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Comments for StickyLinky

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jnnythct

Sep. 07, 2012

Under rating threshold (show) Hadn't got a clue what I was doing - but I seemed to do it well :}

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(1)

sunysunflower

Sep. 07, 2012

Under rating threshold (show) this is cool.

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(1)

wismerill13

Sep. 07, 2012

Under rating threshold (show) very good work ! 5/5 !

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(0)

picten

Sep. 07, 2012

Under rating threshold (show) Tip: Creature Will Combine To Where You Clicked.

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(14)

Developer response from fizzgear

Yes, they do! That's in fact critical thing to complete some of the later levels! Good tip! :)

Guy49

Sep. 06, 2012

Under rating threshold (show)

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(-9)

kastor246

Sep. 06, 2012

Under rating threshold (show) I like it :D And thats weird since i dont like puzzle games that much :P. 4/5

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(1)

RaCarnival

Sep. 06, 2012

Under rating threshold (show) ;)

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(6)

Developer response from fizzgear

Man, the art that you did for this game is great. Added you as contributor. :)

SirVivor

Sep. 05, 2012

Under rating threshold (show) If you win on the last click you get a game over.

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(1)

rpgmanes

Sep. 05, 2012

Under rating threshold (show) lost my game....

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(-1)

mohirl

Sep. 05, 2012

Under rating threshold (show) Really enjoyable. One slight glitch - finished level 23 with my very last click, but lost the game. Check for all creatures saved should be before check for out of mana. But apart from that, really fun.

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(1)

darligh

Sep. 05, 2012

Under rating threshold (show) It,s bin a while since I have seen a decent manna system.

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(0)

Ultimozz

Sep. 05, 2012

Under rating threshold (show) World of goo!

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(0)

clowntree

Sep. 05, 2012

Under rating threshold (show) Linky! It's time to play StickyLinky, It's time to play StickyLinky, everybody in the world loves StickyLinnnnkyyy.

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(1)

superpan

Sep. 05, 2012

Under rating threshold (show) Wow, a good developer that actually CARES about the reviewers, and responds to comments. Nice to see devs that try to satisfy players, not just ignore all their commentaries and secretly use some of their ideas later ;P

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(4)

Developer response from fizzgear

Normally we are all good. ;-) It is just when/if game gets a lot of attention, it is hard to keep up. Like on my prev game we got lucky and got 100k+ views at Kong. It was next to impossible to answer all good comments. ;-)

IriySoft

Sep. 05, 2012

Under rating threshold (show) PS. The game mechanics are just brilliant! The gameplay needs some challenge though - right now it's just clicking. It should be more 'puzzly' I believe...

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(6)

Developer response from fizzgear

Thanks for detailed thoughts! It is getting there on later levels with more "pressing" from mana and large amount of colors. But I guess we need to hint that this is coming at early levels somehow. Frankly, for a sequel I am thinking about great simplification of the mechanics - something like "night only" levels.

IriySoft

Sep. 05, 2012

Under rating threshold (show) Great game! The rating must be higher!.. 5/5.

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(2)

Acim1981

Sep. 05, 2012

Under rating threshold (show) Someone having problems in Level 23? Let the Fish eat those nasty stones...

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(3)

Developer response from fizzgear

He he! Yeah - fish IS good for your health sometimes. Well - good for your mana in this game. ;)

Leonod

Sep. 05, 2012

Under rating threshold (show) As a "slightly" colourblind person, thanks a lot for making the different colours different shapes, always helps :)

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(1)

Developer response from fizzgear

Glad you've spotted that. My colorblind friend complained that I have picked "bad" colors for my previous game http://www.kongregate.com/games/KingDotCom/gluey. Yellowish-green and greenish-yellow were almost the same for him. We learn from those mistakes!

lupo

Sep. 05, 2012

Under rating threshold (show) you should mention somewhere, that clicking a fish costs two mana - by the way not killing them saved me several times ;)

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(3)

Developer response from fizzgear

Heh - thanks for reminding, yeah, that's a miss. Put this up to Instructions at Kong page for now.

sordid1975

Sep. 04, 2012

Under rating threshold (show) Beautiful. An old and tried basic idea paired with a lot of totally new twists. Could be a big thing on Google Play or the Appstore.

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(1)

Developer response from fizzgear

Thanks a lot! Slowly building momentum at appstore (http://itunes.apple.com/app/sticky-linky/id527131240), soon on Google Play.

aleirose

Sep. 04, 2012

Under rating threshold (show) Sounds like fun, but all i get is a blue screen.

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(3)

Bohandas

Sep. 04, 2012

Under rating threshold (show) Very good, but the instructions need to be clearer.

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(2)

Awesomebc

Sep. 04, 2012

Under rating threshold (show) what about a puzzle mode? you are given a set amount/color of blocks and no extra blocks come in from the sides, and you have to figure out how to get rid of all of them (you dont have to make stickies (i think thats what they are called (those things made from 5 regular blocks)))

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(3)

FlyingAgorian

Sep. 04, 2012

Under rating threshold (show) If the creatures die in water then how are they alive in underwater levels.

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(96)

Developer response from fizzgear

Hmm... This is special kind of underwater creatures, who happen to look exactly like their airbreathing counterparts! [Fizzgear desperately hopes this explanation is plausible enough! ;-) ]

Geenf11

Sep. 04, 2012

Under rating threshold (show) Ooh! Sort of like World of Goo, I like it!

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(5)

Developer response from fizzgear

World of Goo met Bejeweled one day... :D

prohexa

Sep. 04, 2012

Under rating threshold (show) Licky Stinky FTW! 5/5

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(3)

Developer response from fizzgear

he he ;-)

StorminASU

Sep. 04, 2012

Under rating threshold (show) All I've got is a blue screen

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(1)

Developer response from fizzgear

oooh. Are you on Google Chrome by chance? Still trying to nail this issue down with other kong'ers. Also: has music started playing (this will help me debug the moment it freezed).

Doompunch

Sep. 04, 2012

Under rating threshold (show) I like this game, unique is what I like.

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(1)

ableim

Sep. 04, 2012

Under rating threshold (show) the music reminds me of spongebob.

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(2)

zuzzan

Sep. 04, 2012

Under rating threshold (show) Oh.. a twist could be having to get the different colors in a specified sequense. Or timed.

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(2)

zuzzan

Sep. 04, 2012

Under rating threshold (show) I want one of the purple ones as a pet. They are cute.

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(2)

esbe1595

Sep. 04, 2012

Under rating threshold (show) this game is bloody awesome but its pretty annoying to promise yourself: ok i came here to play epic war saga... after this level ill go to epic war... 10 minutes later im freaking still playing this game!!!!!

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(1)

noechka

Sep. 04, 2012

Under rating threshold (show) i like it

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(1)

FizzLord

Sep. 04, 2012

Under rating threshold (show) Hmm... Are... are we related?

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(1)

brinkgool

Sep. 04, 2012

Under rating threshold (show) when i click on play i also get a blue screen....

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(1)

Developer response from fizzgear

Are you also on Google Chrome browser? Checking what might be the issue...

sk0976

Sep. 04, 2012

Under rating threshold (show) The behaviour of the whole stickylinky structure is very unpredictable, or is that just me? When I click something, the result is always different from what i had in mind. However, it's a nice twist to the old match-x games.

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(2)

Developer response from fizzgear

Heh, that's something I can't answer for sure! :) I looked at those guys for many months now as I coded them, I can predict their movements down to the millimeter. But yeah - they stick together from all different directions, so it can be even frustrating at times when chains are just tiny bits apart and do not want to connect! :)

simulator

Sep. 04, 2012

Under rating threshold (show) game wont load in Chrome

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(3)

Developer response from fizzgear

Could you please double check that Chrome is fully updated (Settings-About)? Mine is at 21.0.1180.89 and seem to work fine. If it won't work, leave me a shout and I'll see if this can be reproduced/fixed.

monkey5po

Sep. 04, 2012

Under rating threshold (show) the game is incredible but too repetitive, love the mechanics though 6/5!!

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(3)

Developer response from fizzgear

Thanks for feedback! There are some good suggestions in the comments for a sequel. Hopefully I can add bit more diversity to it.

uberpenguin

Sep. 04, 2012

Under rating threshold (show) No, no each click does not take up only one mana. Clicking fish takes up 2, which I believe is ludicrous considering the fact that they come through once every few seconds. And it's not like you can just ignore them seeing as they suck in blobs from a large area around them, so they're pretty effective at ruining anything you're trying to do. The least you could do is tell us that. It took a little while for me to figure out why exactly I was running out of mana so fast on underwater levels.

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(2)

Developer response from fizzgear

Thanks for spotting 2 mana-points thing. I'll think over that and probably reduce cost to just 1. Actually unless fish is eating your monster, they are relatively harmless. They are even sometimes useful (as they can eat out a lot of bad non-matching groups ;) ).

iicefox

Sep. 04, 2012

Under rating threshold (show) Beautiful graphics, funny gameplay. Favorites in 3, 2, 1...

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(15)

Developer response from fizzgear

Ha-ha! Thanks!

I_Like_Potatoes

Sep. 04, 2012

Under rating threshold (show) After it loads and I click play all I see is a blue screen, nothing happening. What's the problem?

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(14)

Developer response from fizzgear

Can you please double check you've got the latest Flash Player http://get.adobe.com/ru/flashplayer/ and that your browser is fully updated as well? I just double checked in all browsers (well, tripple checked in fact) - don't see any obvious issues.

FlyAnvil

Sep. 04, 2012

Under rating threshold (show) Sweet game, Fizzgear! Greetings from FlyAnvil! ;) 5/5!

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(95)

Developer response from fizzgear

Thanks for support guys! Let me know when your next awesome game is out!!!

GhostZoe

Sep. 04, 2012

Under rating threshold (show) Nice game, especially the night levels!

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(3)

Developer response from fizzgear

Yeah - frankly I like the simplicity of those levels too. Kind of hard to create enough variaty with just that mechanics though ;). Maybe if we can come up with enough nightly variations, we can build totally nightly level pack.

Zslyq

Sep. 04, 2012

Under rating threshold (show) That's a very good game! And there is a lot of languages, so that's good for the "no-english" (like me). 5/5!

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(73)

Developer response from fizzgear

Cool! Support for multiple languages is painful and time consuming, I am glad people find it useful!

Dingding321

Sep. 04, 2012

Under rating threshold (show) If you run out of mana but managed to get a sticky linky on your last click, it should still count...

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(101)

Developer response from fizzgear

Fair enough. I'll see if we can fix that! EDIT: Fixed. :)

Agidy_Yelov

Sep. 04, 2012

Under rating threshold (show) I have no idea what I'm doing. They're also vaguely creepy.

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(6)

Developer response from fizzgear

Basically you can only click chains of blobs (2 or more stuck together). Need to make long chains of blobs. If you remove a chain of 5+ blobs you will evolve a creature. Collect enough of those creatures and you'll win the level! Check out walkthrough, it will probably add even more clarity to what is going on!

Innominate

Sep. 04, 2012

Under rating threshold (show) That's not a stick, THIS is a stick! That's not a stick, that's a link. Ah, I see you've played Sticky Linky before!

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(5)

tiger3456789

Sep. 04, 2012

Under rating threshold (show) the best game ive ever played

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(8)

Developer response from fizzgear

Even though that's quite an exaggeration, such words are always a pleasure for a game author!!! :)

rockman777

Sep. 04, 2012

Under rating threshold (show) a very addicting game

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(6)

Developer response from fizzgear

Thanks! Glad you've liked it!

supersonic9800

Sep. 04, 2012

Under rating threshold (show) A basic puzzle-physics game with a unique twist. I like it! Some other mechanics wouldn't hurt though, sometimes it just feels repetitive...

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(125)

Developer response from fizzgear

Thanks! If you think of some extra twists, feel free to leave me a shout. Always looking for ideas for level packs and sequels!

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