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When I click "yes" for the update, is says "opening external window", but I never see an external window. And yes, pop-ups ARE allowed.
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A bug: Sometimes, the run starts very slowly, and the speed of the ship the speed reduced to a quarter of normal. I think that losing multipliers and then dying causes the problem. Quitting to the menu solves it.
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Way better than the actual game. The full version is boring. Slow paced at early levels and completely RNG dependant later on with the blinds. Way to ruin a good game concept flippfly.
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I really liked the game first but then i beat the level 5 objective (get 100000 points) and got even over 135k... then level 6 objective tells me i need 130k (!!!) and i really need to do this again???? No, thanks.... Ragequit
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Earned the first badge on Sept. 27th, 2012. Earn the next two badges Sept. 7th, 2013... I like this game, why did I stop?
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There is a serious problem with the game. Sometimes, when starting a new round, the flyer will move very slowly, making it impossible to play the game properly. If this happens once, it will continue to happen until the page is refreshed.
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A fantastic game, I do enjoy the pace and maneuverability of the craft. Although I have noticed a slight glitch, where if you hit space multiple times when you begin the round, you go at incredibly slow speeds while playing, yet the sun goes at the same speed as if you were traveling fast. thanks for making such an awesome game!
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I love this game. Great speedster. I've run into a bug, where every 3rd or 4th replay, the ship goes at a really slow pace.
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@Desincarnage, you are rushing towards the sun because it is your power source and you will crash and die in the middle of nowhere if you don't travel far enough
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Sorry, I just had a look at the video of the full version at quickstarter. The multiplayer concept you have in mind is great. Furhter, I think the ramps and falling buildings are cool, but super sophisticated effects like domino-cascades look unfairly difficult. The race towards the sunset seems to fall to a much less important task compared to that. Remember that the player is at the limits of its reflex possibilities, dont make him/her say "this is too much for me". :)
Hope for the best for this game!
Thanks for all the feedback! We've been working hard on the game for about a year now, and the gameplay you see in that video has been in beta testing for some time. We've worked hard to ensure that it's difficult, but fair. We think you'll like the result :)
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This is superb.
Some ideas:
- keep the layout and design basic in the full version. Don't go ahead trying to add details to the buildings/features/landscape.
- Add tunnels through mountains where the plane slows down (due to darkness), but adding up/down (vertical) movements to go through the worm-like tunnel.
- Add a secondary power source (as a power-up) that can be used for a couple of seconds
- Add a SONAR (there is no time to look at any radar) that detects power-ups. The sonar signal could be precisely a pulsating sound that accelerates when a power-up gets closer. When the power-up lies at the left side of the plane, use sound "A", and for power-ups coming on the right side, use sound "B".
The idea of "time-reversal", and the sun going up upon power-ups is a bit strange, i would rather like a power up that just speeds up the plane, and the sun goind down somewhat slower.
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Could have sweared it felt different.
Anyway, why isn't my highscore showing up on the all-time list? It shows under this week's list and even on the all-time multiplies list (I'm pretty sure that's the only time I reached a x26 multiplier).
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Flippfly, have you changed how the plane handles recently? It feels smoother and more responsive. There's also seems to be slightly more pickups now than there used to be.
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5/5 one thing that mad e it the 5/5 was well i was played F1 2012 earlier today with my steering wheel dint put my steering wheel away and i tried it out AND IT WORKED that is amazing