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things I dont like: 1) the carry over stuff. this does make for nice strategy, but it's also a constant pain. you have to pause and resell, you have to play levels over if you didn't optimize, etc. 2) for all the complexity, the game is far too easy - spam rifleman, then spam MG.
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Strategy notes: 1) lives and money carry over. yeah, i missed that in the instructions myself, but thanks to others for pointing it out. this makes a HUGE difference. you can rack up money and lives to help out later. 2) you can pause and sell all unit at end of each round. again, thanks to other posters on this. this is also HUGE. especially when spamming machine guns later. 3) start game with basic rifleman or whatever. after each level, upgrade him. spam him on next level. repeat through level 11. after mile 11, reassign all upgrades to machine gun. spam machine on every level until you win. there is no strategy and you dont need to bother upgrading anything else after MG is maxed. it does help to use the road tool for tanks though. but remember, you need to be prudent on each lvl and to sell back.
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ok, ont he good side this is well done on the whole. graphics are good enough, overlay map for placement is good, upgrade points (and reassignable) is a good touch. multiple gunners/towers, enemies and map layouts are all good. the game autosaves and options are there (mute).
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Great game, looks nice. Didn't play it when it was on FGL, but I played it now and its fun. In very few cases, I couldn't really find out why I couldn't place a rifleman at a sertain point, but other then that, great.
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5/5, Just upgrade your machine gun.. okay for sometime it might be bit hard but after you've fully upgraded the mg unit every infantry units should be easy ;)
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"too easy" wow, I found the hard setting very hard! Anyhow, for all you hard-core guys and gals out there... new version just posted: upgrade points vary with difficulty level, later levels up to 15% harder, cash bonus per level decreased, tower build time reduced.
The easy setting should still be easy (4 upgrade points per level = +1 on previous to compensate for additional enemy toughness) but the medium and hard levels should be significantly tougher.
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too easy, way too easy! good setting and map design (with regards to roads only!), i found lots of the towers redundant though... 4/5 for so much neatness!
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It was insanely easy.
For hard all I did was spam fully upgraded riflemen and nothing got through.
I didn enjoy watching the screen flash and things blow up though.
3/5
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While it is a decent game, pretty much every bit of it has been done before. The level design was average, at best. The Machine Guns made everything too easy. I only had to place out about five of them to win every round. It was hard to find places to put them sometimes, however, as your own troops aren't marked on the pause map. Overall, I'll give this a 3/5. It's not bad, but it's not good, either.
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ChrisWar666: top right corner of the menu screen where it says 'no blood please' in green - click that to enable blood and screams.
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Sorry but I feel that this players get bored easily playing this game and it is easy. There is no breakthrough in the genre in this game. But I rate it 4/5 because of the storyline. As a Singaporean, I find it redundant to always play about the Germans or the allies. Why not more at the pacific?
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Haskey : try setting them to target 'weakest' unit, then they will hit the grunts instead of the tanks until the tanks are really weak - at which point they'll drop fast even vs bullets.
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the targeting options are intersting, but what it really needs is a smarter option to "target enemy closest to exit", like the Protector games always do.
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I would like one of the targeting choices to be "infantry", having machine guns focus soley on Trucks and tanks while a wave of grunts run past annoys me.