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You have made a nice game. I would love to have more of a "feel" though. Scouting missions should involve stealth. Ammo should, in general, be SUPER limited. Limited carrying ability. Greater mission variation.I would love the game to involve more skill and feel than just run around and blow *&^% up. So tired of that dull, witless played out genre.
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Playing this game made me want to play rebuild 2 again...
If somebody made a proper indie game with these mechanics and put it on steam, I would definitely buy it!
Compared to this, AZMD loses it's shine.
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Sorry for second comment but this reminds me of dead frontier.
plus why do I need money to buy things? WE ARE GOING TO DIE AND YOU WANT MONEY?
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ENGLISH, MUTHAFUKERS, DO YOU SPEAK IT?! no? don't worry, not everyone has to speak perfect english. but you should learn it perfectly, or at least have someone proof-read it, before you upload a game on Kong. it's not that hard.
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This game... It's wonderful... It's everything I could ask for from a top-down, flash shooter and more. I have a feeling that I'll be playing this for a while...
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Just a couple of quips - if you press reload while weapon is reloading, it starts again from the begining.
The rocket launchers are all over powered - reload is too quick and they can be used at close range, no reason to use another weapon.
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@CADAVeRKage, does a zombie apocalypse seem very "realistic" in the first place? How about buying guns from a shop while there are no people left in the city? Please, think about the game before you complain about it being realistic. Also, it's funny how this game is on your favorites, but you complain about it.
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I noticed that every level with boss is a bunch of barrels place. only need is to kite the boss in this place. Its very tacticly game =) I think everyone can say about his own gameplay features)
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The control scheme was much better than WASD; it's ingenious. It also helps that I had to map my w key to f2, because it stopped working. The other thing is that I wish there were more pistols.
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So 4 cleared areas (all green & fully updated), stuck at 56%... There are clearly other areas, but they're not on my screen. Am I missing something?
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I'm very close to giving you only 4/5 due to the fact that moving the barrels is so fckin annoying. It's not like anyone would ever get the Idea of doing that against an incoming Boss.
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Great game 5/5, just wanted to comment I didn't think the control scheme was any better than wasd. Everything else has been said, thanks for all the hard work!
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you are completely out of logic and realism ......
shotgun reload time same as M16 clips ?... utterly stupid ... The M60 - Ammunition is usually fed into the weapon from a 100-round bandolier
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kinda annoying when all it takes to kill you is 1 zombie with shotgun or better. since all they have to do is shoot you and you cant exactly move + every other zombie any where near you either shoots you or runs up and kills you
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2/5. Fun in the beginning but soon very boring and repetitive. As you buy the rpg there's no need for the other weapons: end of fun. And the light levels are just ridiculous. Too bad, because the game for sure has a lot of potential.
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The game itself is great, but am I the only one who reacts to the poor english? Doesn't take much to get a native english speaker to proofread. Hell, I'm sure half of the Kong userbase would lend you a hand if asked.
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A minigun with only 60 rounds? Is it home-made or is this military grade? Because I will be SERIOUSLY worried if its military grade!
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Way too often when doing an Assault Position some number of the zombies stack up at the very base of the tower where they can't be shot, sometimes the mission ends anyway after a minute, but at least once this caused me to be stuck, I've been waiting and trying to find a way to shoot these zombies for something like 15 minutes now, with no success.
Pretty irritating bug tbh.
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Very nice game, overall. In fact, it would be a *great* game, if it wasn't for a couple of avoidable annoyances:
- The control scheme is great --- once you have upgraded your running skill to level 2. Before that it's plain annoying. I like upgrades, but having to buy an upgrade just to make controls bearable...
- Needing more upgrades before I can proceed: ok. But what's the point of upfront fees for entering a mission?
- Zombies rising again after you shot them. First time it happened was a nice thrill. But then almost every single zombie will stand up at least once, no matter what hit them. So "kill, wait, kill again" becomes a rather boring routine. It would be much more interesting, if rising would happen much less often, so it actually becomes a surprise factor.
- Winning conditions were non obvious to me. How about a separate mission for securing an area, after you have built a level 3 tower? Having to upgrade all factories to level 3 adds a lot of rather repetitive missions.