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Decent game, but it could have been a great game if the developer had done some fine-tuning. The poor grammar and lame dialogue ruined it for me. Is English your second language? 3/5
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Seems you need to be just about fully upgraded to even win against the last boss, annoying. That should be for like a special post-game enemy. Your DPS is too low if your reload and attack aren't maxed, that last upgrade is a yuuuuuge jump, especially for the sniper. However the most important thing for the main hero is reload/rapid fire, didn't get the last damage upgrade for him until after. The last two rapid upgrades double fire rate each time. Doesn't seem important for such a small number but over 18-26 bullets it adds up quick! Why does that stop at 26 anyway, what kind of crazy gun uses only 26 bullets? Needs one more bullet upgrade.
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The final boss is much easier if you just ignore the zombies and focus solely on the boss. If your companions have high stats, they can handle the rest with help from the air strike. Just use the time stop and stun bomb on the boss whenever they're off cooldown to slow down his advance.
You need to fire nonstop at the boss in order to keep applying the ministun, which slows his attacks and how quickly he approaches.
The hordes of basic zombies summoned by the pillars aren't important because a single stray shot from the rocket destroys entire swathes of them at a time, and the sniper's penetrating shot will clear them out as fast as they spawn. The pillar disappears by itself after a little while anyway, so focusing it is mostly a waste of time.
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This game is ok, but there are several things keeping it from getting 4 Stars. First, your companions will aim at the survivors. Second, even with all upgrades the boss depends on luck to beat it. Third, reload speed is faster than firing speed for Magnus Von Braun (the rocket companion.) Fourth, there are no barricades preventing zombies from entering the building (you can at least close the door!)
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Not a bad game, but certainly not a great one either. It's awesome at first, but it certainly turns into a grind about level 10.
On the final boss, don't get sidetracked trying to kill everything he summons. You want to keep your fire aimed at him and let the NPCs handle the minions as best they can. You should only kill enough in order to stay alive- again, keep your fire aimed at the boss as much as possible.
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Is this made by Ironhide Studios or something? Huge amount of the interface looks identical to Kingdom Rush, especially when upgrading/completing levels; completely ripped off.
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For those of you getting EXTREME amounts of lag, while fighting the boss (Zombogod). Pause the game and change the game quality to low, it significantly reduces lag. You can pause the game by pressing "P" while in a level/stage.
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Oddly enough, as one of the few stupid people to actually finish the game, I received no sense of accomplishment afterwards. Maybe that's due to the fact that it took 4 hours to finish such a simple game. Or, possibly, its due to the fact that the final boss is far easier to beat when the memory leak in the game causes him to freeze and not one-shot you.
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Problems I noticed. 1: my allies shooting at enemies in the back while enemies that are almost dead are near the base. The ally AI could use a bit of work.
2:... actually, that's it. I cleared the game in an afternoon and enjoyed it a bit.
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Did not have any issues w/ memory leak as top comments said. I played it all in one sitting so maybe that is what you have to do in order to avoid issues with losing progress?
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The game is grindy, imbalanced, and the theme is overused. But worst of all there is nothing that makes this game unique. 2/5
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Hire an English translator, PLEASE! My goodness, some of the language used didn't even make sense and misspellings were prevalent. Also, why are companies still making these defend the castle mirrors? They've been done to death and this had absolutely no interesting additions, story, techniques or graphics. 2/5 just because it's not a broken pile of crud.
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Lots of fun. Bit grindy near the end. Due to the memory leak issue or just number of animations I noticed some lag in the last level. No point playing survival.
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If they defend the same base every day, what is that map with the different locations? :D Boring, cliche game with a few references
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I like this game, the graphics are nice, also the upgrades are cool. my buddies against the zombies just shoots at a already-beaten zombie (specially for the rocket-launcher I was recognizing it) maybe this part could be improvd, that the next target will be aimed instead? :-)
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Are the badges working? This game is crap and I want to know exactly how much longer I have to play it to earn my extra 5 points. But the kill tracker doesn't seem to be working.
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I was disappointed by the survival mode: it was so easy I could literally go on forever just brainlessly shooting without even needing to aim. I saw no difficulty growth and went from 0 to 50 million score without losing a single heart. I think a survival game should stop when you are not skilled enough to continue not when you are just tired after 120 minutes and it's not even fun anymore. It was my first try on survival and I had to stop playing at all to stop it. The rest of the game is quite good though. 4/5
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The last boss wasn't hard just a LOT of random factors made the boss frustrating specially a bit of lag which affects the dps.. having to rely on him wasting "turns" on healing nothing or walking just when about to die while not walking early made the boss fight a really bad experience, at least it's not too easy but it's still really frustrating it took me like 15 tries or so..
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Refugee is a nice idea but it is badly implemented, since only your uncontrollable AI teammate have penetrating / AoE attacks.