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Good game, I've played it a bunch. But it needs a few changes to become great. First, the regular tower combinations are too week compared to the specials. With only regular towers, i can only get to about 200k score on normal. With specials, I can get to over 900k score on normal. Considering how ridiculously quick the difficulty goes up, that's an insane difference. Also, fliers are far too powerful.
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Great game. At later levels, it gets very tedious to erase rocks and then get a prompt asking you if you want to confirm. I think I will enjoy the game more if there were a quicker delete option.
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Got to wave 169 on normal before I got bored, definitely took some effort to make it past the first 50, but by wave 120 I had 999 lives siphoned and didn't need to use spells on flying enemies. 5/5
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i have no problems with the flying waves, with spells i can beat them only letting 1 or 2 through, but i'd really really like a save option
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Tip 1. lvl everything to 2. Switch ifficulties. Lvl everything to 5. Switch again. On extreme you cn get anywhere from 3-800 gold in just a few minutes. Reason being you WILL NOT LAST long enough to get good towers. I think most I had was 21 BUT it's fast gold. lvl everything to 10 or higher if you prefer. farm out 2-3k gold from survival. Go to normal and connect IN ORDER spots 3, 2, 4, 6, 5, 1. Now some layouts do NOT let you do this, just restart until you can get this good distance between the points. And that's pretty much it to get to lvl 100 Flying lvls are a bitch, save your spells for Flyers.
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I really love the concept here. However, have to agree with a lot of comments. Flying levels kind of ruin it for me. Still a 4/5 though.
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Great concept, I just feel like the difficulty progresses way too quickly. Normal towers combined 3 times are still too weak to do anything past wave 15, and only special towers are effective there (and by wave 15 you can afford about 3 special towers if you got the right distribution of tower types by chance).
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I swear flying waves are the boss waves. Every time I get to a flying wave I lose at least 5 times before my upgrades give me enough of a boost to beat them. The sheer HP they have combined with the inability to block them makes them at least equivalent of boss waves in other TD games.
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SUGGESTION: Should be great a "save stone distribuition" and "load stone distribuition" wich allow you save and load your anti-ground maze AND your anti-air maze, instantly, without effort.
Also, this game is great.
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great game ! , definitely need a save game between waves.
wave 551 on normal, have to stop to restart comp. http://img842.imageshack.us/img842/2841/wc83.jpg
i've stopped building around wave 150. ground monster rarely reach point 2. there is around 5000 lives even if it show 999. flying critters are not a problem as well with the 2 teleports and the nice path config.
will try a survival :)
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I can make the ground waves run my gauntlet 7 times before the get to the end... they are trivially easy, even MANY levels in, but there just plain aren't enough purples to make the air defenses needed, much less the other good towers that also use purples. Whites have that problem some as well, but not as badly.
Good ideas, though - very interesting. Could be great with some more balancing.
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This is a concept very obviously borrowed from Gem TD, which is great. It was about time it got a refresher. Glad to see it used here. I think the concept of being able to limitlessly drag your towers around dose make it a bit broken though; the strategy of gem td originally was all in the fact you couldn't do that, and it makes it much harder. Nonetheless though, extremely well executed; nothing but praise over here!
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A suggestion, if a tower can do a combine and a combine special, have it glow a different color, instead of green like when they just have a combine special.
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I liked the upgrade system but wanted more to do with tower effects. Like having 5 lvls upgrades for the basic towers (sapphires get +1/2/3/4/5% slow, diamond/amethysts get +1/2/3/4/5% extra damage chance, etc) for 100x gold, and 1 500gold upgrade for the special towers (cold smasher +8% slow, fire punisher/deadly cold +15% radius, necromancer +7% necro damage, winter stunner +1 sec stun, teleporter + 1% chance, etc). All things which make the effects more interesting and less reliant on just damage. Possibly a spell cooldown upgrade too.
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Quite fun TD game. Just one suggestion, give access to the tower encyklopedia at the start menu. It would make planning tower combines much easier.
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Love this game but one thing that's really annoying me is often swapping out boulders with towers to reposition. I'd like to be able to drag a tower over a boulder or another tower and have them swap places.
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3 days of playing. Just need a good maze and start up money. I had to remove specials to lose: http://i.imgur.com/nqtpeqj.png
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My #1 cause of death: Simply not wanting to go through the hassle (twice) of reworking your entire maze to deal with a flying wave
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Seems to me like flying units wreck this game. They're just too strong. I can't even make a dent in them... even with flyer killer towers.
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I encountered a glitch where, when you open a menu to upgrade your tower, it follows your cursor, so you can't get to the buttons