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Level 5 - Repeatedly can't get the 4th fish because it's always stuck behind one of those bouncy underwater obstacles.
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Probably a good game, but I give up already because of this stupid feature that force you out of a level when I rescue a character, even though I have already rescued him".
Two stars until this feature get removed.
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Just to be sure:
It might be a coincident but is this game possibly related to these boring burger or ice cream games? O_o
Nevertheless this game is quite good. ^^
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After examining the massive amounts of lag, the trend is so clear that I can only come to one conclusion: the next game in this series will be turn-based.
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ok,at first i thought it was just correct, then it started to be great and then... the first boss ruined all the enjoyment. i'm so annoyed that i quit.
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Always the same with this series. I really enjoy the first couple of levels only then to get annoyed with the first boss fight. At least I would enjoy this game more without boss fights, i.e. more like a puzzzle.
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1. The costumes are too expensive considering that they don't actually do anything. I've completed the game and gotten most of the badges, yet I still need 20 pieces of clothing. Either make achievements worth more, award coins for warp keys collected or just make them cheaper.
2. If we free a character, don't force us to leave. Let us have the choice.
3. Ranged characters just don't work well. Their aim is terrible
4. Different outfits could have different bonuses, such as unlocking a different skill (though losing their original skill), different weapon types (Ranged and melee for each?), or other bonuses (Such as extra health, coins are worth more, additional damage against those monsters that take more than one hit etc)
Overall though, I did enjoy the game and gave it 4/5 :)
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finally managed to complete every level and earn every single badge- not often I bother doing this. I thought it was a very good game, and the X Zone is beautiful- wish there were more levels in it! Kongregate badges would be nice for it :)
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Really wish the characters that throw things would have a higher arc, throwing things at the ground is kind of pointless especially against flying enemies.
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The Cinnamon Sticks (and the Walking Bacons in the second game) are not fun game design. It forces the player to wait regardless of how good they are. Give me some way to get past them faster. Even if you just timed the walking cycle in a way that rushing towards them lets you get into the safe spot right away, it would be a major improvement.
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The sundaes should have a few seconds of invulnerability after each hit. Right now wecan just go BAM BAM BAM and beat them super easily
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I have rated this 5. Not because i think it's truly worth that, but because it's not an idle game. There are 7 of those in the "hot games" at the moment.
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i like the game, NOT PLAYIN IT anymore cause of the leave after a rescue. Its just to boring playin a levevl over and over again from the start
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At least it's not another of the craperia series. Seriously, stop that shit. It's at the point where I just rate one star without even playing them. At least this is fun compared to those.