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During the final boss battle when I hit him with the mustard he falls down.
I bounce off his head and he is hurt.
Then I take damage as he lays there??? How? Then I have to start all over again.
A check point AFTER the spikes would be greatly appreciated.
Otherwise better than all the other games except for Remnants of Skystone which will always be my favorite.
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To easily get the hard badge, use Boomer (Glider from level 3). Her weapon can hit the boss multiple times so you don't even need more than one phase. I was able to beat level 9 in 58 seconds with her.
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If I fall to my death, I should not be taken to the map and have to play more than half the level again just to get back to where I was. Plus if you agree.
Are you using the blue-ribbon checkpoints along the way? You should never have to repeat more than one room when you restart that level, they should all have at least one checkpoint per room.
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I liked that we're told which abilities we'll need for objectives. Spares me the tedium of trying to keep track and trial & error. Speaking of tedium, however, I do have relatively minor criticisms: 1) when I die, why send me back to the level select? Obviously I'm not going to give up and leave a level half done, so of course I'm going to go right back. Ought to just relocate me to the check point and save me some time sitting at loading screens. 2) Bacon enemies in narrow corridors. Why do this? There's no difficulty involved in getting past them, it's just annoying waiting for them to waddle out of the way.
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A little bug, if you choose a ground pound character, jump, than repeatedly press down to ground pound, your character looks like he is humping the ground, and you can continue moving like this
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omg there should seriously be an auto save or something cuz lvl 8 is pissing the fk outta me, i replayed it literally over 20 times in the past 5 minutes just cuz of the god dam bounce part after the 3 white cubes messed me up 24/7 and i ALWAYS fall in the god dam pit -.- y does it have to be instant game over just cuz of pit fall, y cant i just lose 1 life omfg
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At least something different from kongregate's worst developer! This game was actually enjoyable and not another clone.
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this game seriously needs some work, the controls are extremely poor with movement being very glitchy and hard to control
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kicking you back to the map and forcing to go through the whole rigmarole again when you die = insanely annoying, especially when you die with full health when falling into a pit (with all the additional animations, it takes an extra 10 seconds per death) - why not just respawn at the last checkpoint immediately? i can always go back to the map from the menu
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What platformer game would be complete without the old infuriating "Make a jump on platform, then get knocked off by an enemy you couldnt see into the bottomless pit." What this? It can happen in level 1? Brilliant!
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I can't help but notice that Sarge and Radley imprisoned their enemies, while we are totally killing ours (i.e them and their troops).
I like to think that the intro was all part of a well-planned operation to bring Papa the war criminal and his customer-soldiers into custody.
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its just not worth it .. i really didn't like this game .There lots of good things out there but this one is not it...2/5..its more like an old childish game
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why can't i switch characters on the fly? i can die after a checkpoint, and then switch characters... which adds a bit of an awkwardly designed element to the game. you could really improve this flow.
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Couldn't you have waited a few more days to put out the badges. I always feel like not playing the games i have all the badges for, even the fun ones.
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@emmethegryffindor. But if you choose same lvl you will go back checkpoint. Going back to map gives you opportunity to choose another character without loosing progress. And checkpoints refill HP to maximum.
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Ok. I just got the hard badge, and the only difficult part is levels 7 and 8. To get to level 9 you need 24 warp keys. Beating the 8 levels before it leaves you with 16 warp keys left. Get all the warp keys on level 1 and 2, as they aren't difficult. That leaves you with 6 to go. Those are up to you. So once you get 24 keys, all that’s left is the boss, and once you get his pattern down it isn't difficult at all. You face him 2 times. The first time all you have to do is jump on his head and hurt him. The second time he shoots ketchup bottles. Either jump on the ketchup bottles or let them hit the wall. When he shoots the mustard bottle, jump on it and it will hit him. Then you bounce on him and shoot him. Then he will recover and this happens again. Do this three times and that's it. (Oh, and I recommend not using anyone that throws projectiles for this level, because accuracy is pretty important in this. Personally, I used Kingsley.) + So others can see!
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Many NES arcade games made using old technologies of the early 1990s were much funner than this. This is just way too boring.
When you choose that level again on the level screen (and possibly picking another character), it will restart you at that checkpoint instead of at the beginning of the level, so you don't have to go through all of those areas again.
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TBH I don't feel bad for the customers.... I was like DAMN YEAH YOU ALL who EAT at PAPA deserves this...but then wait it's PAPA who must suffer.... ="=