Under rating threshold (hideshow)
A basic puzzle-physics game with a unique twist. I like it! Some other mechanics wouldn't hurt though, sometimes it just feels repetitive...
Hmm... This is special kind of underwater creatures, who happen to look exactly like their airbreathing counterparts! [Fizzgear desperately hopes this explanation is plausible enough! ;-) ]
Can you please double check you've got the latest Flash Player http://get.adobe.com/ru/flashplayer/ and that your browser is fully updated as well? I just double checked in all browsers (well, tripple checked in fact) - don't see any obvious issues.
Under rating threshold (hideshow)
you should mention somewhere, that clicking a fish costs two mana - by the way not killing them saved me several times ;)
Could you please double check that Chrome is fully updated (Settings-About)? Mine is at 21.0.1180.89 and seem to work fine. If it won't work, leave me a shout and I'll see if this can be reproduced/fixed.
Yeah - frankly I like the simplicity of those levels too. Kind of hard to create enough variaty with just that mechanics though ;). Maybe if we can come up with enough nightly variations, we can build totally nightly level pack.
Under rating threshold (hideshow)
Really like this Sticky Linky, innovative & fun gameplay.
Love when those Sticky spawning and linked together around their buddies!
Basically you can only click chains of blobs (2 or more stuck together). Need to make long chains of blobs. If you remove a chain of 5+ blobs you will evolve a creature. Collect enough of those creatures and you'll win the level! Check out walkthrough, it will probably add even more clarity to what is going on!
Under rating threshold (hideshow)
If there is a sequel, I think that the game should be more customizable. Background, what the StickyLinky's actually look like (color, facial features). Use the money for thinks like that...
Under rating threshold (hideshow)
The behaviour of the whole stickylinky structure is very unpredictable, or is that just me? When I click something, the result is always different from what i had in mind. However, it's a nice twist to the old match-x games.
Heh, that's something I can't answer for sure! :) I looked at those guys for many months now as I coded them, I can predict their movements down to the millimeter. But yeah - they stick together from all different directions, so it can be even frustrating at times when chains are just tiny bits apart and do not want to connect! :)
Under rating threshold (hideshow)
Interesting and addicting concept. I like how the first few levels you didn't really have to put any thought into it, but as the level progressed, it became more challenging, but never too much so. Nice!
Under rating threshold (hideshow)
what about a puzzle mode? you are given a set amount/color of blocks and no extra blocks come in from the sides, and you have to figure out how to get rid of all of them (you dont have to make stickies (i think thats what they are called (those things made from 5 regular blocks)))
Under rating threshold (hideshow)
Wow, a good developer that actually CARES about the reviewers, and responds to comments. Nice to see devs that try to satisfy players, not just ignore all their commentaries and secretly use some of their ideas later ;P
Normally we are all good. ;-) It is just when/if game gets a lot of attention, it is hard to keep up. Like on my prev game we got lucky and got 100k+ views at Kong. It was next to impossible to answer all good comments. ;-)
Under rating threshold (hideshow)
PS. The game mechanics are just brilliant! The gameplay needs some challenge though - right now it's just clicking. It should be more 'puzzly' I believe...
Thanks for detailed thoughts! It is getting there on later levels with more "pressing" from mana and large amount of colors. But I guess we need to hint that this is coming at early levels somehow. Frankly, for a sequel I am thinking about great simplification of the mechanics - something like "night only" levels.
Glad you've spotted that. My colorblind friend complained that I have picked "bad" colors for my previous game http://www.kongregate.com/games/KingDotCom/gluey. Yellowish-green and greenish-yellow were almost the same for him. We learn from those mistakes!
Under rating threshold (hideshow)
Beautiful. An old and tried basic idea paired with a lot of totally new twists.
Could be a big thing on Google Play or the Appstore.
Under rating threshold (hideshow)
this game is bloody awesome but its pretty annoying to promise yourself: ok i came here to play epic war saga... after this level ill go to epic war... 10 minutes later im freaking still playing this game!!!!!