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388 on last level... here is the answer if you want it: Square block:(15,4), (9,5); Up Arrow:(9,10). These are (X,Y) Coords.
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I tied for the top score. :) That was a fun game, I agree it should be scored on how many build points you had left. I had a couple where I barely used any.
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for those having trouble with balls being accepted into the goal in level 27 (and any other level for that matter), just refresh the page and it works fine--it even saves your design
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Rather than having a button to delete, clicking an object already in place should remove it regardless of what is seleted
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Did 988 on last now also :P
I have tryed to do 989 but the closest I gotten is that 2-3 balls on right side misses the goal with maybe 1-2 mm
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For those having trouble sending multiple balls on their correct path, there are a couple options to take:
1. Switch logic gates: Setup 2 right switches side-by-side under a spawner to get this exit pattern: right, left, left, repeat (useful on level 20)
2. Goal filters: Have every ball hit 1 goal so the correct ones get taken out, leaving you with the rest to easily deal with.
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At the title screen with the two balls going the same path over and over again just wait and you will see that the blue ball will be gone but it takes a few seconds or minutes
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im finding the last level really hard... between phasing through the floor and bouncing off the end blocks getting all 15 to stay on screen is hard enough...
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Make a level editor with unlimited building points, and possibly the ability to upload them to a server to share with people. it would be fun seeing other peoples puzzles or things like interesting looping contraptions. 4/5 anyway
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I finally managed to finish it mostly because this is a pretty good game, but the bugs that kept springing up made it hard. Sometimes they went away when I refreshed the page. Sometimes they didn't.
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I was experiencing a bug where the balls acted strangely and dropped into places they weren't supposed to. After reloading the game, it has stopped. Anyways, props on the game, it is nice, I like it. Thumbs up, and now i'm going to go finish what I was doign.
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on level 29, "Drop" the red ball in the middle right and the blue ball on the middle left seem like they are not being detected, in fact in my current set-up the red ball passes directly through the red receiver and bounces back and forth without being detected... the blue ball usually gets caught on the black blocks. I find this strange as the map, and my set-up are perfectly symmetrical. Anyways, I have had fun so far but level 29 seems to be buggy. In fact, i've just modified the track and now the leftmost blue ball is falling through some of the blocks... The balls will consistently go through two triangles laid end to end, and if a square is placed inbetween the gap they get stuck inside the square. I'm going to try reloading the game and maybe the level 29 will work.
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Score should be more based on how many left over points you have left.
Also seem to be getting a problem on the final level where some balls just don't want to go in.
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Mmmk the last level was surprisingly easy. Managed to beat it with only 5 tiles used. So much for the 1000 build limit haha.
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Ok, wtf. A bug in level 27 has just about completely wasted a bunch of my time. Basically if my blue ball had made it into the goal, the green ball would not go into the goal no matter what, and the same the other way around with a green ball already in with the blue ball. At first I thought it might have just have been me, but after setting up some masterful stuff that would sometimes make both the blue and green ball pass through the middle of the goal block more than once each at times and it still wouldn't work. Very, very frustrating.
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I'm stuck on level 30. There is a huge bug in the game and I cannot advance because of it. Every time I start, the red ball falls through the map.. if it doesn't, the green one does. Either way one of them falls through so I can't complete the level.