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Great game, but I encountered a bug at the end of it:
I went to Bogotarh to face the champion. After I failed to evaded him once, then he evaded me, he started shooting at me.
And this is when the bug begins: His shooting "lines" were stuttering like crazy, going towards me again and again, so I was unable to escape.
Then, I lost, and the message saying that it's terrible and we should fall back and think of a better strategy appeared. Except when I click on the "abandon the mission" button below it, the box kept reappearing again and again.
Eventually I reloaded the page. Turned out I was on Bogotarh, I even managed to land on the planet, but I had lost all my cargo. And two other planets were now once again warring.
So I rushed to Inrilde to save it, fought a lvl2 ship, destroyed it. And then a message box of my robot said: "Congrats, you won ! Do whatever you want now !"
So now I feel a bit robbed, with the bug breaking the end boss x)
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It would seem that the Tutorial is all in French, even though I, myself, am in English.
This would be a bug, correct?
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I'm stuck on the Shroud Ritual objective after losing a fight to the pirates that stole the Shroud weapons. Is this not repeatable?
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Under "Jettison Amount," there is a word in French. I am playing in English. Other than that, no bugs that I can see! Will you be adding more quadrants?
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I seem to be stuck on part of the light story. I've been given an item to take to Kukani but nothing happened on any of the screens (like all the other missions so far). So I thought it might need to be sold there, I did so and recieved no warning about quest items so I can only assume that was the right thing to do absent any explicit instructions.
But nothing is happening. The mission is still uncompleted, and even dumping light goods on the planet to get it to 100% has no effect.
Wat do?
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This is the first time an Admin (or mod, whichever you prefer) responds to my complaint.
I shall mark the day on my calendar.
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I've reached the limit of the game, only trading left. I enjoyed playing thoroughly, it was such a pleasure to find this gem of a game.
I can't wait for you to add more contracts, twists or perhaps larger maps.
Also I think it's noteworthy to see the effort you put in to answer questions, remarks and other comments. Great to see Devs care after release.
"He who controls the Spice, controls the universe."
Je vous remercie.
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great game, some suggestions for latter patches/updates:
1. pirates should be of varied levels, not just level 1 and there should be some fights with a couple of enemies, not just 1 on 1
2. Cooling upgrades: make some chasis or living quarters that have cooling abilities. Balance them with slower speed or lower gas capacity.
3. some war-specific resources, such as attack bots or defensive turrets that can be sold to planets. Or special weapons for light / dark such as plague bombs or spiritual guides.
4. More planets and special quest, of course!
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What do you do with the cube in order to stay Balance? I want to continue on in the story, but I don't want anyone to win. If a side wins, how will I exploit this conflict to MY advantage :D
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OK, in the lategame it becomes to simple when u have investes around 500k of starcoins, at least when u attack a planet there should sometimes another ship attack you from behind, i mean u attack a planet and there is only 1 enemy while u are always start behind them and finish them of in 2 seconds?
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The game is good and fun. Didn't had any problems regarding bugs or loading. I just wonder how to change alingment of asteroids so they would stop being pirate shelters.
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Meh, this game looks good, but I can't deal with the long "click here, click here, click here, click here" tutorial. I'd like to play the game, not endlessly play whack-a-mole with "click me!" buttons like a mindless automaton.
Hello LordBucket,
Thank you for trying SR:G and for your feedback! We'll work on impriving tutorial in future versions, but are currently focused on making sure everyone can access the game and save properly. We still can't reproduce these issues locally, which doesn't help to fix them. We have released a patch that seems to improve the situation, and aim to solve it entirely. Then we'll move to improving content, a better tutorial is on the list :)
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Eh there's some significant problems with this game. For one thing the ship equipping generally feels like there's little to no choice at all. Even the kinetic/laser thing isn't really a choice. The only choice is waht you want your ship to look like, and even then, it's only if there's multiple options that are the same (when you encounter something better, you're generally forced to switch to it instead due to better stats).
Secondly, the combat feels bland and/or tedious to me, although it's not too bad.
Lastly, it feels like there's almost no control over the game. Maybe it's supposed to be like that, but I tried saving and reloading multiple times when my Balance planet was under attack, but as soon as I participate in a fight and leave, it just gets taken over immediately after, and without warning.
Also, what's with the pirates who ask 5 questions but all 3 answers are wrong on the last question? Do I need to leave, check, then return?
Hi mshojat, thank you for trying SR:G and providing feedback. We plan to rework the combat system and try and bring more game depth to it, when all save/load issues are fixed. This will include tuning weapons and all ship equipment stats. We'll investigate the balance victory issues several players have. On the 5 questions quest: there is no right answer to the 5th question, you have to fight and beat the pirate boss. Sorry for the inconvenience and the fixing delay.
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Hi guys. Is it a bug? I played as a ballance and my home planet was attacked. I've destroyed enemy ship but the planet was still under attack slowly converting to light, and I could'nt do anything with it. I tried to fly to the nearest asteroind and back... and loose a game. Can you fix that?
Hello VladyslavG, thanks for playing and for your feedback. Yes we'll definitely fix this, it's high priority, just below save/load issues. Sorry for the inconvenience.
Sir_Gregor we're sorry for the inconvenience, especially since we hoped it was fixed by the last patch. We'll contact you via pm if that's ok with you, to gather more info. Fixing this is our current priority.
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For those of you who need a refeesher your cursor goes in the OPPOSITE direction (180 degrees) away from the ship circle towards the outer circle. Once you're behind your target your cursor then goes towards them enemy ship lining up the shot.
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Great melange of caravan trading games and atmosphere space games. It's a well made game all over – except for that part when you're flying 'round in the galaxys most powerfull ship and feel like taking over the universe but just can't get across the borders of your map...
Encountered a small bug: When you have that pointy lvl 3 cockpit and the long, slim lvl 3 live quarters, the tip of the cockpit gets cut off in flight animations- though it works in the dock. Spoils the feeling of a very well fitted spaceship build.
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Playing on the neutral path, slaughtering dozens upon dozens of ships without end... So, uh, just when is that peace treaty coming? Unless by "peace treaty" you meant "nuke both their planets by the power of capitalism and turn them neutral by force"...?
Hello Helena_M, thank you for playing StarRunner:Genesis and sorry for the inconvenience. It seems we have a tuning issue on the "balance victory", we'll look into as soon as all save/load issue are fixed, it's high on our prio list.
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Decent game, but would really like options to disable the animations. I was over the travel animation after the first time. And when I need to fill up before traveling, I have to confirm I want to fill up and then additionally confirm that I still want to travel. At least there is a quick landing, but I'd rather not even have the notion of having to land. I started to feel like more of my time was being spent on the mechanics of how things are done than deciding where to go next, what to buy, etc.
Hello Prometheus720, leveling up unlocks some of the quests. We plan to add other benefits from it in future versions, like ship equipments reserved for high level.
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The aesthetic and play of this reminds me of a whole lot of different games: the obvious like Elite, and Escape Velocity, but bizarrely it really strongly reminds me of a game that briefly existed on gaiaonline involving zepplins and a moose.
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The game looks quite promising, but I really don't get the combatsystem. How the hell does dodging attacks work? Moving my cursor does nothing but rotate the... whatever that red graphic is meant to be.
Hello Jigabachi88, thank you for playing and for your feedback.
- When the enemy is behind you, evade attacks by placing the mouse cursor opposite to the enemy fire (the red line) : prevent the red line from reaching the inner circle.
- When you're behind the enemy, place the mouse cursor over the enemy ship to bring it in the crosshair and fire when the enemy in the crosshair center.
Hope this help. If you can't defeat a given enemy, try to improve your ship.
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@SadCookieCat: Just point the ship away from the rays ie, move your mouse way off centre in the opposite direction to the rays coming at you.
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Really liked the game! I started neutral, and found that I had to be intentionally evil when I had the chance, since most of the regular actions in the game gave me light points. Gotta run the trade routes for cash, but that's all light, so you gotta kill the dissidents and give the dark cube to the Darkness just to keep balanced. I would have rather sold the cube, that seemed way more neutral, but I needed those evil points.
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Okay, this combat setup is starting to get really frustrating. No matter what I do I end up defeated. Shooting is mostly okay if a little too fast-paced for my taste, but the whole dodging shots thing is something I'm just not getting at all. Nothing I do seems to make any difference to the outcome.
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to get past lost document challange, just fight the pirates till they give up the doc. The last question has no right answer, they just looking for a fight, so give it to them. In the end, after blowing up a level 3 pirate, they give you the document
the pirate boss is not an honest man, there's no way to answer the last question right... you have to fight him (warning: make sure your ship is top level)
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Is there a way get hostile with other side again?
I have already beat the game once at the side of darkness so I want to give it anothet try as the good guy - before the war I never went to Bogorath and everything went normal. I was able to fight the enemy, influance planets, etc. But then I went to Bogorath (in the middle of the war) and start doing their planet missions and bam, all of the sudden I can't join the fight and influance the outcome of the battle any more. And light items are just not manufactured to make any difference.
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for evrybody who has trouble with fights: get yourself ship parts wuth highest speed, 4xlaser for 16k is good enough weapon but if u want more power use either 110k kinetic weapon 120k laser or any combination of 2 low heat weapons, in this game spped is evrything and weapon that can shoot is way better than one with much higher poer but that will jam after few shots
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I get stuck in battles. I dodge an attack (after getting hit). IT shows the animation to get ve been hit by a stasis ray :(
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anyone manage to kill the boss pirate ?? pls pm me if you manage tokill it. I had upgrade my ship to the max and has the speed of 2K.but still got defeated..
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HEY! OI! DEV! LISTEN! Wrecks seem to have a problem. I went to one and then used it to get to Jaser since my engine wasn't strong enough by itself. And then, it disappeared. Now I'm stuck on Jaser and Higgut! There's no way back! I ended up selling the Cube of Darkness :P just to get money for the engine. In fact I still am stuck. Please help me!
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Missile disadvantages: slow launch rate (thus, not so high DPS even if every missile hit) , good chance to be intercepted by CIWS (so, overwhelming missile power is NOT actually possible :# ), almost useless if enemy ship has overwhelming CIWS.
Laser CIWS : almost perfect intercept performance but generate heat.
Gatling CIWS : moderate intercept performance but almost heat-free.
(range of CIWS is shorter than ship-to-ship combat distance, so it cannot hit enemy directly)
, https://en.wikipedia.org/wiki/R-73_%28missile%29 ,
, https://en.wikipedia.org/wiki/Close-in_weapon_system ,
, https://en.wikipedia.org/wiki/Soft_launch_%28missile%29 ,
7. Mean to exteand the number of weapon slots, heat capacity (large heat sink or heat pipe), and make multi-engine spaceship.
https://en.wikipedia.org/wiki/Heat_pipe
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5. Some FCS or aiming assistant robot to make the attackable center wide and so raise chance to hit the darn enemy.
, https://en.wikipedia.org/wiki/Fire-control_system ,
Current dogfight system of this game is just a mimic of the first world war air combat. R-73 (the seeker can "see" targets up to 40° off the missile's centerline) is in service from decades ago, and F-22 and F-35 theoretically lock-on the target behind of them.
Thus 6. Missile weapon and CIWS.
Missile advantages: very high damage, very high attackable area (high Lvl missile can attack anytime, anywhere), very low heat generate (almost none for high Lvl thanks to the soft launch system), auto launch (does not need to click to attack and automatically attack whenever possible, so auto combat is possible if player can purchase overwhelming missile power).
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Good game.
A rare ACTUAL game shining upon too much of p2w and idle games.
However, as always, there are some rooms for improvements.
Here is the list of what I think.
1. More impact upon reputation and level up. Discount on purchase spaceship parts (and extra upon selling) by high reputation. Likewise, high light level gives discount on light goods and defensive ship parts (e.g. shield), high dark level gives discount on dark goods and ofensive ship parts (e.g. weapon).
2. Categorized contracts instead of one 'Current' tab. e.g. Normal cargo delivery, Risk cargo delivery (illegal or unstable goods), etc.
3. An addtional UI to Dock for comparing ship parts from other (visited worlds) those are not in-sale at the current location.
4. Fill up threshold option for auto fill up (when fuel cost is cheaper than the threshold).
Hello Droiyan7, many thanks for your detailed feedback. We plan to improve the combat system in future versions. We already have a list of improvements of our own of course, but we'll very seriously consider your requests :) I especially like the auto fill up which might be convenient for many players, and the discount on ship parts based on light/dark level!