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yes, please find a use for the rocks :) if not block the flyers, then maybe by combining rocks, you get some rock of gold which means more money for upgrades or smth
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It's pretty much Gem TD. The secret is to build a maze that encloses corners 1,3,5 or 2,4,6, so they mobs have to travel in and out of your maze to get to each corner.
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needs a few options:
once you filled the map with towers/rocks i want to just change 3 rocks to towers (wave 50+). Air is manageable with enough "deadly cold" (possibly some "fire punisher" next to them) along the path and a few air killers. as for mazing, just build a double spiral with odd waypoints in one and even in the other path. currently the creeps need about 10min to get to the end. (maybe 7 without the slow)
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this is a good game but its rly hard. i farmed money until everything was at lvl 11 and then i wanted to get the achievent of 100 wave completed, i last until wave 34, then i said i will never play this again and i "hacked" it withc cheat engine, everything at 400 lvl and its still hard at wave 80. i have 15 spetial tower with max upgrade(some have 40000 dmg). anyway good game and nice idea, keep up the good work
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why would i spend my very hard earned gold on a temporary upgrade for one tower??? just to survive 2 more waves which give me 5% the gold that i invested to upgrade it? There should be another ressource for tower upgrades. Of course i spend my gold on permament upgrades. 3/5
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good game. I reach wave 49 and crashed due to too much effects. My computer is not that bad but dont like mix of ice and fire wave... The fact that you don't have to restart everything is good in this game but without save and became quite boring when you have best combos that you can't upgrade...
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It isnt the font, its the size. I zoomed in to read it, but larger pop up text would work wonders. Also, WC3's gem TD had towers that buffed towers around it, or debuffed enemy armor, and that is part of what made it interesting and fun at the high levels (organizing your maze for maximum tower coverage but still staying within the auras.) Being able to move the towers anytime you want trivializes planning a bit too.
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I wish I could give it 6/5, reminds me so much of Gem TD from WC3. So much fun, finally I found the game I didn't know I was looking for! GJ!
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A big tip is to join the points 2, 4 &6 together with a maze, with 6 being right in the center. This way the monsters need to travel along that route several times before they get out. Also, red, blue and yellow hit both ground and air, while purple only hits air and silver only hits ground.
You can move the stones between waves, so move the ones that will hit air AND ground close to the path the air follows and use your 'magic' when the air comes.
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You obviously didn't test this game at all; it bears repeating over and over again that flying enemies completely ruin the strategy of the game, and they just blow right through and win. Pointless and awful until they are removed or significantly weakened.
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Not bad at all but I agree with some about saving games plus it is very difficult to upgrade towers because you barely get any money. Even if you do upgrade them you can't save anthing so you lose them, thats bad because after a while this game gets boring and tedious. At this point I would barely even give this 3 stars.
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I like the premise, love the mechanical execution of the game elements, but actual depth falls short. The towers are relatively plain and seem oddly balanced, it gets incredibly grindy after the first couple games, and the player doesn't have anything to aim for besides an ever-increasing score. I honestly feel like something closer to the style of the original Gem TD (larger scale, more possibilities, and an actual set of waves with special minion features) but with the mechanical improvements found here (moveable towers, well-executed upgrading and combining, speedup, encyclopedia, maybe persistent upgrades and such) would form an incredibly enjoyable experience. 3.5/5, rounding to 4, because of the lack of depth past grinding; a bit of work on that would have gotten an easy 5.
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@deszczowiec: If you have found a game bug, you should click 'Game Bug' by the area where you rate the game and place it there. It makes it easier for the devs to see it, instead of them going through all the comments.
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I am very fond of your new game, however, it does need some more work.. and the biggest issue is there should be a separate currency that you buy permanent upgrades with.
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[bug report] http://i.imgur.com/TjHmAJv.png number 2 is in same place as 6 (asked it above, but enemies after 1 are going to 6, then to 3)
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Reminds me of the good old Gem TD in WC3.
You should balance flying a little more, hard to get far even with spells. Or perhaps make it so you can actually chose from towers, unlucky towers (lack of amathyst) will make it impossible to deal with them.
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Actually best maze would be one covering either (2, 4, 6) or (1, 3, 5) checkpoints. Ground enemies will enter and exit it 3 times giving you enough time to kill them in one choke-point where you clump all tower damage. The problem as always lies in flying levels :P
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A decent, but there's a few things that would make it a great one:
* A save button, for those times when you have a great maze going on and need to leave
* The ability to switch between setups, so you don't have to rework everything (and then laboriously put it back together) for a flying wave
* Some differentiation between creatures beyond the graphics
* A modicum of story
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Hm. I'm glad you can keep your upgrades, but the fact that you use the same currency for permanent upgrades as temporary tower upgrades means that players are best rewarded by grinding a few suicide games just to upgrade the permanent stuff before even trying to do well in the game.
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This reminds me of Gem TD from Warcraft 3. Try to build in a circle around one of the numbers and you should be able to get pretty far.
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I wish there was more to the game. One of the things that could improve this game is progression. A slight story with unique levels. Also, the mobs being more unique would help
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This is superb! Took me a little while to get into it but I love it now. Nice twist on the usual TD genre. I would love to see this get some badges!!