets), +99 upgrades -crafting system unlocked by collecting 3 of each item -Nothing requires premium currency. Have completed campaign and floor 999 of all dungeons without any purchases. Definitely not p2w as single-player game. - Character star: +stats, unique special abilities, extra skills (often best skills), titles, max level - Ambushes are mostly avoidable (100% avoidable on dungeon 3). If ambushed, just flee for 5 food, and if main team in second team then don't lose their LP. - Discord has lists of most skills, abilities, characters, etc as well as other helpful players.

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(3)

Ivelliosz

Jan. 13, 2025

Under rating threshold (show) I really wanted to like this game, but I cant. Sadly 1000 character limit wont allow me to go into detail, but there is just so many bad design choices here. To everything I said previously there is just so many more every step of the way. Difficulty does not increase rewards (other then gold from quest), there is no reason not to play on easy. Progression is really bad. 2 out of 4 biomes really hurt my eyes. Characters does not improve, your only upgrades are a weapon and class skills. Everything that's been great about original PKQ is just not present here. No dynamic, "real time", turn based fights, no skills upgrades in strength and effects, no weapon damage affinity, no creative crafting system. But battle pass and "buy anything with $" button are present. I really wish original PKQ would be revived, even if in offline manner for Flashpoint.

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(7)

Meissner_Effect

Jan. 12, 2025

Under rating threshold (show) Seems like a lot of people are struggling with the early game. There is an active Discord and invite link has been fixed now. The developer is active on the Discord and there are helpful players there that have completed the main campaign of the game and are glad to assist new players. We are also working on getting a wiki setup for the game.

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Ivelliosz

Jan. 12, 2025

Under rating threshold (show) I gave this game another chance, so here is a little bit of feedback, mostly about problems with the gameplay. Start of the game is really boring, there isnt much other then auto-attack. Rewards for fighting are laughable and you better off skipping as much of them as possible. First 10 hours you sell everything, you really need gold. Way too many ambushes, especially on specific unavoidable tiles where it's like 9/10 times an ambush. Quests not rewarding enough and take too long. Levels dont do much, no stats, no HP, lvl 30 party have no problem going against lvl 100 enemies. Difficulty comes from amount of waves rather then enemy level. Characters rarity and traits dont seem to add much. Skills autouse is random, characters often heal enemies rather then using appropriate skill or at least skipping a turn. Library missing explanations, like for weapon scaling, characters rarity, skills rank, monsters stats, Menus are inconvenient. And many more problems, especially with progression.

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(7)

Derfius

Jan. 11, 2025

Under rating threshold (show) Terrible game, very quickly I couldn't kill anything at all... I even tried the lowest level quest.

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(1)

Developer response from ferx_zero

Try to lower the difficulty setting in the option menu.

MinothorineV

Jan. 11, 2025

Under rating threshold (show) hey i have been wondering if there is going to be an update to older games so theyre actually playable?huge fan of paper knight quest

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WoodPecker2d

Jan. 11, 2025

Under rating threshold (show) I was going to mention the Discord link was old a few days ago. But I had to go back to the ER for stomach meds. ...the Link has been refreshed! good to see!

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WoodPecker2d

Jan. 07, 2025

Under rating threshold (show) is this Game save issue with the Mac here? Now, my Act. to save the game is no longer available?

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Developer response from ferx_zero

Creating and linking accounts will create cloud save data, Exiting from the main menu will update cloud save, And make sure to play games with the latest build 1.1.7+

WoodPecker2d

Jan. 06, 2025

Under rating threshold (show) No after The game supposedly has been saved, I have this massive Error code. I clearrd my cache and everything else. .....

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adammm1988

Jan. 05, 2025

Under rating threshold (show) Bug: I lost all active heroes. Few minutes ago I couldn't Edit heroe on Heroes screeen (no data loaded) so I returned to the main menu and refreshed the webpage. Version has been changed from 1.1.3 to 1.1.6 and my active heroes disappeared (along with equipped items). Those that were not assigned to the formation are fine. Unfortunatelly most of the progress is lost.

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kysio10

Jan. 05, 2025

Under rating threshold (show) How to rescue wandering spirit? I can't find aby :(

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Developer response from ferx_zero

Unlocking "More Recruits II" on the license menu will make a rescue command available.

WoodPecker2d

Jan. 04, 2025

Under rating threshold (show) The Cloud save does not save when it should! I basically spent a full day in the game. and I have lost at least Seventy-Five percent of the time I spent in the game! something is not right witht eh game save feature. Both local and auto save feat. do not refelct the saved game time spent. there should also be a Push save Button in the Game some where. that way we can back up the game. I have had a few game crashes already. sohopfully the new update will include such a fix!

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Developer response from ferx_zero

Thanks for the feedback, The Save button can be accessed from the main menu -> top-right, named Save&Exit /Door Icon. But first, to use/activate Cloud Save you must create/link an account. I have updated the game to address the crash bug. If you spot / experience any bugs, please let me know, or you can join Discord and DM me for a faster fix.

WoodPecker2d

Jan. 03, 2025

Under rating threshold (show) So, I logged into my kong act. yesterday and tried this game for the first time. this morning, I now have to restart from scratch? does this game not save the progress yet?

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Developer response from ferx_zero

The game has local(auto) and cloud save, I suggest activating cloud save by making an account if you're playing on multiple devices (Settings menu), Exit game from main menu, will update cloud save

Ivelliosz

Jan. 02, 2025

Under rating threshold (show) Interesting, after playing for 3 hours all my characters just disappeared. at first their menus were empty, then they went missing completely. Starting game with no one in the party make you run around as nothing. I guess it's a sign. I see that there are more or less same systems as in original PKQ, but this pointless "platforming", painfully bright graphics and generally bad 3D of the game makes me sad. I really liked original PKQ, but this game feel slow, messy, with questionable design and hard to look at. I gave it a chance, but I wont risk my progress to be deleted again.

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Developer response from ferx_zero

Thanks for the feedback, This game is a bit different from the original, The exploration from point and click became 2d platforming. For the graphics/theme, we're focusing on "Paper-art" and "Cube/Blocks", so nothing fancy, also there is size limit with WebGL game, And which build version are you playing with the bug that happened ? I have fixed the bug with updates and prevented the character disappearing.

adammm1988

Jan. 01, 2025

Under rating threshold (show) I think there's a bug in the Cleric's skills - I got Ice Spike instead Raging Ice Barrage.

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Developer response from ferx_zero

It's got fixed, thanks for the report.

elmloddo

Jan. 01, 2025

Under rating threshold (show) there is a "fusion" bug - after clicking normal and not having any other hero to fuse, game decided to erase all my characters. so after that im not able to play. Just to let you know.

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elmloddo

Jan. 01, 2025

Under rating threshold (show) from where i can get hot spring stone? its not that obvious :D

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(0)

Meissner_Effect

Dec. 21, 2024

Under rating threshold (show) Great game! Really like the new take on the game. Starts out difficult, but once you figure out a good party setup with gear/skills/etc your team can become OP. The steady upgrades to team are great and really notice the strength of team improving over time. There is still lots of difficult content to challenge your team builds though. Expeditions even go as high as floor 999 in multiple different maps, there is character fusion to make your party stronger, equipment crafting and enhancing, and a lot more. Dev has been really responsive to feedback implementing suggestions and quickly fixing bugs as they are reported.

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(1)

TattonR1

Dec. 20, 2024

Under rating threshold (show) No smart targeting (I had my healer one-shot because she cast Heal on a counter-attacker), GROSS stat inflation (got one-tappedd at level 4 on floor 1, like dafuq), and the gameplay loop is too same-y.

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Developer response from ferx_zero

The (single)heal targets the party with the lowest HP, Party lane positions can be swapped in battle. The magic caster should be in the back position. The game is a bit challenging at the beginning, and menacing on higher floor if unprepared. I suggest changing difficult options in the settings menu to have a smooth journey. The core game is about building a party and surviving to reach the highest floor with random pre-generated floor.

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