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LordElros

Jun. 20, 2013

Under rating threshold (show) Good game, I've played it a bunch. But it needs a few changes to become great. First, the regular tower combinations are too week compared to the specials. With only regular towers, i can only get to about 200k score on normal. With specials, I can get to over 900k score on normal. Considering how ridiculously quick the difficulty goes up, that's an insane difference. Also, fliers are far too powerful.

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(4)

wretched666

Jun. 20, 2013

Under rating threshold (show) Great game. At later levels, it gets very tedious to erase rocks and then get a prompt asking you if you want to confirm. I think I will enjoy the game more if there were a quicker delete option.

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(5)

sam31897

Jun. 20, 2013

Under rating threshold (show) the creatures shouldn't be able to run around the side of the map, or it its a bit hard to make a good maze

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(2)

eleventyish

Jun. 20, 2013

Under rating threshold (show) Got to wave 169 on normal before I got bored, definitely took some effort to make it past the first 50, but by wave 120 I had 999 lives siphoned and didn't need to use spells on flying enemies. 5/5

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(0)

JamHeadArt

Jun. 20, 2013

Under rating threshold (show) Flying waves always spoil TD games for me. They're always manageable but just a pain in the ass.

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(4)

Jakeucz

Jun. 20, 2013

Under rating threshold (show) Cool Game :)

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(0)

Xerros

Jun. 20, 2013

Under rating threshold (show) i have no problems with the flying waves, with spells i can beat them only letting 1 or 2 through, but i'd really really like a save option

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(0)

Coolandrey

Jun. 20, 2013

Under rating threshold (show) Nice idea with this type of game, however, flying levels are kinda hard. Nice game, but it could be better, 3/5

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(0)

aeriel7

Jun. 20, 2013

Under rating threshold (show) This game is truly awesome! I can't stop playing it. :)

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(0)

berqv

Jun. 20, 2013

Under rating threshold (show) having trouble surviving flyers but overall very fun and new take on the tower defense genre.

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(1)

Tapkcir5

Jun. 20, 2013

Under rating threshold (show) Also recommend getting amethyst power up to 300%+

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(2)

Tapkcir5

Jun. 20, 2013

Under rating threshold (show) Tip 1. lvl everything to 2. Switch ifficulties. Lvl everything to 5. Switch again. On extreme you cn get anywhere from 3-800 gold in just a few minutes. Reason being you WILL NOT LAST long enough to get good towers. I think most I had was 21 BUT it's fast gold. lvl everything to 10 or higher if you prefer. farm out 2-3k gold from survival. Go to normal and connect IN ORDER spots 3, 2, 4, 6, 5, 1. Now some layouts do NOT let you do this, just restart until you can get this good distance between the points. And that's pretty much it to get to lvl 100 Flying lvls are a bitch, save your spells for Flyers.

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(2)

sydor01

Jun. 19, 2013

Under rating threshold (show) I really love the concept here. However, have to agree with a lot of comments. Flying levels kind of ruin it for me. Still a 4/5 though.

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(8)

Beeshrine09

Jun. 19, 2013

Under rating threshold (show) Great concept, I just feel like the difficulty progresses way too quickly. Normal towers combined 3 times are still too weak to do anything past wave 15, and only special towers are effective there (and by wave 15 you can afford about 3 special towers if you got the right distribution of tower types by chance).

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(2)

VaticToxic

Jun. 19, 2013

Under rating threshold (show) I swear flying waves are the boss waves. Every time I get to a flying wave I lose at least 5 times before my upgrades give me enough of a boost to beat them. The sheer HP they have combined with the inability to block them makes them at least equivalent of boss waves in other TD games.

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(7)

Nikrom

Jun. 19, 2013

Under rating threshold (show) SUGGESTION: Should be great a "save stone distribuition" and "load stone distribuition" wich allow you save and load your anti-ground maze AND your anti-air maze, instantly, without effort. Also, this game is great.

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(7)

sirspikey

Jun. 19, 2013

Under rating threshold (show) When buying upgrades for the gems, does that extra damage apply to the special towers too?

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(20)

AsSto

Jun. 19, 2013

Under rating threshold (show) great game ! , definitely need a save game between waves. wave 551 on normal, have to stop to restart comp. http://img842.imageshack.us/img842/2841/wc83.jpg i've stopped building around wave 150. ground monster rarely reach point 2. there is around 5000 lives even if it show 999. flying critters are not a problem as well with the 2 teleports and the nice path config. will try a survival :)

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(5)

Nikrom

Jun. 19, 2013

Under rating threshold (show) Otherwise, a GREAT game!

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(0)

Nikrom

Jun. 19, 2013

Under rating threshold (show) It's really annoying to dismantle your maze to beat a flaying army.

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(5)

smeata

Jun. 19, 2013

Under rating threshold (show) Good start but it doesn't hold my attention. If there is a sequel/update I will have another go

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(4)

RedFaction

Jun. 19, 2013

Under rating threshold (show) Straight from GemTD! This is an awesome re-creation, i really like the twist on it.

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(-1)

akaitsuki

Jun. 19, 2013

Under rating threshold (show) Dude, this is an awesome game and a new take on TD I have yet to see elsewhere! Keep it up Flashist!

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(0)

wyatttaggart

Jun. 19, 2013

Under rating threshold (show) I love it when the map makes the enemies back track into my maze XD

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(-1)

HaiRYhOBo00

Jun. 18, 2013

Under rating threshold (show) this is cool

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(-1)

kondeoxy

Jun. 18, 2013

Under rating threshold (show) I can make the ground waves run my gauntlet 7 times before the get to the end... they are trivially easy, even MANY levels in, but there just plain aren't enough purples to make the air defenses needed, much less the other good towers that also use purples. Whites have that problem some as well, but not as badly. Good ideas, though - very interesting. Could be great with some more balancing.

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(3)

Rannen

Jun. 18, 2013

Under rating threshold (show) @Crazyross: It does. Use the gold to buy permanent upgrades.

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(3)

naton9

Jun. 18, 2013

Under rating threshold (show) sadly flying ruins an otherwise neat game :(

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(5)

dreadmaker

Jun. 18, 2013

Under rating threshold (show) This is a concept very obviously borrowed from Gem TD, which is great. It was about time it got a refresher. Glad to see it used here. I think the concept of being able to limitlessly drag your towers around dose make it a bit broken though; the strategy of gem td originally was all in the fact you couldn't do that, and it makes it much harder. Nonetheless though, extremely well executed; nothing but praise over here!

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(-1)

ginokami

Jun. 18, 2013

Under rating threshold (show) whats that? you can make your own path for monsters? EXECUTE ZIG ZAG PATTERN ALPHA!!! BWHHAHAHHAAH!

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(3)

Horosco

Jun. 18, 2013

Under rating threshold (show) A suggestion, if a tower can do a combine and a combine special, have it glow a different color, instead of green like when they just have a combine special.

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(1)

Crazyross

Jun. 18, 2013

Under rating threshold (show) Getting an achievement should give permanent bonuses...

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(3)

xmichaud

Jun. 18, 2013

Under rating threshold (show)

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(-4)

KINTRBR

Jun. 18, 2013

Under rating threshold (show) would be great if upgreating spells would reduce time

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(9)

xDeideix

Jun. 18, 2013

Under rating threshold (show) Extremely interesting concept, fails because of severe design flaws. 2/5

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(0)

sirspikey

Jun. 18, 2013

Under rating threshold (show) If I find a map I like, I really would like to be able to replay that map.

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(9)

ChuckDaRighteous

Jun. 18, 2013

Under rating threshold (show) I liked the upgrade system but wanted more to do with tower effects. Like having 5 lvls upgrades for the basic towers (sapphires get +1/2/3/4/5% slow, diamond/amethysts get +1/2/3/4/5% extra damage chance, etc) for 100x gold, and 1 500gold upgrade for the special towers (cold smasher +8% slow, fire punisher/deadly cold +15% radius, necromancer +7% necro damage, winter stunner +1 sec stun, teleporter + 1% chance, etc). All things which make the effects more interesting and less reliant on just damage. Possibly a spell cooldown upgrade too.

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(16)

Kiaix

Jun. 18, 2013

Under rating threshold (show) very nice game

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(1)

Voydwalker

Jun. 18, 2013

Under rating threshold (show) better tower targeting ai, allow us to choose the gems and not recieving them random and u get my stars.

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(-1)

Gendalf31

Jun. 18, 2013

Under rating threshold (show) Quite fun TD game. Just one suggestion, give access to the tower encyklopedia at the start menu. It would make planning tower combines much easier.

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(2)

SimpleGameVideos

Jun. 18, 2013

Under rating threshold (show) Bug: If a tip shows when you lose the game gets stuck.

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(0)

stinky472

Jun. 18, 2013

Under rating threshold (show) Love this game but one thing that's really annoying me is often swapping out boulders with towers to reposition. I'd like to be able to drag a tower over a boulder or another tower and have them swap places.

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(6)

malkavs

Jun. 18, 2013

Under rating threshold (show) There seems to be too much lag in using lightning for it to be useful in fast mode.

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(3)

Onefoe

Jun. 18, 2013

Under rating threshold (show) 3 days of playing. Just need a good maze and start up money. I had to remove specials to lose: http://i.imgur.com/nqtpeqj.png

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(2)

vorushea

Jun. 17, 2013

Under rating threshold (show) The incessant tutorials while game play continues are incredibly annoying.

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(2)

bgibbons

Jun. 17, 2013

Under rating threshold (show) My #1 cause of death: Simply not wanting to go through the hassle (twice) of reworking your entire maze to deal with a flying wave

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(7)

mmwmmw

Jun. 17, 2013

Under rating threshold (show) Seems to me like flying units wreck this game. They're just too strong. I can't even make a dent in them... even with flyer killer towers.

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(9)

Damnion

Jun. 17, 2013

Under rating threshold (show) When you drag one tower on top of another they should swap places.

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(9)

wyatttaggart

Jun. 17, 2013

Under rating threshold (show) changing my layout for the flyers is annoying Just saying

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(3)

Lingy

Jun. 17, 2013

Under rating threshold (show) I encountered a glitch where, when you open a menu to upgrade your tower, it follows your cursor, so you can't get to the buttons

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(1)

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