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robdfa

Mar. 12, 2011

Under rating threshold (show) not a bad start for a game. Some improvements i'd like to see: - spending upgrade points on weapons actually having an effect - control of the player character doesn't feel accurate. Combined with dodgy enemy hit boxes this makes it difficult to aim, atleast too difficult for some simple shoot-em-up fun - turrets etc should have a larger range or should be buildable all over the field. If i buy turrets they just sit there on the left, getting hit by bullets from enemies out of range to the right. Sure, as soon as those enemies finally come into range they get wasted, but until then my turrets are useless. Balance turrets out, not overpowered nor cannon fodder.

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(4)

Raideen

Mar. 08, 2011

Under rating threshold (show)

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(-3)

sangian

Mar. 08, 2011

Under rating threshold (show)

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(-3)

Tusoalsob

Mar. 07, 2011

Under rating threshold (show) Woha a cool Sidecrolling shooter with upgrades waves and turrets. You can't get realy more in the game and everything works. For my tase the main weapons become a bit powerless in realy late game and upgrads cost as mutsh as 15.000 points. But in sich games there shoud be a borer where the game stops you from playing through in the first try ^^

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(4)

Trilobyte

Mar. 07, 2011

Under rating threshold (show)

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(-3)

Lz_erk

Mar. 07, 2011

Under rating threshold (show) I've dumped points into weapon upgrades, but I haven't noticed any difference in its effect.

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(8)

kloick

Mar. 07, 2011

Under rating threshold (show) In a future when you can't aim in any direction other than directly in front of you... Still somewhat nice...

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(2)

Bloodtiger

Mar. 07, 2011

Under rating threshold (show) between upgrades and a great turret system, one of the best shootorial-style games I've seen so far

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(7)

malvintan

Mar. 07, 2011

Under rating threshold (show) kind of nice

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(5)

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