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I bet one of the first things that chick probably thought was "I wonder what it would be like being with a man who's also a cactus...", and I can say that chances are it would probably be really painful, but from the looks of it she would most likely be into that...she's probably kinky like that. Plus she's a woman who's also a bird, so who's she to judge a man who's also a cactus? But aside from that twisted little flight of fancy, I must say that I rather love these games. I haven't gotten all the way through though, so guaranteed there will be more to comment on, but that's it for now.
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I can totally see a third installment that lets you choose to play a level with either Cactus McCoy or Ella (the bird lady), each with their own strengths. (Cactus is stronger, Ella can glide without chickens.)
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Great game! I love Cactus McCoy! I wish Flipline would make more games which are NOT Papa games, because they are REALLY high quality.
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hmmm "Level 2 challenge: Destroy all wasp nests." ok *tries to throw boxes at them* what?! it went through them, does that mean the nests are ghosts?
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I'd like a sign that tells you the next room is the last room in each level. I hate accidentally ending a level because I thought my next objective is ahead of me. (90% completion on an in-level Challenge.)
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hmm okay in real life we can't hold a cactus, but this guy during the intro can hold on to a cactus(the main character)? then he must be wearing some gloves...oh wait he isn't wearing any!
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@SingularByte: After reading the comments, the developer posted: "DEVELOPER RESPONSE FROM FLIPLINESTUDIOS
Thanks! Yeah that's a bug with the Projectile Pro badge, we'll get it fixed in an upcoming update." So yeah, it's a minor bug :)
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Earning all 60 badges in game seems to be impossible. The projectile pro badge needs 15 throwable weapons mastered but if you master all of them, it claims only 14 have been mastered. I'd guess the spear is the buggy one. Without the badge, you can't earn the "special reward" for 100% completion.
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I agree with shadowbot. This game is a finished game. But also, I see nothing special in this game. The concept is taken. 3/5
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@Gradomyr> you catch them with a butterfly net, you should be able to get one in the level that asks you to catch them.
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There's a bug, sometimes the zipline sound effect continues playing after you jump off, and it stays there forever, even after you complete the level.
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So going to have to play this game later. Be interesting to see how it compares to the first one. More of the same wouldn't be a bad thing lol. Added to my favorites for now. Looking at the comments it looks like this will be a good way to waste a day
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@Weatherbeard: I concur, I would pay good money to play this on my xbox. Team meat did it, Behemoth did too, flipline can do it too. Although a console release would have to have more levels.
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Suggestion: It would be awesome if the game would let you have two weapons (ala Super Mario World), so when i get a task item i don't waste it in combat.
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I love the fact that you can now pick up two items at one time - for example, carry the anchor as well as carry a weapon. Good to see that developers actually improve on their format - not that Cactus McCoy needed any improvement! Love this series, am completely addicted!
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This game is just awesome, as was the first McCoy. I want to know why this thing, as polished as it is in every respect, is a free game on Kong and not DLC somewhere! I know I'd love to be able to play this on a handheld of some sort.
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I love the clever placement of the hidden treasures. In most other games you just find all the secrets by playing normally, here you have to investigate the whole level and every detail to find treasures. Very nice game, one of the best platformers out there.