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Personally I don't really prefer to play TD-s, but this game gave me a good example why peoples likes these kinds of games. I always read the comments, before I actually comment below, but.... It was really really nice to see that the developers reacting, and evolving the game, just 'cause of the peoples! So I would give you guys a +5 because of this. Keep it up! :)
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This game was great! It was challenging, but fun the whole time. The mechanic of incensing achievements via upgrades was awesome as well. My only word of advice would be for the player to get one upgrade point the first time they beat the final level. This would allow a full upgrade tree upon completion of the game at max level, with all the achievements. It's just a little disheartening to have completed the game with all achievements and max level and be ONE upgrade point from a full tree. That's just nitpicking really. 5/5 :D
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It would be nice if the user could set/change the ability keys. Since it depends on the keyboard layout if the preset keys are placed next to each other.
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Dam. When you have a dev who is constantly looking for ways to improve his game, takes comments and criticisms seriously, you know you're gonna have a great game.
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This game is great! but i came across some simple bugs but the game is very addicting and fun :) ps the bugs are : If you finish a level and then use an ability while the "You won!" or smth like that then your ability will reload at the next lvl, but it usually dosent reload. (sry bad english here), 2. bug is : If you exit the level in the pause menu while the "you lost!" smthing like that sign is on screen, and then at the next lvl you might get "you lost!" thing and the lvl exits.
Overall this game is amazing :)
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It would be helpful if we could see the buffs we get from cheevos. Like how much additional damage we get from main and side cannons, increased chance for poison damage, increased poison DoT, you get the idea.
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i left a good review last night... that hasn't changed... i enjoy the game and i hope the dev improves and continues... but, i have 1 problem... i have a crappy laptop and have to kill my browser occasionally.... like 3 or 4 times i've killed the browser and every time i end up having to start from level 7... i've gotten perfects on 21 stages and then have to basically start all over... what's going on?
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man love the game but is it just me or does the skill tree seem to be missing one point as I can finish it and it is bugging me a bit if that could be fixed I would love that but a great time waster over all so 5/5
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Good casual game, lots of upgrades, one issue, after grinding for a while i got stuck on an infinite level, a back to menu button could fix this glitch?
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Great game, but level 12 cannot be beaten because of the balls that become walls. The walls take so long to kill that you end up surrounded by them and cant kill anything else.
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Good game, but it needs quite some tweaking. Too much randomness in the spawning of enemies, no enemy description book, half your skills are useless against half of the lategame enemies...
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Took me a while to notice the aquamarine colored monsters had a single sad version per wave, and that letting that one touch you would give you a temporary boost.
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found a bug, had high power 'push' and went back to an earlier level and now appears i have pushed the last remaining enemy out of the arena, and am stuck as no way to restart the level or quit to the menu and looks like the enemy is not anywhere near!
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honestly i didn't think i'd like this much... but, it is addicting and challenging... very well done.. very simple yet very attention catching (sorry... bad with words) i figured i'd play a few rounds and either beat it or quit... but, you've hooked me... still not even half way done and i'm determined to beat it... waiting for badges... this game needs them
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I would prefer that the game arena be square because of the way the enemies are spawned offscreen. If they are spawned in the upper or lower bounds of the game field (which is rectangular), they can travel for quite some distance before you actually see them.
Other than that, the game is pretty solid. Some of the enemies are original too.
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Oh no, it's the small green things that give the boost; I always thought they inflicted damage since I thought I died from it one time
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Ok, it just happened when there weren't any enemies attacking me, is it related to inflicting damage or killing a lot in a short time span?
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Sometimes my bullets become big and very fast temporarily, it seems to occur when there are a lot of enemies attacking me at once.
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Well, i don't know why, but looks like I pushed the enemy so far away that he dont come back. I am waiting some enemy show up in the screen, but no one comes.
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Don't invest in Black Holes or Burn 'em Up until you have nothing else to upgrade. Trying to keep track of which key to press and when will just distract you and make you die.
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This games amazing! IT's truly worthy of getting it's own review on my blog posts XD I like everything about it! It's a fun, cute, bullethell shooter bound to give hours of gameplay just trying to earn everything, and it's fun!Great job! Although, I would like to have like another melee power put in, since the fire even with some of it's upgrades still isn't enough to get alot of enemies, even with the boulder. why not have this short ranged knife throw style thing? But it only goes for a short range and then ends, sorta like every other attack. I dunno, it just seems like something that would help when you get surrounded, because that is REALLY annoying and hard to deal with, especially later in the game. Thank you for hopefully listening to this random comment by a random person.
Thanks :)! I do apreciate tips and tops. However adding a complete new ability into the game would be too much of a revamp! I like how you describe the bigger picture of more melee attacks beeing preferable, as I can use that in my further games ^^!