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Thanks to all the people that have add a comment and make better little by little this game. Sorry for all the annoying difficulty and bug fixing, I dont have a game testers group so I use the kongregate community to help my on that.
So, thank to you all :)
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Hive:
lv1: 20x100 range. Shoot bee every 3 seconds
lv2: 30x100 range. Shoot bee every 2 seconds
lv3: 50x100 range. Shoot bee every 1 seconds
Corpe:
lv1,lv2,lv3: give you extra bones everytime one of your monster kill a human. Upgrade rise the amount of bones that give.
Golem:
lv1: 80 range.Push back enemies with a mud ball.
lv2: 120 range. Throw a rock that push back enemies when stomp the floor.
lv3: 120 range. Shot a iron ball that push back all the enemies in its way.
Dragon:
lv1: 40 range. damage enemies
lv2: 40 range. His fire have three form.Red to do heavy damage, Green to push away, Blue to frozen the enemies. The type of fire it use is random.
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After playing a lot more since my first comment I can say that this is one of the most enjoyable TD game I've played so far. The learning curve is, indeed, a bit steep, though. Perhaps that's what's making the game getting an average-to-good score.
I understand the idea of having enemies that destroy your tower (so that you can add some extra challenge), but they usually come way too soon (on waves #4 and 5) and if you didn't leave some spare tokens to use magic, they will destroy your whole towers for good.
You could move them to later waves or make'em easier to kill (at least on their first appearences). And/or show, before each wave start, which kind of enemies we'll be facing.
Some small things to fix, but, overall, you have a game of great potential in your hand.
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FUN GAME! Tips (even extreme becomes easy): IF it's 2-2, put: Slime-Dragon ... Plant - Plant. If it's full range, put: Slime-Dragon-Mudd-Demon-Slime-Dragon-Mudd-Plant-Plant-Plant. Always keep your money (in later waves) over 200, so you can "fire-spell" the bomb-guys. Don't forget to upgrade the slime (press t-t), it makes them invincible with dragon (and mudd-guy). If there is an empty floor (without doors), just put hives all over it, they are really strong after two upgrades.
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The "Begin Wave" button stops working for me after 1-3 waves, and I have to wait for the next wave for 30 secs each time! Please fix this. Otherwise, great game!
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Ok i will keep this simple, i hate games where your defenses can get destroyed. 4/5
the game is brilliant though but it pains me to remake things X'(
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Get rid of the enemies that can destroy towers, they take all the fun our of it. And in later waves the enemies have too much health.
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Monster Type:
Skeleton:
Lv1: 20 range .only aatack one side
lv2: 20 range .attack back side to
lv3: 40 range. attack back side to
Plant:
lv1: 200 range. Attack one side
lv2: 200 range. Shoot two pellets
lv3 100 range. Shot big pellet that damage all the enemies in its way
Slime:
lv1: 10 range. Slow enemies that touch
lv2: 20 range. Slow enemies that touch
lv3: 20 range. Slow and damage enemies that touch
Demon
Lv1,lv2,lv3: Stop enemies. Upgrade rise there attack
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I love this game but i would like to see a few changes. 1) A speedup button would be helpful for when you just sitting there waiting. 2) WE NEED BADGES! 3) Also, I think the adding of a story mode would be cool. [+] if you agree
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What XanThorax said doesn't sound bad, but sounds more like a "Monster Castle Defense 2" to me. ;) On the other hand this game could still need some tweaks. A) Halve all human-attackers HP for example, this ~should~ roughly give a good difficulty. B) Most people aren't very fond of "no-cost" upgrades, either halve the overall training cost of all monsters AND let their upgrade cost be the half of that (new) building cost. OR: Keep the current building cost and have upgrades cost 0+10 for each Level. C) Let people know that it's possible to enlarge your game by using the browsers zoom function: ctrl + numpad +/- for Mozilla Firefox. Additionally to this (to make more use of it) Put in a small roman numeral, as each monster's current upgrade level, starting from 1 when it was placed and going upwards from there. D) The Queen should definitely kill a monster with a single hit and devour a heart for this action. It's extremely frustrating having a single human take 2-3 hearts from you.
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This game slows down badly when there are a lot of enemies on screen, and I don't even have that old or slow a computer. Quad-core 2.6 ghz, 6 gigs of RAM. Not state of the art, but surely should run a flash game. It runs every other one fine. Would love to play more if the slow downs can be fixed.
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this game has so much potential,you say your constantly upgrading it? keep that up and it should get noticed, which it deserves to be. Then badges will follow!
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I don't know if anyone has mentioned this yet, but to all of you whining about getting your guys blown up heres a tip: place a skeleton (or some low level "tower") at the beginning of the castle, and maybe even a few following him. This causes the suiciders to kill them, sparing your more costly towers. If there is a big chain of suiciders then just keep spamming skeletons once one gets blown up (place one where one had just died).
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This game lagg :/
On slow computers this game cannot be played- enemy and plant shoot and kill in real time, so i can see enemy entering castle, then i lost.
Not funny .
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I like the game, your tower menus need to stop disappearing whenever you perform an action, and having to click twice should reduced to once for upgrading and leveling up. you should also be able to get rid of the tower placement by clicking anywhere it cant go instead of having to click the x.
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best combo i've found is skeleton demon skeleton demon(repeat)
skeleton upgrades cheapest and at the second upgrade is dealing splash and has better range
oh and hikers are BS
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everything about this game is fantastic; cool concept, neat grfx, fun upgrades, very addictive. fun BUT... i gave it a 4/5 due to the steep learning curve and the ease at witch my towers were destroyed. i love it, but maybe we could tone down the damage a bit? front page and badges in 5... 4... 3... 2... 1...
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I found another glitch. If you build on the top row, and some hikers get to you, they climb to the roof and don't come down.
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Nice game, Solid base, good gfx and sfx dont go changing there! ... but it could use some more development, theres a few areas i found it lacking in.
There simply is not storyline.
Why the different castles? Is the evil main conquering a land of some sort?
If so, maybe a map instead of a dull mainscreen? Not that hard, much better in terms of gameflow. Why do monsters evolve? Where did they learn their skills? Giving players an option to determen which direction they go adds new depths to the game, in skill and personal favor. Strategiewise it adds more to the game, because now i only have to do the same trick over and over again. Get base monsters set up, add a few demons, get cash, freeze, thunder.
Adding e.g. a research tree, making it possible to open up new sorts of (special) monsters, or perhaps even as far as different (special) attacks / weapons. Depending on how complicated you want it to be, the sky is the limit.
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Looks like a nice game, however as it gets 'busy' or plenty of activity the frame rate cuts down to nothing quickly making the game unmanageable.
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@y0ungbl00d
If you right click, there's an option that says "Quality", just switch it to medium or low, and you'll notice a huge difference.