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Frog, I really, really like this game! 5/5 stars & on my favorites list. Good luck in the contest! I hope to see badges for this one day. ;)
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I think this game may be overambitious in it's complexity, although perhaps it's just that I personally can't keep up with it... but either way, I felt like things were happening too quickly for me to keep up with and worry about the whole color aspect of the game. Also, it's very difficult to control the firing of the 4 turrets at once. But I think CyrikRiand had left a much more thorough review than I could :P
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Oh lawdy! I am astounded by this game! It's like The Best Game Ever Made multiplied by 1,000 to the fourth power.Truly a revolutionary peice of work. Bravo to you Frogman and the Prismatis team.
P.S. Frog, I need you to talk to Keith about the Shrimp problem.
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Fun game with an interesting concept. It would be a nice addition to see how much damage was done to each shape and how much was needed to destroy it. This could be a graphic or number readout.
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[Additional Comment[ Just noticed you already have a bestiary, sorry about that. And I'm pretty sure that award system wasn't there the last time I played :-P Kudos for putting that in, regardless of when you did so. I like that you actually get a benefit from getting the awards. Is the damage bonus color specific?
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[Comment Split 1] I made it to level 27 on medium difficulty and killed 473 enemies.
I was delighted to find sound effects in the game! But this was set back by the very short looping sound track, I was forced to mute the sounds to keep the annoying BGM away. Please update with better (Or at least longer looping) BGM. As well, the ability to just mute music and retain SFX would be great, as then I could just put in my own tunes and still have the satisfying sound of the guns firing.
With max bullet speed upgraded it seemed to me as if a very large degree of tracing was still required. It is necessary to lead your shots as part of the gameplay, but with max bullet speed I believe this should be noticeably reduced.
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[Comment Split 2] Especially by level 27, it's difficult to keep up with the speed of the enemies. Instead, it's just far more effective to max Damage and Fire Rate and saturate the path ahead of foes with bullets. Consider increasing the benefits of bullet speed upgrades to be more useful.
Modifying the color of your cannons is an integral part of gameplay... but continuing to respond to the advancing hordes is counter productive overall. Strategically, you're better off to remain colorless due to the fact that modifying cannon color costs as much as the next upgrade AND increases the cost of further upgrades. It's unfortunate, this is the game mechanic that makes your game unique and I'm better off not even bothering with it? Or setting it early on and forgetting it? ((I really would like input from other players on this point.)) )
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[Comment Split 3] I suggest making changes to "Canon Color" based on time instead of points... Time is a precious currency, since this is after all an endurance game, correct? I change one color, I can't do this again for 60 seconds. After the 60 second cool down, I can change any color once more. There could even be an upgrade to reduce this cooldown.
Alternatively, at least reduce the point cost to modify CC by 50% of current mod cost, and don't have a CC change increment current mod cost.
Another point that makes the CC mechanic unusable imo is that it is impossible to just choose which color you would like to change to. Instead, you have to increment or decrement the Cannon one Color at a time, paying the mod cost each time. This is impossible in later levels when upgrades cost over 1k each... Please fix this by allowing the player to select the specific color.
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[Comment Split 4]A bestiary of the shapes you face and their unique abilities would be nice.
CasinBlade's idea to have turrets change in looks shape or color would be nice, although a low priority. If you consider this in the long term, then allow the player to either unlock different turrets via achieving certain accomplishments, or have turrets change in appearance depending on upgrade level and types of upgrades applied.
Also, his idea for a TD mode would greatly improve your games lasting appeal. Instead of coming on tracks straight down, the shapes could go through a paths set on multiple independent tracks (Multiple entry/exit points) that cross over here and there while the turrets shoot at them. The tracks could even shift each level, potentially adding to the challenge depending on how you use the layout. People love TD games, this would give your game far more exposure and play.
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[Comment Split 5]
I strongly second his request for numerous BGM tracks, as I alluded to before.
The font used in the game for whatever reason comes up as rather blurry on my 1280x800 resolution. The letter spacing is too close, or something like that. For example, the instruction text is hard to read, as well as the words "Next Modification" during gameplay, while the words "Speed", "Damage" and "Fire Rate" are clear and very easy to read.
Your game has a lot of potential, and I look forward to seeing where you'll take it. 2/5 now, and I'll be back to see if I can increase that rating later on. Good Luck!
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Sorry but the game just doesn't seem ready for this contest. 1/5
When the game is actually finished I'll change my rating.
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conquerer95 your points are you life meter everytime you shoot you lose some but every time you kill an enemy you gain some and when an enemy makes it past you lose 100
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This is a pretty good game, and the interface is a lot like games such as BoomsticK. It's simple, yet effective. I wasn't too content with the placement of the turrets, I think it'd be better off moving the upper turrets to the top of the screen and moving the upper HUD to the middle of the screen, it felt for me a little uneasy to aim properly with that layout. I also found it very difficult, no... Challenging. I think this is a good game, I like the concept and I like how simple it is, but I can't quite get the most out of the game, as I find the layout a little uneasy. That aside, I think you should develop a simple background behind the gameplay, that would work well. Also, a BGM that fits the game, but that'd be for you to decide. Do that, and I think you'll have one hell of a good game on your hands. 4/5
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I suggest you add a life meter bar for each square so that it will display a decrease in health each time the square is hit? It's a good game, and i'll give it 5 stars.
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Great game, the difficulty curve seemed to fit, but in the later levels those spinning enemies that speed up got really annoying, barely killed any, if I did kill any at all. All in all, I found it to be very fun, great job.
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Oh sorry, forgot to mention what sound effects would work with this game! Try the Asteroids sound effects. It's awesomesauce.
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Some constructive criticism! It's very simple graphically, but that's okay. Needs sound effects, maybe some music, a short tutorial possibly, different varieties of cannons would be nice, and yeah, one-time price for different colors. Kinda dumb to get colors when they don't do anything. Very original though, 5/5!
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too change the colour to any color should be a one off price, it shouldn't cost each time to move it from colourless to a colour at the end
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Enjoyable game. Addictive, yet simple... Lots of options for modifying it to suit yourself. I like how you put in penalties for just spamming bullets... being able to spam bullets usually ruins a shooter
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@Dylan - Which enemies are randomly disappearing? And I think the 'randomly losing points' is a result of firing bullets. Each one costs. ;)
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For those having difficulties with the aiming mechanisms, try aiming primarily with the top two turrets, allowing the bottom two to fire randomly and be "backup". That helps me, anyway.
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Nice idea. The difficuly curves pretty rapidy, which is good because it keeps the user actually entertained. However, I doubt you will be seing very high scores on this game.