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not a bad start for a game. Some improvements i'd like to see:
- spending upgrade points on weapons actually having an effect
- control of the player character doesn't feel accurate. Combined with dodgy enemy hit boxes this makes it difficult to aim, atleast too difficult for some simple shoot-em-up fun
- turrets etc should have a larger range or should be buildable all over the field. If i buy turrets they just sit there on the left, getting hit by bullets from enemies out of range to the right. Sure, as soon as those enemies finally come into range they get wasted, but until then my turrets are useless. Balance turrets out, not overpowered nor cannon fodder.
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I'm really not sure what to make of this. Nice idea but kinda lacking in the controls and the upgrades don't seem to make any difference. 3/5
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Woha a cool Sidecrolling shooter with upgrades waves and turrets. You can't get realy more in the game and everything works.
For my tase the main weapons become a bit powerless in realy late game and upgrads cost as mutsh as 15.000 points. But in sich games there shoud be a borer where the game stops you from playing through in the first try ^^