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Don't play this game on internet explorer ..... black screen galore!!! I've used Chrome instead.... no more black screens :)
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I really wanted to love this game - it has so many good things going for it! Great customization of the character build out, good balance of difficulty, decent graphics and sound. There are just too many problems. The Black Screen of Death, adding RNG survivor hunts to progress, and the constant mind numbing outpost invasion missions. And it feels like a level pack for Decision 2, not an actual new game. Please fix some of these issues in a patch, this game's potential is really high
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ps. And the f**ing black screen of death. Although to be fair, we're dealing with Flash here, so can't blame the dev for that one.
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This has the potential to a great game.. but when you move from"zombies" to "mutants", it goes from fun to stupidly over the top. Like, I start a clear the area mission, and spend an hour mashing the mouse button to clear 21,000 mass of monsters. Anther direct action assault mission, they pound my fort to dust in a minute. I try to upgrade my fort and I'm facing onslaughts including 8 uber boss monsters. I often play Decision 1 and 2 right thru.. but sorry, #3 just stopped being fun.
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Had to put a pretty low rating on this game. "The Black Screen of Game Reload" has been a problem since Decision 1. This is the 4th iteration of Decision. By now, the black screen should be fixed or at least have a workaround. Pity, really. If it weren't for the in-game processing overload, Decision would rate as one of the best games on Kong.
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For some reason when I'm shooting the outposts anti-tank gun, I have to hold for it to fire the first shot even if I haven't fired before. Like I can't click immediately and the cannon will start firing, I have to hold down the L mouse button, then it will start firing.
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wouldn't it just be the best if you could invite 1 friend on your kongreagate and then you chat and choose the missions you want to do. but it makes the mission 2x harder if you have a friend.
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Not as good as the first. I have no inherent beef with the progression requirements, but it just takes sooooooo long to get together all the necessary cash and materials, and recruiting the people you need is a total crapshoot. We need some way to progress toward what we need other than just rambling and clearing. I'm in absolutely no danger from zombies. The little bit of threat per day I handle easily with constant exploration trying to find cash, materials and recruits.
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Also, I don't find the three gunners on the roof of the outpost do any good. There was a rabid dog attacking the camp, got it from 100% to 87% before I saw it, and the gunners were just looking at it... Why didn't they shoot it?
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I very much like these Decision games, but this one is a little frustrating, because of the staff you need. It bugged out with the second inspector, who's now gone - I was on a mission to capture the storehouse or the factory, and I met the inspector who wanted me to escort him to the shelter. I had some workers with me. They saw the factory, entered, launched a zombie assault, I killed them all, and then the mission was "completed" and closed. But, the inspector never got to the shelter, and now he's gone. Don't automatically end the missions, ever, please. Also, when shooting neighbor districts, don't auto-end missions, as you may wanna shoot barrels and other treasures, please!
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After a certain point the inability to move due to the stun locks and knockdowns gets incredibly tedious. That combined with the lack of variety in missions makes the late-game an almost unforgivable slog.
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This game really needs a brightness control. I appreciate that having the visuals dark enhances the mood of the game but it's too dark for me. My laptop screen is at full brightness and I'm sitting indoors on a cloudy day but I'm still getting eyestrain from having to stare at the graphics so hard to see anything. Aside from that, the game is great. But it literally gives me a headache.
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Here's my strategy to maximize money and minimize the annoying outpost defense missions. You want a big party full of citizens and engineers, and no factory upgrades. So first, capture and expand all the shelters to increase your team size. In each new map area, first use "Clean-up" to reduce Threat to 0. Then capture the factory, outpost, and shelter. Upgrade the shelter to 2 soldiers. Buy the shelter expansion if you have the cash. Then upgrade the outpost to one gun. If you have a spare ranger, buy the "Repeller" outpost upgrade. You can now expand to the next map area, but will rarely face an outpost defense. If you do get one, ignore it and take the threat increase instead, then do a "Clean-up" on the next turn. This is more fun and gives you more money. When you've explored the whole map and are ready to 100% capture areas, go into each map area one at a time and max out the shelter, outpost, and then the factory. Once a region is 100% captured it won't go under attack.
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I used all my soldiers on upgrading my first 2 outposts, and now i can't find any others. I'm pretty much stuck, since i can't build turrets and do frontier outpost missions.
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kind of bs that I spend a lot of time upgrading the factory, outpost, etc., and then there is an attack that is too hard to beat. Because I can't upgrade the outpost while under attack I have to just cede the area...what a waste.
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This game literally became a chore and a horrible experience after the first three maps. The developer obviously got lazy and decided that the game should not be balanced. It's a shame. It had a lot of potential, but in the face of stun-locks, sieges you can't possibly defend against due to the fact that they randomly come as soon as you build your defensive outpost (good luck with mutants with just a minigun..........) and a whole lot of bugs this game will get ONE star. No more, no less. Awful!
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This game is so broken. It is nearly impossible to build a defensive outpost late-game, because you will randomly get besieged LONG before it is powerful enough to defend it from super-mutants. Maybe balance the game before you put it up on Kongregate?
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When defending the wall, going/looking away from the gate... it seems to vanish... enemies and allies seems to be able to pass trough when ever I come back. This makes defense missions impossible if you gotta shoot up your own gate to get a dog that's breaking it from the inside
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I have a rewuest... first off this game is awesome... wouldn't it be cool if you could play decision online i wonder if thats possible
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Please fix the black scree problem or at least tell us is if there is a way of resolving it :$ This such a good game that's being spoiled by this problem :(
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economics completelly broken. Being long time of the series, I find it is the most weak link in games - while all the upgrades seem cool, they actually not needed. In this installment it became simply insane. You need 60 days to return your investment in factory! Not counting threat penalty, not counting higher threat growth. Not counting that you have to sacrifice your engineers, who bring a lot more. Simply stupid. Author should rework it. It'd be cool if at some point game became similiar to rebuild - and it would if not for utterly useless economy and upgrades. What a shame. Also no improvments from medieval. 2/5
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I gave this game two stars due to all the times the screen went to black and I had to reload. When I killed the Super Mutant and it got permanently stuck at 1% health, not even letting me finish the level, it got downgraded to 1 star.