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Comments for Orbids TD

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Onefoe

Aug. 02, 2013

Under rating threshold (show) Too easy needs more rings and a smaller upgrade menu that is out of the way.

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(0)

sysy

Mar. 19, 2012

Under rating threshold (show) Fine game, good mechanics. Needs more work to make choosing towers more tactical.

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(-1)

Jindra34

Mar. 17, 2012

Under rating threshold (show) Needs about another two weeks of polishing. Glitchy (not every contact causes damage and occassionally stuff just goes everywhere.) and for the player to have access to the numbers (damage/angular speed etc.) as well as for poison and flame to actually be useful.

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(-1)

Horosco

Mar. 14, 2012

Under rating threshold (show) This is an interesting concept that is unfortunately not explained well in game. The orbids don't shoot, they collide. They will only collide with something that is in their orbit. If the enemy doesn't enter the inner orbit, don't buy orbids in the inner orbit. Upgrading an orbid makes it orbit faster, thus increasing the rate at which it can hit an enemy, thus increasing the total amount of damage it can do to any one enemy. As for the shop panel, first of all, it can be turned off by clicking on the tower again. The shop panel placement is problematic, I would center it over the tower that it's attached to, and place a close button on the shop panel. This has potential, keep up with the development.

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(4)

Dingo666

Mar. 13, 2012

Under rating threshold (show)

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(-4)

abaileyatd

Mar. 12, 2012

Under rating threshold (show) Not quite there yet, but I did enjoy the premise... keep working on it, flesh it out with deeper upgrades etc. for a sequel and I'd definitely check it out.

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(5)

Azihar

Mar. 12, 2012

Under rating threshold (show) Interesting concept, but poor game play and mechanics. Move the upgrade screen to the right and make it bigger so you see the tiny upgrade arrow. Give you orbit towers a different color and shape, as long as your doing that make different enemies too. I just cant shake the feeling that the orbiting towers and not as effective as stationary towers. I feel that the moving towers are wasting time moving through their orbit when they could be shooting.

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(2)

Calidron

Mar. 12, 2012

Under rating threshold (show) Has potential, but just not there.

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(1)

plit

Mar. 12, 2012

Under rating threshold (show) interesting concept. but game indeed seems not to be finished. only 1 type of monsters, no information what upgrade would do(speed or +dmg?), etc.

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(4)

Chubawuba

Mar. 11, 2012

Under rating threshold (show) You mention Fire Ice and Poison. I'd be interested in seeing those in the game at some point.

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(1)

abyssoft

Mar. 11, 2012

Under rating threshold (show) ok the shop how much do they cost, why does clicking do nothing. seems unfinished. 2/5

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(1)

Qubey

Mar. 11, 2012

Under rating threshold (show) Not bad. You might want to adjust the shop screen (that pops up when you click the orb in the middle), it shows up on the path, I can't see my enemies anymore. And you might want a start button for at least the first wave, so players have time to inspect the shop and controls and make up their mind about what to buy before the enemy shows up. 3/5, you're in favor because there were so many sh*t games uploaded today, I'm glad to see one where someone put some serious effort in.

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(13)

lionfish45

Mar. 11, 2012

Under rating threshold (show) kind of boring its the same type of enemy every time, and the floating orbs barley do anything. but it at least deserves a 2 star rating

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(2)

hoikneusen

Mar. 11, 2012

Under rating threshold (show) this is a pretty good game :) only u should be adding more different kind of towers, more levels and a pause button :) 4/5 so far

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(-1)

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