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Heh. Fun. Gave it 5 stars because I know few others will understand why this game exists as well as I do. Good luck with your future projects.
Yup, trolling. You are supposed to type the letter f and the number 5. Its like the joke "whats your wifi password?" "FIVE WORDS ALL UPPER CASE" "ok what are they?" "FIVE WORDS ALL UPPER CASE"
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so... I'm not sure if I get this correctly, but clicking actually has no use, since the money autocollects when full?
also, I've seen stupider games. This at least shows that there is some brain behind it, unlike most few-hour-idle-game-wannabe-scratch-projects :)
The fastest money should be holding down the mouse and holding down a key, and typing the in the boost texts that show up every ~30 seconds. Numbers trigger the phone, other keys trigger the keyboard/computer, and clicking is the only way to activate the mouse, (you dont have to click over and over, just hold down the button). The boost increase the money and 'experience' rate for each item which give more money per tick/click.
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you hate idle games thats fine your allowed your opinion but its just rude to insult people who do enjoy them i find them a good back ground distraction
you're*
I play a lot of idle games, usually 3 or 4 at once, or should I say idle games play me? I have Incremancer running in another tab right now in fact. It is true that I do hate them, but I continue to play.
Be sure to reload, I just updated with more Idle.
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Nothing makes me feel appreciated as someone wasting my time to make a point that they think idle games are a waste of time.
up yours for forcing your views on me while wasting my time to see if there's any actual interesting gameplay loop that I might like.
There is a bonus multiplier that grows for the mouse computer and phone, when it maxes they collect themself. As you level the multiplier gets higher and they fire less often. I will probably try to make that better when I get a chance, or maybe just collect at a fixed rate.
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Decided to leave this open in a tab and found out it does having an ending which is a nice touch. I get the idea that you don't like idle games. So what is your aim when creating/playing games?
6 actually, depending if you retire at 65 or work until you die and how much money you make. One of them is a true ending the others are sorta prestige-like. I play a lot of idle games but I also don't like them, its sorta a love hate thing. I guess what I don't like is that they end up looking and feeling more like a work application than a game. Some have really nice art which is nice, but some are just buttons. I wanted to make an idle game that didn't LOOK like an idle game and also didn't take itself seriously. When creating games sometimes I just want to make something to learn from it, I always hope at least someone is entertained by it. I think I strive to one day make something that feels unique and special in its own way. I certainly don't feel I have done that yet in any of my games, but maybe some day.
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Lol, I like this new breed of idle games poking fun at idle games that I am starting to see, occasionally... It's also cool that you're in a room just floating in space. Also, the office environment is a great comment, since idle games tend to prey on bored housewives, the unemployed, and other people who are desperate for a little productivity. Extra kudos for being a shit-disturber and posting this on a website that makes most of its revenue off of crappy idle games. The intro kind of kills it though, to be honest. I slogged through it, anyway. The game only gives you instructions on how to boost income; it would be nice if it threw me a bone about how to achieve one of these six endings you talk about in the comments. I've tried typing random keys, random words that are displayed around the room, the time on the clock and even "space" (the word, not the space bar.)
So yeah, I have no idea what to do.
Well its a game about working your life away to make money. If you play long enough you get to retire, if you don't choose to retire you work yourself to death. Whether you are active or not you will retire or die, depending how much money you make and whether you retire or die gives different outcomes. I left test key combo's in that trigger the different endings, if you give up shoot me a message and I will let you know them.
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i thought the intro was going to go on forever, and that would be the whole game. for that reason ye get 5 stars. right, now away and make a game that's just a long trailing intro with the occasional fleeting hope o being able to speed it up or skip stuff.
still. 5 stars for the absurd intro alone.
I initially planned to make the player click/enter keys to advance it, but as I was animating it and adding text I just ended up with what you see. You can skip it at anytime, I sorta intentionally mislead the player to think clicking would do it, its actually pretty obvious what you do to skip it if you think about it. Anyway, my intention was to be a gag with the entire thing.
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I never really thought of this as a possibility. An idle game set in a 3D place that you can look around. Maybe add the ability to move, a simple story, and upgrades so that the room changes with minigames, decorations and such, and this could be the most interesting idle game I have ever seen. 3 stars for sheer potential, take this game where it belongs, among the greats.
Thank you. It was only intended as a weekend experiment and break from my real project, but maybe I will take it somewhere as a side project or at a later date. I don't really do 2D games, and I kinda hate that idle games are all just buttons. Some of them have very nice art work though.
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help. have i gone insane? what plane of reality have we entered? oh yeah were al STUPID so help me what is a ful stp ahhhhh...
It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call the Stupid Zone.