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This entire game is just a re-model of Decision Medival. They just exchanged the textures and put the guns back in the game, that's incredibly lazy. Didn't even change the level-layout. Only difference is collecting survivors of different classes.
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Lol the final boss on hard mode, insta kills you...what to do what to do what to do...hmmmmmmmmmm, ima assume max upgrade land mines, and lure into about 1,000 landmines.
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Considering that since this game came out months ago, I already beat it on armorgames, I hope this doesn't get kong badges...
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Thank you so much for not adding a "Pay to Win" aspect to the game, unlike so many other independent developers these days.
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So, uh, what happened to the English in this game? It was fine in the other ones, but this one it seems... off. Other then that it's good to see the third one of this series :D
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This game not only stands up to its predicessors, but is superior in almost every way. The designers really have outdone themselves!
I love the RPG and sim elements in addition to great animation. It seems like every aspect from decision 2 and mideveal was tweaked and enhanced. The only problem I can think of is really just a few typos and spelling mistakes (which do nothing to detract from the 5/5 rating it deserves.
A few I can remember, (trying to be helpful, not condescending) 1. In the team info it refers to both the builder and the engineer as the 'engineer' 2. Text popups sometimes say "Factory Builded" instead of "Factory Built"
3. The description of the first sniper rifle was worded confusingly
4. Also, I keep seeing ATMs spawn on top of dead people, like they died not of the zombie outbreak but because they were shaking the cash machine and it fell on them lol maybe it isn't a glitch
Also, dev/devs, I love you in the face. For serious. Great work!! :-)
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the requirements for factory upgrades don't make sense: having an engineer in your active team gives you $150 per day, but upgrading a factory to level 2 requires assigning an engineer to the building, removing him from your team, in return for...$100 per day?! and level 3 is even worse, exchanging TWO engineers for $200 per day! it's better to keep them, unless you're REALLY determined to get the "upgrade everything to level 3" achievement!
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Game stops gets stuck on a black screen whenever I fail a mission by now. It worked in the beginning but it became this way when I reached the Massacre and it doesn't matter what kind of mission I fail, I get black screen.
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The tooltip of "adjoin premises" says it provides 5 additional place for your teammate, while it actually gives you only 3.
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The Engrish could use cleaning up; don't you know a proofreader? :-I Still, great game! I think I'm going to be spending some quality time with this one...
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Great game, though there are a few grammar errors. Like "Rebuilded" should be "Rebuilt". Also, no reloading animations is kinda weird, and for some reason the medium armor makes my character's walking animation sputter and mess up.
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i love how the voice actor just read the script word for word and didn't bother questioning any of the grammatical discrepancies :D
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Not a bad game, but could be improved. Managing survivors is a pain, since you have to go into the reservation, hunt around, and then wait while the progress bar fills before you can recruit a team member. This just wastes time without adding to the gameplay. The number of survivors you have should just be added to and subtracted from as needed for missions. Training up the militia is flatout boring, since it requires that you do nothing while the trainees slowly kill enemies. Either have the trainees be more effective, or skip the 'training' part and go straight for the sweep. Instead of making us walk to an exit to end the mission, just have an 'end mission' button when you've completed the objectives.
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I have to say, a rather nice game. It improved upon the games before, but some of the changes shouldn't have been carreid over. For example, the Mutants feel a little bit forced in, but that is the only Nitpick, which has had somewhat annoyed me about this game so far.
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I've played the first game, the medieval one, and now this one, and no enemy type has killed me more often than exploding barrels.
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I love the game. I know i will get negative rates for this, but i think you should improve the voices. It feels like its not a survivors talk, just a guy reading a book. I think it would be great to set the mood