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So awesome. Just one thing - There should be checkpoints :'( like accelerator game lets you start at speeds in the multiples of hundred, once you reach that multiple. Or save game in between a song. Too long to keep my focus. I always spoil it at 80% and have to restart. Feels unfair. Couldn't even complete the long level after trying so much.
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This is odd. The game feels much harder today than it did yesterday. I gave up after almost beating 3-X (THE WIND-UP) multiple times and today I can't even go in a straight line.
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Ok, I'd like to start by saying that this games concept is entirely original. I thoroughly enjoyed the mechanics of the game. The music.... Oh my God that music. Please put this music on iTunes, I will buy it. Loved the game, thank you so much for making it. Keep up the good work! 5/5
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amazing concept! 5/5. I reached x1.9, and I want to believe that the reason why I can't go to x2.0 is lag. to reduce lag, disabling that random coloring, not displaying the equalizer and not bouncing the screen would be great. Needs more levels, and I want to go to any multipliers I cleared previously.
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If this game had a shorter name, only 1 huge level that gets harder and harder and a huge song acording to the part of the maze you are currently in then it would be a very popular android game :p, just an idea
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Oh god. Can you allow us to do some mistakes? I want to listen to sweet music, not to perfectly complete the level. The game is fun, but i don't feel like i will be able to complete it.
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I’d also like to see how far we were off when hitting the button. You’re already coloring the squares – you might color them according to the difference between supposed and actual pressing of the button (red= almost failed; green=good; gold=perfect)
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Since I’ve been failing the first long level time and again now, I’d like to see things implemented that make it easier. E.g. an “easy”-setting, which lets the ball pass round one more time before the level aborts; or a drum score that you can read along while playing. You might implement them as hints and not allow us to proceed unless we’ve managed the level without them.
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i am so curious what the next levels/songs might be, i just cannot waste time one them. create an option to skip levels or at least some checkpoints, and i might increase my rating.
:/
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Just to let you know, there's an Android version here for dirt cheap:
https://play.google.com/store/apps/details?id=com.fizzd.connectedworlds
Much appreciated if you would buy it! No IAPs ever and lifetime free updates guaranteed. Instead I justify adding new features by increasing the price ever so slightly with each new world, meaning if you buy it now you are rewarded with a cheaper price. Thanks!
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Sometimes I fail even when the beat is in a "straight line". My comp is rather old, and when I play games, from time to time there is a tenth of a second lag, but in that game it is totally a killer. I just cant beat (beat, hahaha) the wind-up (10th ish level). A jukebox mode could be useful/enjoyable, and a better "automatic snap to the nearest 1/4th of a beat" a.i. seems a must.
Amazing concept, something that i never seen before (it is quite rare!)
Make me wish I had a super pc! :)
Sorry about your problems! The game does actually snap to the nearest 1/4 beat, but I agree it doesn't work well if there's lag and I should do some interpolation or something to fix it.
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MULTI DANCE CHALLENGE: Put this on the Xbox store, with Kinect functionality. Imagine doing five tracks at once, for hands, feet, and head!
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REVIEW:
Great game i loved the music and the style but, there was a couple things bothering me.
Starting with the calibration I know almost every comment is about this but it's for a good reason, controls matter.
Especially in a rhythm game, it gets in the way of my fun and messes me up in the later levels.
Do I dislike the game... no definitely not it's a wonderful game with lots of potential.
But the creator has yet to reach that potential keep it coming Fizzd.
My overall rating is... 7.5/10
Great
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this is an amazing rhthym game. I'm always a fan of rhthym games but the music in this is just perfect. only issue I am seeing is that for some reason the rotations are really offbeat no matter what i seem to set the calibration at. i dont know if that is just my system or if its meant to be like that but i will play with it more to see if its just me.
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I don't get it. Can't tell what's happening, what I'm supposed to do. It looks interesting. Better instructions? in game feedback? I need something.
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Adjust what you have to adjust! Add more levels if you may! But don't touch the system you have in place now.... One life, if you blow it... go back! Perfect. The point is that we need to master the game, not master on how to beat it with 3 lives... idiotic. Keep it like this dude!!
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LEFTCLICK / RIGHTCLICK... *RAAAAAAAAAAAAAAAAAAAAAAAGE* Why you do Instructions like this --> 'Any key to move, except the left and right arrows which are to change the calibration.' <--- fucking unclear, vagina got stuck in fan.
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Ok, Mr. developer. I was trying to finish this game before commenting, but this is teeth crackingly frustrating. Please implement a miss system. Give us 5 misses per song, and when we miss, just teleport us onto the node, as if we had gotten it. This method will solve 2 issues. First and foremost, it'll bring that horrific difficulty down. Second off, it gives the player a reason to play your game longer. I would like to play the 1-x song again, but don't want to put up with having to do it perfectly to listen to it.
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Tip: This game became easier for me when I started using the F and J keys, alternating one and one and using one hand for each key.
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SECOND hardest? That's lies and you know it. At least Rhythm Doctor has the courtesy of NOT kicking you back to the beginning of the level for a single mistake.
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I love this game! but maybe you could add upgrades, so like, we could earn money from each level, then we can buy upgrades. I'm not saying you should, it's just a suggestion. great game 5/5
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The calibration as .24000001 is floating point problem. When saving values like .27 or .24, store them as 24 and 27, and divide by 100 just before display.
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I think it would be a good thing to be able to keep playing the level even if you fail. YOu would however complete the level only if you finish it without failing, this way we would be able to train ourthselves for the end of the level and listen to the full song
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2-X Offbeat is just barely possible... combining the fast upbeat with turning screens is a really evil thing, to be honest...