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Basic wall defense shooter with upgrades and decent amount of enemies to kill. If you going to use auto fire, why bother with click and hold, should be auto shoot where the mouse is and have the click use the highlighted skill. The final boss was not too bad, with a maxed out shield spell it was fairly easy win.
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Maybe add cooldown timer for those spells, so youll need to use diffirent ones... all i needed was fireball maxed, then pimped up my wizard and castle. Nice game, but gets pretty repeative fast
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It would be cool if the final boss was one of the champions linked with techmaturgy like viktor, blitzcrank, or rumble
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Overly repetitive, and the controls are not as easy as could be - even things as normal as "options" for graphics and especially sound options are not on the main menu. There should be - but isn't - any ability to select levels so players can play at their own pace; this is exacerbated by not being able to keep a portion of resources gained in failed missions. Attacks are partially auto-firing, but Azihar's idea of the mouse simply being the targeting priority rather than needing to hold down the mouse button would make the game less uncomfortable to play.
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I like the fact that this game isn't too hard, sure it's repetitive but all these types of games are... I maxed wiz/castle/FB/shield and of course energy.
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Veiger? Vivi? Ya'll are making me feel old, I only see "Black Mage" Good game though. Though I did have to play the final boss like 12 times to get that last 100 by fireball achievment
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Make it a bit more extensive, more upgrades for spells, more spells, more than one staff, maybe make some classes, like Necromancer, Wizard, etc.
Just suggestions
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Any else notice the achievements say "Boos killed" instead of "Boss killed"? The trophies say Boss so I'm assuming it's a typo.