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Would be so much better if you could decide what kind of troops get sent into combat and then make weapons for them. 4/5
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Oh, and an idea I just had, maybe you could make it so that you can craft better cannonballs or something like that. That would be cool.
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I love this game, as I have stated before, but I did notice one thing. The game eventually gets to a point where it seems that only crafting Steel, Gold, and Crystal weapons are useful, but there is one problem with that. Gold and Crystal ores don't drop enough. So then you get to a point where you are now losing battles and not getting the reward at the end. Perhaps this could be addressed? Just saying.
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i kinda agree with previous comments, its a good game and it can be a good game for a while but without a replay level its too easy to spiral down and quit, you cant keep using or buying the enchanted gear, after a while you will run out and on a bad day you spiral down till you have to restart.
what you can do is allow replaying and make the shop more exspensive, rather grind another lv then restart a whole game :s
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We need a faster heat up on metals. I have a laptop and every time i pump that thing it highlights everything that isnt flash and starts scrolling
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@WolfMaster91 When you level up, you unlock more weapons, cannonballs, monsters. In other words, you have to level up to advance and eventually reach the final boss.
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What exactly is the point of leveling up? I don't notice any difference at all. I know in the restaurant games your level determined your total paycheck at the end of the week, but that doesn't really apply here. I don't think I'm getting any extra jewels, materials, etc. than I used to just because I level up.
Rank and map progress are basically the same thing, so you're getting to new locations and unlocking new weapon types and elements when you level up. If you don't level up after a day (like you'll notice later in the game), you stay in the same location the next day with nothing new unlocked.
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its a great game alright, but gets really repetitive after a while. i'm on day 29 and bored out of my wits already... just trying to finish the game cos i want the badges
great concept and a nice twist of the usual food related time management games, but still too repetitive for my liking
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I do like the fact you made "Perfects" a little easier, however I don't think it should make "Awesome" appear more crooked.
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has infinite paint.
still allowed to use only a small portion to paint the shield which somehow magically enhances durability.
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Just a recommendation: make the view where you see the percentage of your weapons skippable, rather than reading the percentages, then waiting while your ores are being overheated
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it's nice game at first, but there should be a way to re-play a level. I mean it should allow to go back to win a level, or how else can any one achieve the badges of all sord types? if one lose one fight then no way to replay it.
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I think it would be better if you get extra gems for the quality of your weapons. Hit the little + button if you want
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I liked this game quite a bit but after a while it just seemed as if it was made so it can't be lost, for example i place a handle in really crookedly and think thats going to bring down my percentage but when i get the score it's 95% or so.
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I really liked the restaurant series, but it became a bit repetitive. This has the same idea, but the completely new execution makes it even better. Definitely a 5/5
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Thank god for handle adjustments. The pikes were invariably kinkier than a hooker in Hollywood. Now if only the stupid pegged mace weren't so annoying. But crafting woes aside, this is an excellent game. Maybe if we could see in the crafting screen which epic weapons the parts belonged to, it would go more smoothly. Even with all that, 5/5.
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Thank god handle accuracy was fixed. My Pikes always looked like they were being held together by duct tape and fishing line.
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This is what I would like to see in a mmorpg. Actually manufacturing the crafted goods, rather than watching an animation of the character's hands rubbing together.
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A papa game that doesn't expect you to be a one-man factory with maximized time efficiency? SCORE! The one thing that has been bothering me the most in the Papa games up until now is how you always end up feeling so stressed out because you *HAVE* to juggle so many things at once to get the best scores. Here, I can take all the time I want.
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"jack"here's your shield, made of the finest materials.
"goat " thank you, and this crest is very strong. BUT WHATS THIS ? THE PAINT IS MESSY . THIS SHIELD IS HORRIBLE
"Jack" my apologies , ill remake it immediately.
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better than the food games but still a bit dull and slow. Fast forward button would be good, as great as your animation is I do get bored of seeing the same thing over and over.
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Before the pikes and axes were very hard, now the painting of the shields is much more difficult, I can't get a 100 on paint anymore
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After the update, I'm updating my vote from 5 to 6 stars... What, you mean 5 is the highest vote? MAKE A ****ING EXCEPTION!
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Congratulation on listening to us and making this game even better! The updates are just perfect (even though I miss cheating on the Painting =p)