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I've gotta bag of... uh... hamburgers for you. All you have to do is to come out into the dark shadowy part of the woods where no one can see you.
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The frost mages should have a cooldown on their freeze or a nerf to their health/speed. A single mage able to freeze every single one of my demons with such high durability and speed is a tad overpowered.
Note to players: Do not overlook how much a few upgrades to damage could do!
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The only 3 towers you need are the plant, the dragon and the glob that slows enemies. Place a glob in front of a dragon. Once the dragon gets to level 2, it can freeze enemies.
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I agree it's hard but I think I'm getting pretty good! I survived 3 out of 5 waves on the first game on easy.... Fliptico can you make a easier version for people like me?
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It would be nice if there were some sort of overall upgrade system, to give more motivation to keep playing. As it was, it's an OK game. I love the pixel art.
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tss i give up i keep losing on level one after trying multiple setup.i don t want to go through the whole tutorial just to see the brief description of all the towers.
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The fun thing is that I'd made a compliment to the devs saying that they actually responded to users' opinions and haven't heard from them yet :p Having played a lot more I can say: How do I achieve a golden (three stars) rating? While interesting idea of having random places to put your towers, you could give us ANY indication of where/when the new spots will appear. Otherwise it just makes more luck rather than strategy based.
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Oh! Now I see. I can upgrade de power anytime I want as long as I have the 'moneyz' to do so. Missed that, sorry :p Also... where are the improvements you had made on the previous game like: keyboard hotkeys and a "next enemy" bar? If they were already in the first version, why remove now? Still, trully enjoyable game.
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(part 2) Nice idea of making the places to put your towers random to raise the challenge and making the game less 'closed', but I'm affraid that could make the game too much based on luck/trial & error.
Those are just first impressions. I'll come back with more later, if I find anything worth saying! Thanks for this great little game, guys!
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(part1) Hey! Nice to see this game again! Although it's very simple, it's one of the most enjoyable TD games I've ever played here. Add that to the fact that the dev(s) actually listen to what players have to say, which is a HUGE plus.
Haven't played a lot yet, but some quick impressions (hope it helps): Although I like the idea of having two separate upgrades (since some towers change a lot, making the range shorter/longer making its usage different from what it was at first), it'd be nice to know what the 'second' upgrade will actually do to the tower.
Also it should be easier to upgrade. Perhaps a hotkey? Having to click twice, on such small icons, aren't really friendly nor quickly. Specially when the screen is filled with monsters and you need to upgrade QUICK.