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yeah, this is definiitely glitchy. one Man At Arms costs ~600 gp to bring back to life, whereas another one costs ~1100
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Maybe even just a button to heal all units to click on instead of the tedious click-drag of every unit every minute. My only other problem is that in battle you can't cancel a command so your stuck selecting a target if you accidentally click attack.
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Very easy game if you just stop doing your mission and collect money to upgrade. Gets a little annoying having to heal after every fight manually (option to heal after a fight would be nice)
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Serious balance issues. First enemy army I fought was 1 unit larger than my army, had better units, and took all three of my armies *combined* to kill it (fully healed, as much as I could afford, I gained some small villiage as a result). Its turn happens, its army comes along, beats the shit out of my 1 remaining, badly damaged army, gets fully healed, beats the shit out of the town defenses, heads next door, is fully healed *again* and beats the crap out of those defenses too!
WTF? This is _the fist level,_ it should not be this hard.
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You can load a saved game, but there is no autosave and no keeping track of where you are in a campaign. very frustrating to fight through the first three missions and come back to no save, but to have a save at a random point where I thought it would be a good idea in the first mission.
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The real problem with this game is that it's easy to make your saved game become impossible. Since there's only one save slot, you can't go back to an older game, and since you can't replay old missions to build up your resources, it's easy to be boned.
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nice concept, but.... ok, there already is a save 'button'. now, what would really be nice is an actual save 'feature' :P seriously though, how do you continue a "saved" game? not mentioned in the instructions, no load button, play game just leads to a new game. don't tell me you can't save on kong.
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What game were most of you talking about? Save function: present. Cure all: present (hint: buy the cleric upgrade -__-'). I suggest playing more than 1 minute before commenting. That said, I agree that the upgrade system needs a little tweaking, and after you maxed your army the game is too much easy. 3.5/5.
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Why is it getting so expensive to revive my demon? He hasn't leveled up or anything. It costs so much to revive him I could buy about 3 new ones for the same cost and they'd be just as good.
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Has balance issues, needs auto save and it bugged on me after being in the army buy/heal/upgrade/sell screen, clicking research after clicking back then clicking back and ending up at... THE ARMY SCREEN! Now I can't do anything <.<
Has loads of potential that's currently being wasted on a rather bad game that, at first, looks really awesome.
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I really liked the format, but like everyone said, needs alot of tweaking, could totally be a great game. After the first battle I was halfway done upgrading too. Would love to see more units, more upgrade paths, an auto-attack button, a marketplace to buy/sel iron, and in general, anything that would make the game less click when its your turn and more strategic
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Had potential but is not there yet - hate games where units on 1hp still do max damage - they shouldn't be able to beat an egg. Balance is an issue too - loadsa gold then can't do stuff cuz no iron. Needs more stepped upgrade path and a save
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No save fail. Additionally upgrade systems need tweaking. Otherwise you can just sit on first level untill you are fully upgraded/have all max armies.
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The game has potential, but from what I've seen so far it suffers from serious balance issues. Gold is abundant while iron is scarce. I ended up leaving my lands unguarded to provoke rebellion and win additional iron in battle. Mages' special attack is too slow to be of any use. Ditto mage heroes. The upgrade tree should provide information about new units before you research them, otherwise the player is forced to guess or look for spoilers when playing for the first time. I'm also not sure if units, resources and research should carry over between levels - right now I'm in level 4 with nearly all upgrades and an unstoppable army and as a result fights have become trivial, repetitive and boring. I'll refrain from voting until I've seen more of the game, but I already feel like I'm playing an unfinished product. Shame, as it could've been a lot better.
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lovely game, but needs a heal all function and a big bad timer that tells you when you run out of turns, so far me just waiting for him to come out... -.-'
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lol @ magma... but overall i'd say its really well done, rated it 4 stars... if it keeps me as entertained as it is, its goin up to 5.
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Not bad, but for some reason the fact that the first song I heard was swiped from Castlevania: SOTN really bugged me.