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After nimbly dodging chainsaws and despite being heavily outnumbered in an arial batlle against butterflies, I finally reach the ledge where de door lies. I triumphantly walk towards it. FFFFFFFFF....
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It's just one of those games where you know that when you die its your own falt, not the falt of rubbish controls or physics. This is honestly one of the best platformers I've ever played and it puts all others to shame.
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Did anyone else check the rules for the first time once that was against the rules just to see?
Great game, currently stuck on level 11 because of that spike in the middle of blades. But with the slow jumps and good music I don't find myself getting too frustrated when I fail.
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One of my faves for sure. Don't walk left, don't touch golden blocks or the sides of any blocks, don't touch spikes, etc.. seems simple right? Frustration, for me, makes this game fun because it's not an angry frustration but an "omg, I can't believe I did that", humorous type of frustration. It is simple, but intricate, fun and fast paced with enough nostalgia appeal to make this a great game for multiple generations. 5/5
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@MrKiebler
The law that says you can't touch sawblades came at the same time as can't check rules and was addded secretly
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the gods says the treasure is not for mortal, sure i am not mortal anyways the proof is i always alive again when i died
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In the line to enter hell...
Man 1: How did you die?
Man 2: I touched a wall...
Man 1: And you?
Man 3: I touched a butterfly...
Man 1: And you?
Man 4: In an attempt to avoid touching a butterfly, I walked left...
Man 1: Hmmm... I read the rule book.
Men 2, 3, and 4: Wow. You lasted longer than any of us.
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In a game like this, where you might die several times in a single level, it's nice to see see a very brief death sequence. Thanks.
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This occupies that perfect sweet spot of difficulty where it's not too hard to complete, but you still feel like an absolute badass doing it. Can't believe this released in 2010 and I never got to play it.
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I came here because of the awesome difficulty of Pause ahead. I wondered if the maker might have made another game like that. I'm not disappointed. At all.