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is case you haven't noticed: when using the bow or crossbow, you can hit several enemies in a row if you aim at the farthest one or behind them. if you aim at the nearest one you will only hit that one.
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Oh, you did what our pop-up tips told you and upgraded your tower before leaving Old Quarter huh. Now you're stuck with three territories and no way to progress without more materials, which you can't get without progressing further? Aw, Suxx to be you. Have fun starting over! :) ...at least it only took AN HOUR to get the easy badge... smh.
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This is SO much better than the other Decision games. The different games within the game give it good variety and reduces the monotony.
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I'm not understanding how to attack from the tower. I click with my mouse, I push the space button, I push the #1 and nothing happens. Why is it not attacking?
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HISTORY 101: The Ballista is a big bow-like machine which Romans used, and you may have to hold the left mouse button down for a while to fire it
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Happily finished this game two years ago (and everything else FlyAnvil has done). Would LOVE to see more era versions like Decision:WildWest or Decision:PaxRomana or even Decision:Prehistoric for a lark.
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Started game, clicked on the watchtower. Could not figure out how to leave watchtower. No instructions, control help, or obvious clickable. Attacked instead of moved. If I could rate 0 of 5 I would.
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Barrels are worth 50g, pots 5g, truck of barrels 150g, chests 50g. Barrels explode and trucks also explode but have a huge range, destroy these with a ranged weapon. The amount of gold from barrels adds up fast early. Loot chests and then blow them up.
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Short on gold? Don't forget to play Link on all the clay pots (space-click). Don't do it to barrels, though, unless you like pain.
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The "Easy" badge should become a "Medium" one, only because it takes too much time for something you should earn quickly/easily.
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Terrible memory leak game became unplayable after the second tower unfortunately. Didn't realize it as mainly a reskin of the other Decision maps, kinda turned me off but the memory leak just ruined it.
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For some reason I play as suicidal maniac, breaking every explodable barrel I see... At least I get 50 coins for each =)
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Survival mission is unbeatable. Got over the kills required before time ran out, still failed.
Game has a massive memory leak.
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So...anyone else blow themself up in the first 15 seconds? When the random crate randomly blew up when you accidentally stabbed it with the tiny melee weapon they start you with?
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Glory be, a game with escort missions where the escortee either helps fight or knows that placing themselves between me and the monsters ISN'T a good idea? I knew there was a reason I like this series!
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Really fun I like it! I think that this is a great game it has a good story not SUPER high prices for the tools. 5/5!
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This game is one of the very few times where I've gone 'golly gee, I don't know if I want an Easy badge so bad I'll spend an hour on it'.
Thanks.
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A basic strategy I've found if you want to melee enemies is to use traps to thin out hordes, and use the "ram" skill on trolls. Anything you ram falls down, allowing you to hack at it for a second or two, then ram it again. Even the basic dagger works well with this method.
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Tower Guard: There's a zombie! We got to kill it! Load the catapult! Takes about 1 minute. Tower Guard: It's getting closer! Wind it the catapult! Takes about 1 more minute. Tower Guard: OMG it's gotten through! Doesn't have any trained soldiers. Whole Kindom dies. What a terrible turn of events.