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Comments for The Final Earth 2

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DeviousRogue

Jun. 17, 2019

Under rating threshold (show) First one was good. This one was even better. Management was very clunky in places though. You should be able to prioritize certain stone piles or forests when clearing land, there should be a "I don't care if it's 1% regrown, demolish this forest this very instant" option, and you should give the option to straight up increase/decrease the number of workers in a particular industry, instead of jacking up the minimum every time and possibly lowering the minimum of others.

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(1)

Developer response from flori9

I'm glad you enjoyed it! I'll try to improve on some of these things in the next version.

CrosshatchSilver

Jun. 16, 2019

Under rating threshold (show) I was wondering why there was such an advanced zoom option, until I actually LOOKED. The detail you put in is IMPRESSIVE! And it's nice to find easter eggs like a man who rides what I think is a segway.

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(3)

Labracadabrador

Jun. 16, 2019

Under rating threshold (show) The attention to detail is amazing. Two parks next to each other make a bigger park.

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(2)

Sawd05

Jun. 16, 2019

Under rating threshold (show) the problem is that your population grow so excrutiatingly slowly the game takes ages to actually progress

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(0)

Developer response from flori9

You can try increasing your happiness! Also, try researching birth control at the medical clinic and choose Encourage Parenthood.

Titoes

Jun. 16, 2019

Under rating threshold (show) i wish you could set the amount of workers you want instead of just the minimum.

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(10)

Developer response from flori9

Sure, I could probably add that :)

killersteve10

Jun. 16, 2019

Under rating threshold (show) killer game :) very very nice job!!

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(1)

Hanure

Jun. 16, 2019

Under rating threshold (show) I really want there to be more scenarios. Maybe some with odd restrictions and alternate unique buildings.

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(5)

Developer response from flori9

I do want to create more scenarios too, it'll just take a while!

Larvichee

Jun. 16, 2019

Under rating threshold (show) All my people live in Villas now, what should I do next?

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(2)

Titoes

Jun. 16, 2019

Under rating threshold (show) I've created some really old men who spend their lives going to the pub every day

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(19)

MightIAsk113

Jun. 16, 2019

Under rating threshold (show) Does there happen to be any way to remove Alien Ruins? My explorers have analysed them as much as they can, but the Ruins simply stay there, unmovable, completely blocking an entire vertical space no matter what I do. Is there some kind of special building to remove them or one that allows building on top of them?

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(3)

Developer response from flori9

You can build something overhanging over them, between two other buildings. :)

xandramas

Jun. 16, 2019

Under rating threshold (show) I swear ive played this game before on here. Years ago.

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(1)

Developer response from flori9

You may have played the original game! https://www.kongregate.com/games/flori9/the-final-earth If you enjoyed that I think you'll like this sequel too!

Svaldramon

Jun. 16, 2019

Under rating threshold (show) Nvm, missed an upgrade in the medical building, cant remove my own comments.

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(0)

Svaldramon

Jun. 16, 2019

Under rating threshold (show) Medical happiness never seems to go over 50. I have the secret key research, the super computer research, all of the unique buildings, and every other happiness value at 100.

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(-1)

ChanoxMox

Jun. 16, 2019

Under rating threshold (show) Is it me, or does all of the miners only go to one meteor teleporter?

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(2)

Stiago4

Jun. 16, 2019

Under rating threshold (show) [Spoilers ahead] If a pub has a key symbol, I think it means that it is "claimed" by the secret society. They tend to go there every night, and non members may not enter. Deleting the building that has a key on it allows you to change which pub they have claimed.

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(4)

Stiago4

Jun. 16, 2019

Under rating threshold (show) If you build a overhang over a tree or rock, then remove the tree or rock, you can no longer build there, if you destroy the empty space, the whole building glitches out. Reloading the save seems to fix it.

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(4)

Developer response from flori9

Hm, I see what you mean! Thanks for the detailed information, I'll fix this!

Stiago4

Jun. 16, 2019

Under rating threshold (show) We did it boys, all problems are fixed, all the super computers have been built, and happiness is higher than ever, remaining at a stable :D. Thank you for this masterpiece, loved every moment of it.

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(487)

Vulkandrache

Jun. 16, 2019

Under rating threshold (show)

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(-5)

rekvi88

Jun. 16, 2019

Under rating threshold (show) жалкие людишьки не копают метеориты из метеоритных телепортаторов . из-за этого я не могу построить дома им .

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(0)

Stiago4

Jun. 16, 2019

Under rating threshold (show) Could we assign some buildings to have a preferred level of education for its workers? [Spoilers, I guess] Mostly just for secret society and the machine.

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(2)

Developer response from flori9

This would be a bit complicated because of the way this system works I'm afraid, but I'll see whether I can do something like that later!

pondeva

Jun. 16, 2019

Under rating threshold (show) h

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(0)

ColdLegumes

Jun. 16, 2019

Under rating threshold (show) There might be a glitch with birth control. it seems if you go from 'strongly discourage having children' to the next setting, and back, the population will just keep going up instead of stabilizing like it's meant to.

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(3)

Developer response from flori9

I'll check this! Population growth in general is a bit of a complicated formula, so it may also just take a lot of time to stabilize. I'll see whether I can make it a bit more intuitive.

Stiago4

Jun. 16, 2019

Under rating threshold (show) Loved it, But once you start running out of food, your happiness hits 0 so fast. It becomes near impossible to get enough food again.

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(2)

Developer response from flori9

I'm happy to hear that! And it should be possible: if you have no food, food-producing workers do not slow down when your happiness is low. It might just take a little while for your food stock to recover after you built a few more farms!

Sunnz9000

Jun. 16, 2019

Under rating threshold (show) do i need to play scenarios to unlock stuff in free play?

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(5)

Developer response from flori9

No, there are no global unlocks; you can unlock everything in free play!

masonthekiller

Jun. 16, 2019

Under rating threshold (show) I wish you could stop people from working instead of having to destroy the building... all my people keep going to entertainment instead of resources.

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(1)

Developer response from flori9

You can set priority workers for your production buildings, then they should go there!

lasercrazy

Jun. 16, 2019

Under rating threshold (show) Is there a way to get rid of ruins, once you explore them they just take up a spot that could be used for construction?

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(0)

Developer response from flori9

No, but you can build above them if there are buildings on both sides. :)

catpaw

Jun. 16, 2019

Under rating threshold (show) I've seen the elephant! <3 PS: A villa alone on it's own island isn't used, albeit it's supposed to have it's own teleporter...

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(1)

Developer response from flori9

Cool! Yeah, it's a bit complicated, as it never gets residents as the game thinks it's unreachable because that teleporter can only be used by residents... I'll see whether I can do something about it at some point.

four24

Jun. 16, 2019

Under rating threshold (show) Hey um, you can get stuck in the second scenario without knowledge just like me, so, it needs a fix...

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(-1)

Developer response from flori9

Sure, I'll try to fix that!

Aurense

Jun. 16, 2019

Under rating threshold (show) can you make it so that when you demolish a building you get some amount back? or is it smth I miss? :/

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(0)

Developer response from flori9

Sure, could be a nice Workshop upgrade or something! Thanks for the suggestion.

yee10

Jun. 16, 2019

Under rating threshold (show) when your whole economy stagnates

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(0)

geo0922

Jun. 16, 2019

Under rating threshold (show) (spoiler alert!) I think cutting edge houses needs a little buff. Modern rustic home is much easier to make it up to 100 quality, just put 1 row of park on top and bottom and 100% of all houses guaranteed. 5 residents with full upgrades doesn't sound so appealing when you can just stack houses all you want. Oh and will there be alien contact in the future update?

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(-1)

Developer response from flori9

Maybe they do, but I'm not sure. More residents per home gives you a more compact city which saves on transportation (Teleporters aren't cheap, and Hyper Lifts aren't instant). Plus the Cutting Edge House can give your citizens a longer life too. And about alien contact: who knows? :P

Michos

Jun. 16, 2019

Under rating threshold (show) Once living research becomes available, is there any good reason not to build exclusively alien houses, maybe with some cutting edge houses mixed in? Rustic and Spacious houses require expensive resources to fully upgrade, while Alien gets you 100 happiness for super cheap.

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(1)

Developer response from flori9

Yeah, maybe this needs some balancing... :)

L4cour

Jun. 16, 2019

Under rating threshold (show) A playtime counter would be nice, since it is relevant for achieving highscores. And I'm wondering if there are factors that affect the arrival of new citizens: Will come more or more frequently if I build certain buildings or have certain happiness, or is it plainly at fixed time intervals?

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(1)

Developer response from flori9

Good idea! Citizens from your ship/previous city arrive at fixed time intervals, but the number of babies that is born depends on the happiness and (if researched) on the setting in the Medical Clinic.

FallenCake

Jun. 16, 2019

Under rating threshold (show) the amount of nightclubs you need to keep the people happy is insane :) 3500 population and still growing. Thanks for the update

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(1)

Developer response from flori9

Yeah, these people sure like partying! :P Make sure to upgrade them by the way, that saves a lot. And you're welcome, cool to hear that you've built such a big city!

desciclope666

Jun. 16, 2019

Under rating threshold (show) (((Modern))) "art"? Absolutely disgusting.

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(0)

Developer response from flori9

Hm, just imagine there's some beautiful artwork between the pixels :P (I do hope you don't mean anything bad with the parentheses, by the way)

dolton36

Jun. 16, 2019

Under rating threshold (show) I notice that you get a lot more land with the multi island map then the plain big map, or maybe that's just me :D But fun game, and an active dev, good to see.

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(0)

geo0922

Jun. 16, 2019

Under rating threshold (show) Max button for the job priority assignment might be a good idea.

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(0)

Developer response from flori9

Maybe I should make this clearer in-game, but you can Ctrl+Click on the white box with the number of priority jobs to max it. :)

ClementsDan

Jun. 16, 2019

Under rating threshold (show) Why does a civilization with flying saucers and teleporters not have the technology to build *bridges* between asteroids?

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(0)

lancer9090

Jun. 16, 2019

Under rating threshold (show) why the population hard limit is 2000?

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(1)

Developer response from flori9

This limit has now been removed! Once you're close to it you can click on the citizen count to change it. Do note that, while I've spend a lot of time optimizing the game, it may start to lag if you have a lot of citizens, depending on the speed of your computer.

Vulkandrache

Jun. 15, 2019

Under rating threshold (show) What exactly is the point of the game having a Day-Night cycle other than having the player look at a static image for parts of the game?

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(-1)

Developer response from flori9

I assure you you won't be looking at a static image in the night after some time anymore! :) I just liked to give your citizens a bit of a structured life, and night clubs during the day wouldn't feel very logical. And the exact duration of the night is a bit of a trade off between the empty first few days and the busy endgame.

JackVermicelli

Jun. 15, 2019

Under rating threshold (show) I have no more tasks in Scenario 2, but Scenario 3 won't unlock. Any tips?

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(3)

Developer response from flori9

There is no Scenario 3 right now unfortunately, but I certainly have it planned! There are still plenty of buildings and technologies to discover after winning both scenarios, though. :)

Michos

Jun. 15, 2019

Under rating threshold (show) does "adjecent" (when referring to building bonuses) include diagonally?

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(3)

Developer response from flori9

No, it's "Stop the Darkness" adjacent. :P Oh, and thank you for subtly pointing out my spelling mistake, I'll fix that I suppose. :) I fixed your forest management problem, by the way.

Lunalumi

Jun. 15, 2019

Under rating threshold (show) I have a weird bug where sometimes on a stack if buildings one square refuses to get build or if i want to click on a building it only selects when i click above it. Its annoyig cause it messed up an elevater vertical i was building. I'm playing in Firefox, not sure if that matters?

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(0)

Developer response from flori9

Hm, that doesn't sound good; I'll see whether I can fix that!

masonthekiller

Jun. 15, 2019

Under rating threshold (show) Found the Sculpture Garden easter egg.

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(1)

Developer response from flori9

Great! :)

lasercrazy

Jun. 15, 2019

Under rating threshold (show) Stone production is too slow, it makes unlocking the supercomputer very much a grind and a long wait

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(1)

Developer response from flori9

Yeah, the supercomputer cost is a bit ridiculous. It's really meant as a reward for people who really want to make a huge city and spend a long time on that, but you don't really need to build it in my opinion.

smilecow

Jun. 15, 2019

Under rating threshold (show) yeah, like the others, 3 stone teles, all employed, 0 stone. the only machine part manufactury is turned off.

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(0)

Developer response from flori9

I replied to the others as well, so I'll just copy that :) Did you still have workers at stone mines? Teleporters bring in big meteorites that still need to be mined.

Gnizla

Jun. 15, 2019

Under rating threshold (show) I have 3 stone teleporters but I am producing 0 stone? And it's not getting eaten up by machine factory, because they are also producing 0...

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(2)

Developer response from flori9

Did you still have workers at stone mines? Teleporters bring in big meteorites that still need to be mined

Techhead7890

Jun. 15, 2019

Under rating threshold (show) I don't really like how pushy it is compared to the first version, which was a lot more free flow. For example, in the second mission it kept pushing me towards a transport pads, even though I actually needed two and was running out of stone already and probably could have used a teleporter more.

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(0)

Developer response from flori9

If you'd like a more free flow experience (which I completely understand!), you could try out a Free Play scenario! Start it by choosing New Game in the Game Menu.

wads

Jun. 15, 2019

Under rating threshold (show) another question, do i need free stone miners to work stone teleporters? the 1 person employed at the stone teleporter is only in charge of teleporting in the stone, but then alot of my stones just sit there without being mined. so i basically need alot of stone mines even though i dont have anymore natural stones left?

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(-1)

Developer response from flori9

Yes, the stone mines are still required. Teleporters only bring big meteorites in that still need to be mined!

AwesomeGuy124

Jun. 15, 2019

Under rating threshold (show)

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(-5)

Developer response from flori9

Oh no, it shouldn't be super glitchy! What glitches do you see?

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