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In 2x it starts off with the clicks following the melody then swaps to the clicks following the drum beats... this is extremely annoying and caused me to lower my rating from a 5 to a 4. I'd like it to be consistent with the music so it doesn't throw me off unfairly.
Yeah my bad, sorry. The beat is synchronised with the bass kick at all times, but I admit sometimes it gets sort of clouded by the other elements of the music. I'm working on it!
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Fun game but the long straight segments at the beginning can get quite irritating after playing through it for the 30th time. Was a gripe of mine in the first build as well.
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Excellent game! Even as a musician there were some challenging levels in there. I would love to see some levels with different time signatures, although I can imagine that would be very difficult to implement
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could you add a feature for dimming the background?
the flashing lights are a bit too much sometimes - i can't really stand them. i'd much rather play with a black background.
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While in gameplay, pressing Q and E simultaneously reveals two buttons and some sort of terminal window overlaying the gamescreen? As far as I know they do little and are impossible to remove without reloading the page. Sometimes Unity wouldn't work for a while after this.
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I love this game! I'm a music person, and its still a bit challenging for me. It's unique to my type of games. The only suggestion I have is that you can still keep going it you miss a note.
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I would also really love to see a death counter! I kind of enjoy knowing how many times it takes me to beat a certain level.
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To Developer: Im currently at The windup 1.4x and i cant progress further because of the calibration issue. If i auto calibrate its 12-13 and i miss like hell. If i manually calibrate its between 16-19 but i cant feel whats the best. Im a DDR player and a musician, my rythm is not the problem.
Also new music would be nice. 3 is too few, considering i made the first world in one try. Dont get me wrong, the game is pretty fun.
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This game is amazing! I like the design. Its simple but makes this game his own "twist". It's difficult but it makes fun too. I still want to get lvl 18 (but i dont know how) and i can't stop playing it.
I have an idea for the next updates:
I think a 2 player co-op mode will be amazing and a really hard challenge. Player 1 is the red circle and player 2 is blue cirlce. If you add this i woud cry :3. (By the way: If you add it, please put a controll option so every player can choose their controlkey.) Sorreh for bad english...
Hey 18 was a bug that I fixed within like half an hour, unfortunately some people were affected and now rule over us. So sorry! 18 is impossible right now as it should be :P lol that sounds fun, 2P mode, might give it a try.
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How do you get to level 18? I see it on the scoreboard, but as far as I know level 17 loops forever (I'm on 1.5x right now)
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Tips for getting an S rank in the calibration minigame (which I seem to be the only one right now): wear headphones, and you need to sort of get into a zen mode where you aren't actively concentrating. Also you only need 10 hits for it to be counted, after that it's really a choice - hit closer to the average (denoted by the line) and you improve your spread, but can you trust yourself to do that? Hehe. Good luck!
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I think there should be some way to recover yourself. Like maybe you get two orbits before game over, or if you miss it once you get one more shot to redeem yourself? Also, I'd love a 'menu' option where I could go back and play old levels and songs that I liked c: Otherwise I'm absolutely in love with this game!
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Just added the Kong stats API. We got 6th in the monthly contest, thanks for voting everyone! Try beating my A-rank on the leaderboards for the calibration mini-game (press R in the main menu). Have fun!
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Great game, by the way, just wondering, is there any way you could replace my keyboard you fucking evil sadist! My carpal tunnel syndrome hates your annoyingly catchy beats and your fancy flashing colors. "Oh look at me, I made a game with shapes and squares" Fuck you! Now please be quiet i'm still trying to complete 2-x
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love the game... my fingers hate it :P i would love to have an train option where you first see the full song part and you can cut away the things you alredy know and are good at and train on one spesific segment and ar able to replay it again and again until you got it ofcors you still ned to compleat the whole song in the real mode but can be a god training
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Great game, great music, creative idea, and very upbeat. I look forward to new levels. Perhaps you could have blocks that repeat steps such as a [4] block that will eventually be touched 4 times so that you can do more than the simple 3 wrap around and are less limited. There's also various effects you could do other than just speed and direction such as inverted colors, flashing lights, or other effects. This game actually has quite a lot of potential and I look forward to seeing more. Good work ^_^
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This is a great idea and well executed, but also way to hard. Shorter levels would have kept me playing for many hours instead of beating a few levels and leaving frustrated after twenty minutes
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Day 27 Sti havent been abe to beat 3_X Amost every button on the right side of my keyboard is fucked u (excet [ and ]) Went downstairs to get some food I found a woman who aears to be my mom She seemed nice
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Why isn't it possible to get to wind-up x1.1 directly ? When I booted my pc this morning I had to began from the beginning the wind-up 1x. :/ x1.1 isn't the next level ?
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On the main screen, the square that is 2 squares left of the entrance to World 2 is the only square that does get a color when you step on it.
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This game had me cheesing so hard. Such a simple but effective concept! Really made me miss creating music and playing an instrument!
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The description of the game is quite accurate. I wish I had a better sense of rhythm so I can hear the rest of the song, and I wonder if I'm embarrassing myself when I tap my foot to music. The tutorial bits seem vastly easier than the complete piece for world 1; are they the same speed?
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sooo are you supposed to watch the balls or try to follow the rhythm? cause it seems like the rhythm does not go well with the ball movement...
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I would recommend adding checkpoints to the longer songs, then add an achievement or ranking for getting through a song in one go. It would be nice to be able to practice the end of a song without having to slog through the part that I already learned. I really like this so far though. It's really easy to mess up a rhythm based game with inconsistent timings, but you nailed it here.
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I am still quite confused on the offbeat point in 2-X. I will wait for the tutorial, but otherwise, that kinda sucks.
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If only we could downvotes comment of developer himself...
Strongly disagree with the fact that the song should be the reward ... No mistake allowed is very VERY frustrating. 1/5 for punishment.