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I like how when you stand on top of a freshly-spawned zombie with Self-defense III the player character will go into conniptions and become totally unresponsive until his attacks actually hit.
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The fact the zombies just stunlock you while taking a quarter your health with each shot of their frickin guns makes it horribly annoying sometimes. Otherwise, as good as the other Decisions
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Turned insane, just started to live alone in the city, sell weapons to myself, go to the gym for some thousand bucks, seeing the turrets firing by themselves, factory producing money and get killed by a shoe threw from a zombie
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Day 36: Everything this land has given me, I've been able to understand...But not why there is a blue ogre with a shotgun.
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The game is all screen black, I don't like the look of it. And I also do not like the excess of difficulty level of all DECISION games. Level-up the best to still keep playing on hard. I think difficulty levels are not well balanced. There should be people complaining about this.
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This game is badly made. If I die I don't have to start the map again. When I die, I start where I died, that's it. Less complications and more sweet life. Why developers always have to complicate the life for the player???
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The army probably suffered a defeat at the Southeast area... considering all the guns, tough zombies and the fact that how closer you get to that area how more dangerous it becomes.
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-Hey can you give me ths gun?
-Do you have cash?
-Nope. But you want I've build 2 huge towers with guns to secure area so you can walk around safly and I want to secure whole city!
-So?
-So I need guns to help you.
-Give me cash.