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The fact that this game never progressed beyond flash is just criminal, it's one of the most unique TD's I've ever seen.
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My progress is being deleted over and over, third time im starting from scratch. Most likely cause i havent played it for month or so. But sometimes i got a mood for this one, however starting from begin again is completely killing the joy of it for me so im going to avoid this game from now on.
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how about combining three rocks to make a "pillar" which takes only one square (instead of four like a reg rock). Then three pillars make a platform that you can put a tower on top of to block flyers and increase the range of the tower on top of it.
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there should be some sort of cash bonus based on your final score.... That would encourage you to balance spending on temporary tower upgrades during the game with permanent tower boosts. As it is now, I don't want to spend the hard-earned coins on a tower upgrade that only lasts for the rest of this game if it's not going to reward me as much as saving that cash for a permanent upgrade thatll survive forever....
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I used to like this, but it's so obnoxious to move things around.. why is the move box in a different location than the actual tower? Also.. the horribly repetitive music gets on my nerves.
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My only real complaint is that amethyst and diamond are so damn rare I cant get any decent combos up in time on harder difficulties.
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It would be just great if I could not do the tutorial?? Not even going to be bothered going further. It would probably be a pretty good game if, you know, I could figure things out for myself. Tutorials totally drain the fun out of everything.
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Can you add a feature that "stores" rocks? .. maybe click while pressing "s" button then a little counter in the corner so you can collect a bunch or hold in reserve, and drop rocks with 'D" button instead of moving everything?
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I had favorited this and rated it 5/5.. however, my save file has been magically erased.. so I am unfavoriting it and changing my vote to 1/5.
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First play and thoroughly enjoyed it.
Agree with Jpileatus that recharge time is excessive and you can't buy to reduce it.
Found combining gems a bit hard to see but all in all a good game - thanks.
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I've been playing now for three days and I really like it. However the recharge time on the specials is way too long. Not to mention that when I upgrade each one I expected the recharge time to go down, but no such luck. It almost makes those specials completely useless and the game more frustrating than need be. I am still playing though, so I hope you might take this suggestion into consideration.
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Nevermind my last comment- It was an earlier version of the game that I was playing, so I cannot vouch for what's in this version.
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Sirspikey, re: "When buying upgrades for the gems, does that extra damage apply to the special towers too?" I believe it does. I recently started clean over and the damage special towers do early on is considerably lower than what they did on my upgraded profile.
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skato2000, you should try extreme difficulty. For example after wave 27 you have ~96 mln points. And each monster gives more than 200 gold.
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up to 4 million points now- air is still impossible at this point and I am not making enough money to stay in this game. It's only the teleport towers and life giving towers keeping in it.
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At higher levels - The money does not balance with the HP. I can no maintain higher upgrades, the only thing you can do is aim for achievements. Once those run out - this game is OVER.
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OK- So I'm at over 2 million points right now. The only way I did this - was to create life kiss towers ,and a teleport tower at the end. There are two life kiss towers ramping up enough lives for air to come through and wipe me out. My maze is long enough to where I can run the spells at least twice a level.
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They air mobs are too strong. You focus on a maze and some air mobs just wipe you away in one wave .
Besides that, very good game. Tower swap would be comfortable.