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Some of the colors are a little bit faded... I think it would be a little better with mostly bright colors (including black and white)
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2-X is unresponsive during the long straight section. I always regardless of how "perfect" my timing is on it, it "misses" at 67% every single time. Either there is a glitch in the game or the visual is wrong
It's cause you have to hit offbeat when you start moving north! It wasn't clear enough if you didn't realise you were supposed to hit offbeat, and i'm adding another tutorial level to really hammer in the offbeat point.
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I'd like it if the speed increase you earn by beating 3-X could be applied to the other long levels. Otherwise, I love this game.
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will you make this game where you dont have to be perfect i have actually punched the keyboard from messing up so much and haveing to start over
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It would be really cool if after completing each "x" stage you a code generated that allowed you to download that song
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Maybe give a one mistake life? I find myself messing up by a hair because of a corner beat and it really ruins my whole mood! But great game I was smiling and laughing almost all the way, I even cheered after doing a song 14 times over.
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I think there should be 2 offsets, an audio and a video; whenever I get the audio in sync with my keyboard, it seems the video doesn't quite line up, so I ended up just playing without looking on the Wind-Ups. Plus, adding a track-less mode would be cool, so you have to play off of memory. And having it not zoom out so far when you fail, so you can see the track and practice the hard parts without music. Good game, yo.
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I think there should be 3 offsets, an audio and a video; whenever I get the audio in sync with my keyboard, it seems the video doesn't quite line up, so I ended up just playing without looking on the Wind-Ups. Plus, adding a track-less mode would be cool, so you have to play off of memory. And having it not zoom out so far when you fail, so you can see the track and practice the hard parts without music. Good game, yo.
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Love the game, one reason I am not giving it five stars:
Forcing players to go all the way back to the beginning of a level for one mistake is too harsh. i enjoyed the game and the music but stopped enjoying it when I had to play the same part over again.
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Well, I'm officially addicted to this game. Im at about 67% in the 2_X level. A couple of tips to help improve the game:
- Make a music menu with the music you've unlocked. For example, if you get to 52% of 2_X, you can listen to the first song and 52% of the second song.
- A "Return to Menu" button
- Why is this only the second hardest rhythm game? Make it harder xD (no please dont)
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I started playing days ago, and I think I'm addicted. I can't quite pass the wind-up, and I think I'm breaking my keyboard. On a side note, I absolutely love the game, but there should be some sort of checkpoint, so when you're in the middle of something and make one tiny mistake, you don't have to play the WHOLE song over again...
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Ok now it's very frustrating. I've got a good rythm sense, I'm pretty good in games like dance dance revolution and "synchronisation" games, so that's not the issue. It's very frustrating to keep loosing on very easy moments, even if I don't accelerate or what. I don't even know what's the problem sometimes when it suddenly fails... I'm struggling with 3X Wind-up, I've been playing it so many times I begin to be bored by the song and know it by heart. I think there's an issue of precision or smth like that. I like hard games, but it seems to me that this one is more luck than skills... And that's a shame cuz I really like it, this point put apart..
I hope you'll soon add the checkpoint thing because I'm not having fun anymore and I wish I would :/
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man, this is a really good game, but for some reason i have a really instable fps rate, so it is really hard to hit :/
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I hate the fact that you make the level dependent on the music then make the beat random and impossible to hear. Then there's the added challenge of guessing which direction the screen is going to turn and no reasonably predictable rhythm to the song... I gave it a 2/5 because i like the small amount of music i got to hear before rage quitting. I love music games but this just infuriated me.
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I would love to see a graph of which blocks I failed on. It would be interesting to compare it with a global graph as well.
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You're timing is completely fucked. You really need to improve the calibration methods because as the tempo increases, the accuracy goes to shit. Great concept, but the execution is lacking.
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Sometimes I think the time gap between when it is accepted and not, should be increased. I've calibrated again and again, and I can even hear my pressing of the button on the same time as the beat, yet even during the 'straights', unless I actually look at the beat rather than listen to the rhythm (which I don't really like doing), I end up dying - this tends to be a bigger problem in faster songs.
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This game is extremely catchy. IF by some chance you manage to make a diagnostic tools for custom songs you could actually charge money for this game in parallel with Audiosurf. i would happily pay $10 even $15 for something like this, but then again it would be tricky
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Would be amazing if there was an option for the countings to be displayed after successfully playing each one (if its even possible). Good practice even for a semi-experienced drummer! 5/5
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As a possible idea for a new mechanic, what about squares you must cross multiple times? It would let you do more than 3 turns in a row, which would be great for variability. Also, you could make a full reverse section, where the line ends and you have to go to the previous square (looking at the squares by beats with short notes as 1, medium/straight as 2 and long as 3, this would be 4 beats) or even further, with 5+ beats to a single square.
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love the music and keeping the beat with change of tempo. What does .08 calibration do for/against me? Also the last level, not sure if I am just old and slow with the clicker or if there is some lag, but I seem to fall off beat on the opening run. I will keep trying cause I really want to complete that song :)
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This game is great, but either it's my keyboard or something lagging because every so often it doesn't register a button hit. It's just infrequent enough to be tolerable but really infuriating. Also, the last level (3x - "Wind Up") is punishing, not because of difficulty but because you have to replay the whole song every time you die to get back to the tricky section. For such a fast-paced game like this, it desperately needs checkpoints.
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Every person who ever played any instruments knows that when playing you can't always start from the beginning and when you practice you start from the places which you play worst. I would love to see a "practice" option in this game.
Yeah I was literally just thinking about how i practice the piano by going over sections! I would love to implement something where you can sort of select a section of the song to practice. That was the whole intention of the tutorial levels, of which the song is pretty much comprised of, but I guess it didn't work as well as I hoped.
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I'd REALLY like to be able to see if im pressing too early or too late, brcause sometimes I feel like I pressed correctly and thegame didn't see it. If at least I knew if it was too early I could try to improve next time.