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Game mechanics make this impossible to lose if you figure it out. Get all the techs with your starting dude, pump out a few cheap games, then start hiring the best of the best. BAM 100 million bucks... and counting
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i find the game rather difficult, but it will keep me busy because i like the challenge of learning a new game. so far, i give it 3 out of 5 stars.
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ooo I like this game but it takes a while to make money and if your searching for a quick game with a good ending it isn't for you but for the people who give the game some time it will rock ^-^
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I would like the tutorial to go over all the areas in the start of the game because it took me awhile to figure out the lab thing........ just saying though
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@peteriscool 1) it's not really fun having to buy your workstation, so... yeah. 11) click the box that has the 3 lines on it. 14) it auto-saves.
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(part2) 9) The salary increase/decrease buttons are not functional. 10) What's with the flashing countries on the distribution map? 11) I can't seem to see my "money" on the Finances graph. 12) Why does it have to be a random dice roll on what project to begin so I have to keep clicking until I find the one I want to do? I feel like I don't have as much control over the game as I'd ideally like to have. 13) A mute button is essential. 14) A save function is too. 15) As others have suggested, a sense of competition against other companies may be an appropriate goal stimulus. Great basis for a successful game, but it has quite a few things which need to be changed first. Hope my comments are helpful. I look forward to playing the updated version. Cheers.
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Constructive criticism: 1) How did I acquire the premises? They're huge for a new start-up gaming business with no obvious backing. 2) Why are there so many animated staff members when I only have one member of my team? Surely it should be proportionate and there would be a visual reward in seeing the change. 3) It seems researching is continuous but game development cannot be stacked. It'd be great if jobs could be queued. 4) The scroll bars are not functional. It's annoying to have to click the arrows repeatedly. 5) The scroll bars in, for example, the projects in the development area, particularly the one in the middle, need to be closer to the box it is relative to, otherwise it's confusing. 6) There seems to be no correlation between the games and the stats/reviews in the results section, so what's the point of having the box there? 7) Being able to choose the pictures (from a selection) and self-typed names for teams would be good. 8) The game names are a bit too repetitive.
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if your complaining about the music ever and care about the game not having mute button use the mute button on your computer its not there just for looks it can mute stuff for real
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labs is the key ... dont hire anyone ot buy anythin work on labs for a while then use the new formats to make better games