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I don't understand why creatures are weak vs. the elements they appear to be spawned from. Like for example, a Lavaleech is weak vs. fire or a Riverhoof is weak vs. water. Odd reverse logic. But a good game anyway, and a nice change of pace from you, Flipline. :)
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Started playing this earlier today on Chrome, but when I come back now it boots up to a black screen. Looks like the update might've broke something.
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great louis wrecks dungeoneering now - whats next? a hentai porn game where you have to make your own birth control devices and then watch others use them?
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A "bookmark/unbookmark all parts" button would be nice, or even a second bookmark that flags parts that are used in at least one recipe. With such an absurd amount of specialized parts, it'd be nice to know what you should stock up on for the future without having to toggle all but one of your recipes every time you want to build a specific one.
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give me a shield" "ok want a sword with that?" "no i want just a shield donkey" "you sure i could easily make you a sword with that in almost no time" "JUST GIVE ME A SHIELD!!!!
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i normally hate the papa loui games. the only reason i ever played was for the badges. this is the first one i've actually thoroughly enjoyed playing. great change up to the normal formula.
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So this jacksmith is either 1, too stupid to tell the guys to bring back their weapons after the battle or 2, a war profiteer!
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The makers of Papa Louie and Cactus MacCoy... I didn't expected less!!! Absolutely awesome! Keep up the good work! 5/5
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@OneDerBot I kind of agree with your question. and it is a great game. I thought it was gonna be like diner dash when I first saw it. but once I actualy gave it a try, it was hard to quit it before going to bed.
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Also, when I mark something is there any indication on the materials which it is? the rest of the menu is fine, but I always forget.
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An auto-loot function would be pretty fun, so you don't miss any of the drops or have to move your mouse about needlessly :D .
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stop comment and play
inst good?
gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood
gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaameeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
yessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
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i don't understand ... how can i keep forged weapon? or everytime i have to forge new... if i forge a special perfect weapon can i keep it?
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I love how you're scored based on the quality of your creations, rather than on the timeliness and accuracy of the order. I will say though that I wish the item designs were implemented differently, that designs or templates could be set up to execute automatically, rather than having to pick through menus for each individual piece. The inability to quickly swap from one weapon project to another takes away from the value of being able to multitask at all. I also miss convenience upgrades for the actual creation process and could see upgrades to the shop's battle weaponry or means of automating or making more convenient certain steps in the forging process. Imagine a device to let you judge the straightness of a bow string, or alarms when ore has been smelted.
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Well not timing points per say, but have a bigger chance of your soldier dying because it's weapon broke in battle because you didn't repair it.
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If they die they reset to level 1, the boosts they'd get by leveling up should be minimal like say +0.5 damage/health per level. So if you make perfect equipment and they survived the attack, they'd be a little stronger the following round but not enough to take away the challenge of the game. Weapons that don't break should be allowed to be kept also. So you can equip your soldiers with your best weapons, and add say a full durability trait to them, and if you don't repair them and make new weapons needed for the round you lose timing points.
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All in all I gave this game 3/5, the level plot was straight forward but sloppy, the idea of building weapons was good enough for me to like this game, but not love it. The last level should of been how all the areas were, instead of levels. 50 levels could of easily been 10, by making each area like the ending. 5 really strong opponents, next area. Which would make more use of creating perfect weapons. The surviving soldiers should then be reused in the next level, having each of the 1 - 5 soldiers level up with the blacksmith as levels were completed.