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The "tips" are unhelpful at best, and condescending at worst. "tip: reach a position by typing letters" yes thank you, that is indeed how the entire game works. "tip: letters have different lengths" thank you, I played the tutorial. Excuse me for not getting the solution immediately.
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It's a good concept, but not a good game. I'm amazed that it's being featured on the home pagesd. The developer seems to have gotten fall and drop mixed up, as well as what a word is. (Spoiler Alert: The solutions are not words.) Not to mention the fact that there's no way to get any of the puzzles on the first try, since there's no indication of where the letters will be dropped, so even if the concept were clear AND the physics were accurate (neither of which is the case), it would still be frustrating, as there's no way to predict where the letters are going to end up. And when the letters do drop, it happens too quickly to see what's going on, so you don't know which letters might work better, or even in what order. More and better hints are needed, and every level should have them. Kudos for the idea -- but it needs a TON of work, especially in terms of usability.
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Bravo, Fun challenging game. Level progresses well and the "OLD KONG" would have badged this by now instead of some of the copycats that they do^^
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Could use a level selection feature; it could be fun to replay levels to look for alternate solutions. Some of mine were... clearly not what was intended XD
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Fun, creative game. But I came up with viable solution for level 36 and it ended the level while pieces were still moving and eventually got the asterisk.
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This is the kind of game I absolutely love to see on Kong. It's a fun concept and you could finish the whole game in an afternoon. This one definitely deserves to be badged!