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Definitely a solid 3/5 game. The final boss is too much of a difficulty spike and clearly was not play-tested though. Giving it and the towers about 2/3 the health would make it a decently fair fight.
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Didn't know C4 can be place on air ... Was expect it to say " This spell cannot be use on air " when trying it ... But , great game somehow , enjoy the music along with the game !
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Another thing, head shots should always deal more damage, and if you shoot the balloon the flying zombies are attached to, the balloon should pop.
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You should be able to change the targeting priorities of your survivors, I don't like it when my sniper shoots enemies that have nearly no health left. Also, if you kill the zombie that your rocket guy shot at before the rocket hits the zombie, it should find a new target, or at least keep moving instead of stopping where the zombie died.
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zombie has the idea to fly. i got the idea to shoot the balloon. why dev's have the idea to make a balloon bullet proof.....
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I was really hoping that I'd get an assault rifle later on, at least an AK 47 or something. The pistol makes the hero look so inferior to his buddies.
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Fully upgraded soldiers (the survivors running at you) are practically gods. I watched one get hit square in the face with an orbital nuke, killing all of the undead around him, and he just keeps sprinting like nothing happened.
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Is there any actual difficulty curve on Survival mode? I just stopped shooting at about 22M 'cause it didn't seem any harder than it had much earlier. Apparently the top Survival rank is at 10M anyway, so now I've 183 ribbons to use on powerups but don't see any point in point in going a second time. It'd be nice if refugees on Survival could bring you the random prizes as it'd be interesting to find the last 3 of those but there's no way I'm grinding earlier levels for who-knows-how-long to wait for them.
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Giving up in frustration on the boss level. After many tries with everything fully upgraded, I can't beat it. As has been said before, this unbalance is very frustrating. Please look at this.
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Okay, since everyone here has problem with the boss, here is a tip that will help beat boss before even getting full upgrades(still requires to be not too far from it, but at max it will be a total breeze): use time freeze exactly when he prepares to ROAR and summon, this will interrupt his summoning, making him both stunned and unable to summon for next 10 seconds or so, plenty of time to purely damage him or take down that annoying tower.
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There should be the option to have your partners fire at specific targets. For example, you can make it so the sniper girl fires only at airborne units if they're on the screen. Other than that great game.
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Going along with the other comments about the final boss, it's skill use is way too random and can be (more often than not) impossible, even with maxed everything. Several times he spawned waves 3 or 4 times in a row and just overwhelmed you instantly, even with using the spells that do really poor damage anyways at that late in the game.
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Well, as already said, you need to grind for upgrades to be able to beat boss. Other than that, good game. Boss is acutally easy, just keep firing at boss and leave clenaing job to mercs and skills. You wont get any crystals from boss level, so remaining hp doesnt matter.
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2/5 I want to like this game, I really do. It could easily be a 4/5, but there's just a few things that make me reduce my rating. Namely hitboxes and a luck-reliant final boss. If a big enemy is standing BEHIND a normal enemy, he just sucks up my bullets like a magnet. How? Also, a luck-reliant boss is just badly designed, sorry to say. His utterly random behaviour (i.e. when he steps forward, just how often in a row he spawns ads, etc.) causes him to be impossible if you're unlucky. I have all upgrades by now and the range of his HP when he finishes me off is somewhere between 1/8 to 1/5 of his HP.
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I second the complaint about the pacing of the game, and the pricing of the upgrades. You breeze through all the levels until the very last, and getting all the upgrades for all the characters except for the final upgrade to each weapon attribute is child's play. I'm all for final levels with challenging bosses, but not when the challenge comes out of nowhere, and not when the game gives you no indication that you'll need to grind out those last upgrades before you have a prayer of surviving the boss fight. Those aren't fun surprises.
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Very nice game, it would be even funnier to see more significant upgrades with respect to diamonds... and about the heros, i think that Rivaille Steadyarm should be more powerful... i feel like Romila And Magnus, do most of the work on stages...
That aside, i think its a really fun game 5/5 :D
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You should have got an editor, there are so many issues with the text, which i assume are a translation issues. Otherwise, this is a pretty good game.
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Good game. A couple of bugs I found... piggybacking zombies aren't stunned if the zombie they're riding dies while stunned. Also, the "hero gets 1000 kills" prize doesn't seem to be working... I have waaaay more than 1K kills and still can't claim it. The frequency of the "lucky" drops needs to be turned up so that we don't need to grind so much... finished the game with only having gotten two of them, had to grind levels a BUNCH of times.
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It's kind of annoying that you have to claim the reward for an achievement. Why not award the reward as soon as the achievement pops up? It's not fun to either remember the achievement(s) you got or to search through the pages.
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Nice one. The luck factor of getting a 5k reward from an early survivor (or not) is about the only downside I'd say...
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Hmmm. It's kinda fun to play and all... but on the other side it's just another generic defense-game without any new ideas.
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Well I have to say the game was very easy and I got 3 stars without too much trouble on every level. That is to say until the boss level. It feels like the difficulty was suddenly cranked up from easy to hard and I don't really like that. Now I'm just stuck grinding the second to last level over and over until I have all upgrades. Besides this pacing problem I like the game.
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This game has a lot of potential, and I'm enjoying it quite a bit. Two minor issues that i'm not too fond if, is the fact that 1. I don't get to keep my "magic", or people when I go back to grind levels.
2. I only have 1 gun to choose from. Not sure if that changes as you play the game, but I would like to be able to pick from different weapons as the game progresses. Good, fun game. 4/5