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I really do find it amazing that half the people have trouble with the axe heads. I mean really? Half the people could not figure out to try it on the other side? That is a sad statement on today's gamers.
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So, The pizzeria guys go RPG.
just another jacket for the same game again
STICK TO PIZZA, SPAGHETI OR EVEN TURDS BUT STAY AWAY FROM THE RPG WITH THAT SH.....T
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Any way to get the axe outline back? I am lost on where to fit the blades exactly and keep ending up with a 34% construction.
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What bothers me here is that a lot of the 'badges' make it sound as if you have an element of choice, and you don't. I played through the first three areas, and at no point was I offered a choice as to where to go next, or what to upgrade. I understand wanting to control progression, but I don't feel like I should be rewarded with bonuses when all I did was what the game told me to.
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Wait, guys!
If you're having trouble fixing the axe blades in the correct position, it's because you're using the wrong blade for that side of the "pole"! try using the other blade and it should align perfectly. :D
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it's a nice game. but it seems to be rather slow going. hard to afford mats to make the epic items and without using at least some of the materials some of the lvel's can't be beat even with perfectly made weapons. copper grips handles etc just aren't enough. even when you use higher grade ores like steel, gold and crystals are rarer. either way the rate of resource gain could use a bit of tweaking.
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Alright, this is definitely a step in the right direction: Away from tedious, repetitive burger flipping and more toward design. Don't get me wrong, the forging and assembling parts are still repetitive and boring, but there is a *hint* of something with the different parts one can use. Now if only this aspect was emphasized so the player could go from weaponsmith to weapon designer, you would finally have something great. But that would mean offering the option to DELEGATE MENIAL TASKS at some point, which you still haven't understood. Oh well, maybe next time.
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Love the game, although whenever i pour the metal the stream suddenly gets thicker at the very end no matter how slow i pull the chain. not a big deal, great game overall. keep it up!
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Yes everyone, there is no glitch on the axe heads. Each blade belongs to a specific side. If it is not lining up right it belongs on the other side. + up so people can see
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This is leaps and bounds beyond the other Papa's games. That's not to say that I didn't enjoy the others, just that this one is so much better. Well done if there were a score about 5/5 you'd get it, so all I can do is favorite it.
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huge glitch regarding the double axes, sometimes the centerpiece will start upsidedown and cause the blades to skew when i'm attaching them and cause the grade of the weapon to always be lower than 30 percent, no matter how hard i try.
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Wow,..I don't comment often but this is one hell of an engaging game. I was planning on going to bed 2 hours ago. Awesome dude,...friggen awesome.
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Amazing game! I love it. One small request: there are times when you want to bookmark/unbookmark all. Like when shopping or in between crafting to make sure you're using the right parts for the right weapons. Can you add a bookmark all / unbookmark all button?? Plllleeeezzzz? + up if you agree!!
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Absolutely love the shift from the restaurant games. Bravo on the innovation! The integration of the weapon creation with the war element works very well. One critique for the next version is that I am finding it too easy...It doesn't really seem like that much of a challenge to beat them all when I acquired all the loot from "winning" the round before. Overall, though, great work!!
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I wish I could go back and harvest materials or money... I think that would make things a little more satisfying as I try to go specific maps to get specific parts to build a certain epic weapon; something like that.
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People having troubles with the axes, the side you are connecting the axe head to DOES matter. If you can't put the axe head in the right spot, try moving it to the other side.
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While most of the building mechanics are fun and pretty cool, the mace-building mechanic makes me want to punch minotaurs in the face repeatedly till they explode. Can we maybe get some way to make those that's not TOTALLY fiddly and annoying as hell please?
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I really like this game, the best of the ones made my Flipline. My one bit of a gripe is the axe is just too tough picky to make.
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Great job! Badge hunting is the only reason I played the previous Papa games, but this one is a home run in my opinion.