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Comments for Papa Louie 2: When Burgers Attack!

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Waterspeed

Jun. 08, 2013

Under rating threshold (show)

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(-3)

Nenianos

Jun. 08, 2013

Under rating threshold (show) I just don't like it as much as the other Papa's ... games, I think I'll stick to them :/

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(0)

faca202

Jun. 08, 2013

Under rating threshold (show) With a character who can glide, the final boss is really easy. One of the easiest hard badges that I've earned lol.

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(0)

hbrika

Jun. 08, 2013

Under rating threshold (show) During the final boss battle when I hit him with the mustard he falls down. I bounce off his head and he is hurt. Then I take damage as he lays there??? How? Then I have to start all over again. A check point AFTER the spikes would be greatly appreciated. Otherwise better than all the other games except for Remnants of Skystone which will always be my favorite.

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(2)

jthekiller

Jun. 08, 2013

Under rating threshold (show) Really nice game, enemies look awesome :)

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(0)

gamer2001

Jun. 08, 2013

Under rating threshold (show)

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(-6)

HoBoSyrian

Jun. 08, 2013

Under rating threshold (show) What is annoying to me is that if you try to walk slowly off the edge, it will propel you further than you want.

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(5)

toltas

Jun. 08, 2013

Under rating threshold (show) To easily get the hard badge, use Boomer (Glider from level 3). Her weapon can hit the boss multiple times so you don't even need more than one phase. I was able to beat level 9 in 58 seconds with her.

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(79)

artardous

Jun. 08, 2013

Under rating threshold (show) If I fall to my death, I should not be taken to the map and have to play more than half the level again just to get back to where I was. Plus if you agree.

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(24)

Developer response from FliplineStudios

Are you using the blue-ribbon checkpoints along the way? You should never have to repeat more than one room when you restart that level, they should all have at least one checkpoint per room.

Duungraf

Jun. 08, 2013

Under rating threshold (show) I liked that we're told which abilities we'll need for objectives. Spares me the tedium of trying to keep track and trial & error. Speaking of tedium, however, I do have relatively minor criticisms: 1) when I die, why send me back to the level select? Obviously I'm not going to give up and leave a level half done, so of course I'm going to go right back. Ought to just relocate me to the check point and save me some time sitting at loading screens. 2) Bacon enemies in narrow corridors. Why do this? There's no difficulty involved in getting past them, it's just annoying waiting for them to waddle out of the way.

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(12)

anjoanjo8

Jun. 08, 2013

Under rating threshold (show) A little bug, if you choose a ground pound character, jump, than repeatedly press down to ground pound, your character looks like he is humping the ground, and you can continue moving like this

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(0)

smsgal

Jun. 08, 2013

Under rating threshold (show)

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(-3)

gumman11

Jun. 08, 2013

Under rating threshold (show) At least something different from kongregate's worst developer! This game was actually enjoyable and not another clone.

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(0)

BenjaminL100

Jun. 08, 2013

Under rating threshold (show) Kind of boring but fun

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(0)

DDean77

Jun. 08, 2013

Under rating threshold (show) this game seriously needs some work, the controls are extremely poor with movement being very glitchy and hard to control

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(1)

GuesssWho

Jun. 08, 2013

Under rating threshold (show) Gak, multiple genre change!

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(0)

376451234

Jun. 08, 2013

Under rating threshold (show)

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(-3)

fab2318

Jun. 08, 2013

Under rating threshold (show) yay?

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(-2)

infomage27

Jun. 08, 2013

Under rating threshold (show) kicking you back to the map and forcing to go through the whole rigmarole again when you die = insanely annoying, especially when you die with full health when falling into a pit (with all the additional animations, it takes an extra 10 seconds per death) - why not just respawn at the last checkpoint immediately? i can always go back to the map from the menu

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(13)

sweet_kiren

Jun. 08, 2013

Under rating threshold (show)

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(-4)

MythMaster26

Jun. 08, 2013

Under rating threshold (show) Mario with fast food instead of magic mushrooms.

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(4)

Oblivionixer

Jun. 08, 2013

Under rating threshold (show) Wish there was a confirmation button when buying new styles, it gets really annoying wasting coins by accident.

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(3)

hri1

Jun. 08, 2013

Under rating threshold (show) Level 7 I died before even touching the ground lol.

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(3)

JMurphy

Jun. 08, 2013

Under rating threshold (show) I wonder if I'd enjoy it more if I was an anthropomorphic cactus.

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(6)

ZeroKnight

Jun. 08, 2013

Under rating threshold (show) What platformer game would be complete without the old infuriating "Make a jump on platform, then get knocked off by an enemy you couldnt see into the bottomless pit." What this? It can happen in level 1? Brilliant!

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(4)

GrimB

Jun. 08, 2013

Under rating threshold (show)

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(-5)

Kelsey_de_la_Nae

Jun. 08, 2013

Under rating threshold (show) I can't help but notice that Sarge and Radley imprisoned their enemies, while we are totally killing ours (i.e them and their troops). I like to think that the intro was all part of a well-planned operation to bring Papa the war criminal and his customer-soldiers into custody.

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(4)

dodoX98

Jun. 08, 2013

Under rating threshold (show) I just got that the tiny hamburgers are sliders...well played.

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(2)

kguy152000

Jun. 08, 2013

Under rating threshold (show) starts off enjoyable and then gets gradually more frustrating as opposed to more challenging.

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(1)

edragon11

Jun. 08, 2013

Under rating threshold (show) its just not worth it .. i really didn't like this game .There lots of good things out there but this one is not it...2/5..its more like an old childish game

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(7)

Aragorn741

Jun. 08, 2013

Under rating threshold (show) Very nice! I am a fan of Papa Louie and this old fashion game is relly cute. Thanks to Flipline Studios.

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(2)

otavio17349

Jun. 08, 2013

Under rating threshold (show) great game!

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(0)

JackieFang

Jun. 08, 2013

Under rating threshold (show) Ground pounders can take out any enemy with lots of health. Like, I killed Sarge with ground pound in 1 second.

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(1)

Hukunfufu1

Jun. 08, 2013

Under rating threshold (show) Very enjoyable game with a very easy "hard" badge

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(2)

wattro

Jun. 08, 2013

Under rating threshold (show) and why can't i update checkpoints? it really makes the strategy around collecting everything in levels stupid

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(7)

wattro

Jun. 08, 2013

Under rating threshold (show) why can't i switch characters on the fly? i can die after a checkpoint, and then switch characters... which adds a bit of an awkwardly designed element to the game. you could really improve this flow.

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(3)

Damnion

Jun. 08, 2013

Under rating threshold (show) Couldn't you have waited a few more days to put out the badges. I always feel like not playing the games i have all the badges for, even the fun ones.

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(3)

DB888

Jun. 08, 2013

Under rating threshold (show) @emmethegryffindor. But if you choose same lvl you will go back checkpoint. Going back to map gives you opportunity to choose another character without loosing progress. And checkpoints refill HP to maximum.

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(1)

UnicornMilitia

Jun. 08, 2013

Under rating threshold (show) Ok. I just got the hard badge, and the only difficult part is levels 7 and 8. To get to level 9 you need 24 warp keys. Beating the 8 levels before it leaves you with 16 warp keys left. Get all the warp keys on level 1 and 2, as they aren't difficult. That leaves you with 6 to go. Those are up to you. So once you get 24 keys, all that’s left is the boss, and once you get his pattern down it isn't difficult at all. You face him 2 times. The first time all you have to do is jump on his head and hurt him. The second time he shoots ketchup bottles. Either jump on the ketchup bottles or let them hit the wall. When he shoots the mustard bottle, jump on it and it will hit him. Then you bounce on him and shoot him. Then he will recover and this happens again. Do this three times and that's it. (Oh, and I recommend not using anyone that throws projectiles for this level, because accuracy is pretty important in this. Personally, I used Kingsley.) + So others can see!

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(7)

mascara125

Jun. 08, 2013

Under rating threshold (show) At last the "Papa" made ​​a game that was not to prepare food! LOL

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(7)

Praporshik_Zadov

Jun. 08, 2013

Under rating threshold (show) Many NES arcade games made using old technologies of the early 1990s were much funner than this. This is just way too boring.

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(0)

PvZpro

Jun. 08, 2013

Under rating threshold (show) 5/5, better than the original papa louie, but where is louie?

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(1)

Liecenstep

Jun. 08, 2013

Under rating threshold (show) The controls are a little sticky, but at least it's not another minimum wage simulator.

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(4)

emmthegryffindor

Jun. 08, 2013

Under rating threshold (show) What's the point of the checkpoint flowers if when you die, you go back to the level screen?

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(16)

Developer response from FliplineStudios

When you choose that level again on the level screen (and possibly picking another character), it will restart you at that checkpoint instead of at the beginning of the level, so you don't have to go through all of those areas again.

Grungeking

Jun. 08, 2013

Under rating threshold (show) Dood, boring.

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(-1)

xyand

Jun. 08, 2013

Under rating threshold (show) TBH I don't feel bad for the customers.... I was like DAMN YEAH YOU ALL who EAT at PAPA deserves this...but then wait it's PAPA who must suffer.... ="=

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(-2)

mrdawg

Jun. 08, 2013

Under rating threshold (show)

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(-6)

KaisarDragon

Jun. 08, 2013

Under rating threshold (show) In Level 5, you can rescue Kingsley with a glider. I used Fritz.

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(3)

SereneFirefly

Jun. 08, 2013

Under rating threshold (show) The imprecise controls and extreme knock back when you get hit get really annoying toward the end.

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(7)

BenG1008

Jun. 08, 2013

Under rating threshold (show) 5 customer card, 10 customer badge... getting lazy badgemakers... :-P

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(10)

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