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If anyone need a clan tell me you player ID so i can invite you. Make sure you don´t have other invites (only one invite at the same time possible).
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Ferx it would be nice if magic seeds will give a sign when they are ready :)
In Land of Carnage the mssions should have at least 1-2 random loot boxes
to make them more worthwhile.
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-About the scrolls of the hero units are amazing anhance the damage a lot.
-the system of runes are great make u have an oportunity to pass some nightmare stages. (If u put the rights ones)
- the Gacha system is ok i get what i want when im stuck enough Cristals
But i hate when appears exp item :(
- I need an Excel with information like we have in paper knight quest
or a channel in discord :)
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Hi, what about treasure hunt?
When i stack, nothing happens?
More random item + 1 for stack
or - 1 of mana used for complete the stage more quicly.
Thats happened or nothing happen when you bought another one?
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2 Things i wanna give feedback for : 1. the Magic Spells, most of em are useless cause the cooldown at the beginng is way to long so you cant use em before fight is over on the most maps, i think they need a rework.
2. Clan invites, the way to find new activ members is not good. And maybe there should be an a apply for guild botton, so people can choose a clan of their choice. The people you can add in friendlist from pvp are often inactiv accounts..maybe in pvp only activ ( last 1 week ) people to fight or add in friendlist ?
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Zerx first of all: THX for all the fast fixes :) You (or all who are working on game) do a great job !
Still not fine with bounty menu...the list is long and so it is confusing to find the bounty you wanna do. It was better before with the pages. And looking forward with maybe more bountys it is going to be more confusing. just my opinion :)
btw where is the daily log in window ? i miss it
The Lord of Death in 5-4 on nightmare... really ? it is not an EX.. does not feel very balanced :D one hit heroes feels bad . But maybe you plan some new thing to equip heroes/fighters....or higher level for fighters ?
so thx Ferx for all the work and go on paper knight wars !
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Zerx if you are in bountys and click on a mission just to look what kind of loot it gives the menu shortcut works but if you do the fight and go back to the menu it always starts from the top, so a lot of scrolling. maybe you can change this plz :)
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Zerx i dont get the benefit of pvp ranks ..maybe the rewards should be better on higher ranks ? or new achievements ? at the moment you just need it for daily quest.
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Team Bug still happens. If you are activ in Rune/Magic/Inventory/Unitlist you sometimes loose your selected fighters.
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I have 3 bugs
1: Manage/ team1 /second group/ second unit. Every time i enter to unit list or inventory, that unit is dismiss and i have to select again
2: Archivements 83 the explorer VIII I cannot get the bounty
3: Archivements 102 God of war II i cannot get the bounty .
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2-7 the new EX way to hard on hard and nightmare compared to the others in Chapter 2, this EX would be ok in Chapter 5 or 6:)
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And one bug i found: sometimes when you are in Inventory/Rune/Units/Magic you loose your selected fighters in Team1 /Squad 2 . This is a little annoying
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Zerx what happend to the lord of death 5-4 nightmare, was hard before but now impossible, he one hit everything. Before update his lightning attack was this strong but now also his swords attacks one hit all. I am not sure if you really want it like this ?
And thx Zerx for the fast Menu shortcut fix way better now :)
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Zerx Warehouse working now:) testing new update..i will need some time for the new UI and graphics i think. One thing is bad: If you go for battle or quests stages like arena or bountys after fight you always go back to upper menue, so bad for repeat missions way more clicks, this was way better before update.
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Zerx Warehouse in Guild is bugged can´t open it anymore. And after clearing cache friendlist is cleared...all gone. Would be nice if you can fix it as soon as possible :)
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i got you on friedlist UKI36, but however i can´t invite you...seems there is a bug...some people i can invite others not
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@UKI36,
Warrior stones are from Storage Items -> Crafting at the bottom right.
Special use +# adds to the amount of times a hero can use their special.
It doesn't add to their army special uses.
You can see the maximum amount of runes that will stack in Manage Units -> Active Runes.
You can't go higher than the maximum that's shown in Active Runes.
Growth runes currently have a max of 3.
All runes have a minimum of adding +1 but there are more advanced runes that add higher amounts.
The True Growth Rune is +3 which will bring you to the max.
:)
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i really like the game , hope you bring us more content in future. some hero skills sometimes only work after clicking several times ...just a little bug :)
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after playing for around a week, yeah defeated all campaign, exdifficulty and bounties at least on normal difficulty with a mix of different units close to level 70 and fiore over70, level 78 drake(armyunit, high health and aoefire but won't last long on highdifficult stages and there is no stage to grind its souls) and close to max flinn. agree aoe is powerful but didn't really use much for it don't know what other comments say about the ultimate spells. it depends on how you use spells but I don't have any runes set to power spells up and yeah I saw there are more related to them. they all have a cooldown at the beginning, making them unusable on certain stages, the ultimate ones damage a lot but also own units. invincibility is good but doesn't last long enough. for revival you need something that can be revived and there are enough stages to be defeated with other methods or defensive shieldspells.
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the event is not trash, the rewards can be exchanged for some decent stuff. though not all are better than grinding stages
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(2nd part)
- Heroes are too important to fight with, they still die easily, I chose 3 heroes with low movespeed, and only upgrade movespeed of army so they stay behind.
- The spell that makes your entire army temporarily immune to damage is way too strong, it takes too long. It's the only spell I bought tho but you can clear half the map with all bosses with just marksman.
- Crafting menu can be completely ignored and I have only crafted one scroll in a week of playing, now Ive cleared every stage.
- Golem, Fire Dragon are cool units but super weak, low damage and way too hard to upgrade, their upgrades should give more stats.
My team:
Skeleton Warrior, Knights, 4x Marksman
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Hey good game, like the style, reminds me of epic war a lot. I beat every stage on normal at least and got lvl 100 units (on android). I got some feedback if you like.
- Units you get later on are never worth using. rank A units have slightly better stats than rank C units but you cant upgrade them. Ranged units are far stronger than melee since units die soooo easily. Even tank melee take few hits. It's all about damage from lvls and boosts. Marksman rank C is the best unit in game since it has good range, aoe and damage. Range bomber knocks up making them invulnerable to damage, range helicopter gunner almost always suicides going in far too deep.
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How do I get a higher score on giant hunt? I know better clearing time but now I realize it shows an incorrect time that is always nearly the same except a few milliseconds . tried autoquest and those always rewarded the runes but wasting all on that... if those drops are related to the score and time, could you take a look again for a bug with that mission or something else related to the time/score? or is less than 50 seconds completion time not enough? even then the time displayed at the reward screen is wrong probably also the score but didn't check other quests though
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can't even control where u go with mouse click, sometimes move sometimes not, just stand still, bug? this is a total mess, not even work probably
I suggest replaying the tutorial stage might help.
To move units in battle, click Squad Portrait (active : blue flame) then click the target position (floor area) , another way is to click <<- or ->>; icon bellow hero skills.
What you can control is squad unit destination position, they will move in groups.
The units can also aggro. This will need repeated commands to interrupt.
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forgot to mention earlier, probably also justified by the daily crystal earnings from certain bounty quest and random loot being items containing crystals. and maybe some functions like trial of fire I didn't encounter yet, am just trying to clear the final normal campaign
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What is the difficulty setting in pvp ranking for? after unlocking hard mode you obtain 3 xp instead of 1 and after unlocking nghtmare 6 xp
Also created a guild for 1k crystals, surprise you need 1k crystals to send an invite so it can't be random. probably justified by the rewards from warehouse and raidboss... still either requires them to be active or you have to be strong enough to deal with the raidboss as the only clan xp source where again what do you need clan xp and clan levels for?
Arena PvP enemies gain buff with each difficulty and also a higher XP reward.
Fighting raid boss, Deal killing blow and Accept warehouse request yield clan XP
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Alright if that is random. it was just that the ones mentioning level 1 runes seem to always drop a rune and giant hunt dropped no rune so far
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chapter 4-6 is funny, you can defeat that solo enemy by using fire spells and let burn handle the rest instead of dealing with the suddenly appearing mermaid army. it doesn't approach fast and poses no problem to the army. over 300xp and the 200xp item.
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I like my people do not retreat at all and keep running forward as i spam click the button .. no i was not at edge of map.
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With Ordinary Archer, Scout, and Flinn skills, it seems that they only activate about 1/2 the time I try to use them. This seems to happen regardless of whether I use the mouse button or keyboard shortcut to activate them. again, it's unclear if this is a defect or a feature.
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When I try to do a Boost costing 4 with 4 of the appropriate item, I cannot do the boost. I do not know why. If I have 6, I can (and it still costs 4). I don't know if this is a defect or intended. Example: Ordinary Scout Defense from 0->1.
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At least for me, this could use a lot more help. It is very unclear how various items, materials, scrolls and/or runes are used. It looks like colors are important, but most of the color coding is not explained. It looks like multiples of some items may be needed for some items to be effective, but others are effective at 1 item, and it's not clear why one would want more than one.
(-)The scroll (Red, Blue, Yellow) is treated as equipment. It's similar, like head, body and leg equipment slot.
(-)The runes (3 slot ) are like accessories, but their effect is stacked in party squad ( up to 9 characters ),
The effect can be seen in "Active Runes".
(-)Consumable items and materials are basic standard items, some can be converted into others.
Thanks for the feedback,
Unfortunately, when the game is running in the background it's throttled (fps, time frame calc) by the browser when the tab is not focused, it's almost like the game paused.